Windows fixes

This commit is contained in:
Jack Andersen 2018-02-02 17:08:10 -10:00
parent 93fc2d8072
commit 5e8f4d4f12
4 changed files with 23 additions and 26 deletions

View File

@ -37,17 +37,18 @@ extern "C"
* of the MIT license. See the LICENSE file for details.
*/
#define WINDOWS_BUILD 1
#define DEBUG_HZ 0
#define DEBUG_MAIN_CALLS 0
#define DEBUG_KEY 0
#define DEBUG_LOAD_INFO 1
#ifndef _WIN32
std::chrono::steady_clock::time_point s_tp = std::chrono::steady_clock::now();
static std::chrono::milliseconds::rep GetTickCount()
{
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - s_tp).count();
}
#endif
static const char *VERSION_STRING = "fixNES Alpha v1.0.5";
static char window_title[256];
@ -87,10 +88,6 @@ static bool inResize = false;
static bool inDiskSwitch = false;
static bool inReset = false;
#if WINDOWS_BUILD
//#include <windows.h>
//typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
//PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
#if DEBUG_HZ
static int emuFrameStart = 0;
static int emuTimesCalled = 0;
@ -102,7 +99,6 @@ static int emuMainTimesCalled = 0;
static int emuMainTimesSkipped = 0;
static int emuMainTotalElapsed = 0;
#endif
#endif
#define DOTS 341
@ -239,14 +235,12 @@ void CNESEmulator::InitializeEmulator()
sprintf(window_title, "%s NES - %s\n", nesPAL ? "PAL" : "NTSC", VERSION_STRING);
sprintf(window_title_pause, "%s (Pause)", window_title);
#if WINDOWS_BUILD
#if DEBUG_HZ
emuFrameStart = GetTickCount();
#endif
#if DEBUG_MAIN_CALLS
emuMainFrameStart = GetTickCount();
#endif
#endif
cpuCycleTimer = nesPAL ? 16 : 12;
//do full frame per update loop
ppuCycleTimer = nesPAL ? 5 : 4;
@ -386,7 +380,7 @@ size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t
return frames;
}
#define CATCHUP_SKIP 1
#define CATCHUP_SKIP 0
#if CATCHUP_SKIP
static int catchupFrames = 0;
#endif
@ -399,7 +393,7 @@ void CNESEmulator::NesEmuMainLoop()
{
if((!emuSkipVsync && emuRenderFrame) || nesPause)
{
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
#if DEBUG_MAIN_CALLS
emuMainTimesSkipped++;
#endif
//printf("LC RENDER: %d\n", loopCount);
@ -420,7 +414,7 @@ void CNESEmulator::NesEmuMainLoop()
{
if(!apuCycle())
{
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
#if DEBUG_MAIN_CALLS
emuMainTimesSkipped++;
#endif
#if CATCHUP_SKIP
@ -459,7 +453,7 @@ void CNESEmulator::NesEmuMainLoop()
emuRenderFrame = true;
if(fm2playRunning())
fm2playUpdate();
#if (WINDOWS_BUILD && DEBUG_HZ)
#if DEBUG_HZ
emuTimesCalled++;
int end = GetTickCount();
emuTotalElapsed += end - emuFrameStart;
@ -507,10 +501,12 @@ void CNESEmulator::NesEmuMainLoop()
}
while(true);
#if 0
int end = GetTickCount();
printf("%dms\n", end - start);
#endif
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
#if DEBUG_MAIN_CALLS
emuMainTimesCalled++;
int end = GetTickCount();
//printf("%dms\n", end - start);

View File

@ -198,11 +198,11 @@ boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::I
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex)
{
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
return ctx.newShaderDataBinding(g_Pipeline, g_VtxFmt,
vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
#endif
@ -253,12 +253,11 @@ boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::V
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex)
{
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal,
filter.m_booTex->type() == boo::TextureType::Render), s_VtxFmt,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
return ctx.newShaderDataBinding(g_Pipeline, g_VtxFmt,
vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
#endif

View File

@ -3,8 +3,10 @@
#ifdef __APPLE__
#include <stdlib.h>
#elif _WIN32
#include <../ucrt/malloc.h>
#else
#include <../include/malloc.h>
#include_next <malloc.h>
#endif
#endif // URDE_NESEMULATOR_MALLOC_H

2
hecl

@ -1 +1 @@
Subproject commit 3454e81f97ae951b85cd4a9e18bb800f6123163e
Subproject commit e45ccd7b55d525080fdc1b87e5e055bd9b9e9fba