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Implement CPlasmaProjectile
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@@ -477,7 +477,7 @@ void CBeetle::Generate(CStateManager& mgr, EStateMsg msg, float dt) {
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AddMaterial(EMaterialTypes::Character, EMaterialTypes::Solid, EMaterialTypes::GroundCollider, mgr);
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x328_25_verticalMovement = false;
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x838_25_burrowing = false;
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if (x328_26_longJump)
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if (x328_26_solidCollision)
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DeathDelete(mgr);
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break;
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default:
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@@ -581,7 +581,7 @@ void CBeetle::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
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default:
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break;
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}
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if (x328_26_longJump)
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if (x328_26_solidCollision)
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x838_24_hitSomething = true;
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break;
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case EStateMsg::Deactivate:
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