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metaforce/Runtime/World/CKnockBackController.hpp
Lioncash 58040eb53d CKnockBackController: Make CalculateExtraHurlVelocity() a const member function
This doesn't modify internal member state, so it can be marked const

While we're at it we can also invert the conditional to unindent the
main calculation.
2020-04-17 01:07:41 -04:00

146 lines
5.1 KiB
C++

#pragma once
#include <bitset>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Character/CharacterCommon.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CDamageInfo;
class CPatterned;
enum class EKnockBackType { Direct, Radius };
enum class EKnockBackVariant { Small, Medium, Large };
enum class EKnockBackWeaponType {
Invalid = -1,
Power,
PowerCharged,
PowerComboed,
PowerComboedDirect,
Wave,
WaveCharged,
WaveComboed,
WaveComboedDirect,
Ice,
IceCharged,
IceComboed,
IceComboedDirect,
Plasma,
PlasmaCharged,
PlasmaComboed,
Missile,
Bomb,
PowerBomb,
Phazon
};
enum class EKnockBackCharacterState { Alive, Dead, FrozenAlive, FrozenDead };
enum class EKnockBackAnimationState { Invalid = -1, None, Flinch, KnockBack, Hurled, Fall };
enum class EKnockBackAnimationFollowUp {
Invalid = -1,
None,
Freeze,
Shock,
Burn,
PhazeOut,
Death,
ExplodeDeath,
IceDeath,
BurnDeath,
LaggedBurnDeath
};
class CKnockBackController {
public:
struct KnockBackParms {
EKnockBackAnimationState x0_animState = EKnockBackAnimationState::None;
EKnockBackAnimationFollowUp x4_animFollowup = EKnockBackAnimationFollowUp::None;
float x8_followupDuration = 0.f;
float xc_intoFreezeDur = 0.f;
};
private:
friend class CPatterned;
EKnockBackVariant x0_variant;
KnockBackParms x4_activeParms{};
EWeaponType x14_deferWeaponType = EWeaponType::None;
EKnockBackAnimationState x18_minAnimState = EKnockBackAnimationState::None;
EKnockBackAnimationState x1c_maxAnimState = EKnockBackAnimationState::Fall;
u32 x20_impulseDurationIdx = 0;
rstl::reserved_vector<std::pair<float, float>, 5> x24_;
zeus::CVector3f x50_impulseDir;
float x5c_impulseMag = 0.f;
float x60_impulseRemTime = 0.f;
float x64_flinchRemTime = 0.f;
float x68_deferRemTime = 0.f;
u32 x6c_ = 0;
u32 x70_ = 0;
u32 x74_ = 0;
pas::ESeverity x7c_severity = pas::ESeverity::One;
std::bitset<5> x80_availableStates;
bool x81_24_autoResetImpulse : 1; // t
bool x81_25_enableFreeze : 1; // t
bool x81_26_enableShock : 1;
bool x81_27_enableBurn : 1; // t
bool x81_28_enableBurnDeath : 1; // t
bool x81_29_enableExplodeDeath : 1; // t
bool x81_30_enableLaggedBurnDeath : 1; // t
bool x81_31_ : 1; // t
bool x82_24_ : 1; // t
bool x82_25_inDeferredKnockBack : 1;
bool x82_26_locomotionDuringElectrocution : 1;
void ApplyImpulse(float dt, CPatterned& parent);
bool TickDeferredTimer(float dt);
EKnockBackCharacterState GetKnockBackCharacterState(const CPatterned& parent) const;
void ValidateState(const CPatterned& parent);
float CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance) const;
void DoKnockBackAnimation(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent, float magnitude);
void ResetKnockBackImpulse(const CPatterned& parent, const zeus::CVector3f& backVec, float magnitude);
void DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent);
EKnockBackWeaponType GetKnockBackWeaponType(const CDamageInfo& info, EWeaponType wType, EKnockBackType type);
void SelectDamageState(const CPatterned& parent, const CDamageInfo& info, EWeaponType wType, EKnockBackType type);
public:
explicit CKnockBackController(EKnockBackVariant variant);
void SetKnockBackVariant(EKnockBackVariant v) { x0_variant = v; }
void DeferKnockBack(EWeaponType tp) {
x14_deferWeaponType = tp;
x68_deferRemTime = 0.05f;
}
void sub80233d40(int i, float f1, float f2);
void SetAutoResetImpulse(bool b);
void SetImpulseDurationIdx(u32 i) { x20_impulseDurationIdx = i; }
void SetAnimationStateRange(EKnockBackAnimationState a, EKnockBackAnimationState b) {
x18_minAnimState = a;
x1c_maxAnimState = b;
}
void Update(float dt, CStateManager& mgr, CPatterned& parent);
void KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent, const CDamageInfo& info,
EKnockBackType type, float magnitude);
void SetSeverity(pas::ESeverity v) { x7c_severity = v; }
void SetEnableFreeze(bool b) { x81_25_enableFreeze = b; }
void SetEnableShock(bool b) { x81_26_enableShock = b; }
void SetEnableBurn(bool b) { x81_27_enableBurn = b; }
void SetEnableBurnDeath(bool b) { x81_28_enableBurnDeath = b; }
void SetEnableExplodeDeath(bool b) { x81_29_enableExplodeDeath = b; }
void SetEnableLaggedBurnDeath(bool b) { x81_30_enableLaggedBurnDeath = b; }
void SetX81_31(bool b) { x81_31_ = b; }
void SetX82_24(bool b) { x82_24_ = b; }
void SetLocomotionDuringElectrocution(bool b) { x82_26_locomotionDuringElectrocution = b; }
const KnockBackParms& GetActiveParms() const { return x4_activeParms; }
EKnockBackVariant GetVariant() const { return x0_variant; }
float GetFlinchRemTime() const { return x64_flinchRemTime; }
void SetAvailableState(EKnockBackAnimationState s, bool b) { x80_availableStates.set(size_t(s), b); }
bool TestAvailableState(EKnockBackAnimationState s) const { return x80_availableStates.test(size_t(s)); }
};
} // namespace urde