mirror of https://github.com/AxioDL/metaforce.git
CKnockBackController: Make CalculateExtraHurlVelocity() a const member function
This doesn't modify internal member state, so it can be marked const While we're at it we can also invert the conditional to unindent the main calculation.
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@ -473,10 +473,12 @@ void CKnockBackController::ValidateState(const CPatterned& parent) {
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}
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}
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float CKnockBackController::CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance) {
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if (magnitude > kbResistance)
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return (1.1f - 0.2f * mgr.GetActiveRandom()->Float()) * 2.f * (magnitude - kbResistance);
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return 0.f;
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float CKnockBackController::CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance) const {
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if (magnitude <= kbResistance) {
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return 0.f;
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}
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return (1.1f - 0.2f * mgr.GetActiveRandom()->Float()) * 2.f * (magnitude - kbResistance);
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}
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void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent,
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@ -101,7 +101,7 @@ private:
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bool TickDeferredTimer(float dt);
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EKnockBackCharacterState GetKnockBackCharacterState(const CPatterned& parent) const;
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void ValidateState(const CPatterned& parent);
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float CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance);
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float CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance) const;
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void DoKnockBackAnimation(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent, float magnitude);
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void ResetKnockBackImpulse(const CPatterned& parent, const zeus::CVector3f& backVec, float magnitude);
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void DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent);
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