mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'override' of https://github.com/lioncash/urde
This commit is contained in:
commit
5eaa7a23e8
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@ -125,16 +125,16 @@ public:
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||||||
float x55_cachedMaxVol;
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float x55_cachedMaxVol;
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||||||
|
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||||||
public:
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public:
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||||||
bool IsPlaying() const;
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bool IsPlaying() const override;
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||||||
void Play();
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void Play() override;
|
||||||
void Stop();
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void Stop() override;
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||||||
bool Ready();
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bool Ready() override;
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||||||
ESfxAudibility GetAudible(const zeus::CVector3f&);
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ESfxAudibility GetAudible(const zeus::CVector3f&) override;
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||||||
amuse::ObjToken<amuse::Voice> GetVoice() const { return x50_emitterHandle->getVoice(); }
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amuse::ObjToken<amuse::Voice> GetVoice() const override { return x50_emitterHandle->getVoice(); }
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||||||
u16 GetSfxId() const;
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u16 GetSfxId() const override;
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void UpdateEmitterSilent();
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void UpdateEmitterSilent() override;
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void UpdateEmitter();
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void UpdateEmitter() override;
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void SetReverb(float rev);
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void SetReverb(float rev) override;
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||||||
CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
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CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
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amuse::ObjToken<amuse::Emitter> GetHandle() const { return x50_emitterHandle; }
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amuse::ObjToken<amuse::Emitter> GetHandle() const { return x50_emitterHandle; }
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@ -154,16 +154,16 @@ public:
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bool x24_ready = true;
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bool x24_ready = true;
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public:
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public:
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bool IsPlaying() const;
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bool IsPlaying() const override;
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void Play();
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void Play() override;
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void Stop();
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void Stop() override;
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bool Ready();
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bool Ready() override;
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ESfxAudibility GetAudible(const zeus::CVector3f&) { return ESfxAudibility::Aud3; }
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ESfxAudibility GetAudible(const zeus::CVector3f&) override { return ESfxAudibility::Aud3; }
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amuse::ObjToken<amuse::Voice> GetVoice() const { return x1c_voiceHandle; }
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amuse::ObjToken<amuse::Voice> GetVoice() const override { return x1c_voiceHandle; }
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u16 GetSfxId() const;
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u16 GetSfxId() const override;
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void UpdateEmitterSilent();
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void UpdateEmitterSilent() override;
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void UpdateEmitter();
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void UpdateEmitter() override;
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void SetReverb(float rev);
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void SetReverb(float rev) override;
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void SetVolume(float vol) { x20_vol = vol; }
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void SetVolume(float vol) { x20_vol = vol; }
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CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,
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CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,
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@ -37,8 +37,8 @@ class CStaticAudioPlayer {
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struct AudioVoiceCallback : boo::IAudioVoiceCallback {
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struct AudioVoiceCallback : boo::IAudioVoiceCallback {
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CStaticAudioPlayer& m_parent;
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CStaticAudioPlayer& m_parent;
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void preSupplyAudio(boo::IAudioVoice&, double) {}
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void preSupplyAudio(boo::IAudioVoice&, double) override {}
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size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data) {
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size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data) override {
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if (m_parent.IsReady()) {
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if (m_parent.IsReady()) {
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m_parent.x38_dvdRequests.clear();
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m_parent.x38_dvdRequests.clear();
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m_parent.Decode(data, frames);
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m_parent.Decode(data, frames);
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@ -18,20 +18,20 @@ class CFileDvdRequest : public IDvdRequest {
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std::function<void(u32)> m_callback;
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std::function<void(u32)> m_callback;
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|
||||||
public:
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public:
|
||||||
~CFileDvdRequest() { PostCancelRequest(); }
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~CFileDvdRequest() override { PostCancelRequest(); }
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||||||
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|
||||||
void WaitUntilComplete() {
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void WaitUntilComplete() override {
|
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while (!m_complete.load() && !m_cancel.load()) {
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while (!m_complete.load() && !m_cancel.load()) {
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std::unique_lock<std::mutex> lk(CDvdFile::m_WaitMutex);
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std::unique_lock<std::mutex> lk(CDvdFile::m_WaitMutex);
|
||||||
}
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}
|
||||||
}
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}
|
||||||
bool IsComplete() { return m_complete.load(); }
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bool IsComplete() override { return m_complete.load(); }
|
||||||
void PostCancelRequest() {
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void PostCancelRequest() override {
|
||||||
std::unique_lock<std::mutex> waitlk(CDvdFile::m_WaitMutex);
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std::unique_lock<std::mutex> waitlk(CDvdFile::m_WaitMutex);
|
||||||
m_cancel.store(true);
|
m_cancel.store(true);
|
||||||
}
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}
|
||||||
|
|
||||||
EMediaType GetMediaType() const { return EMediaType::File; }
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EMediaType GetMediaType() const override { return EMediaType::File; }
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||||||
|
|
||||||
CFileDvdRequest(CDvdFile& file, void* buf, u32 len, ESeekOrigin whence, int off, std::function<void(u32)>&& cb)
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CFileDvdRequest(CDvdFile& file, void* buf, u32 len, ESeekOrigin whence, int off, std::function<void(u32)>&& cb)
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||||||
: m_reader(file.m_reader), m_buf(buf), m_len(len), m_whence(whence), m_offset(off), m_callback(std::move(cb)) {}
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: m_reader(file.m_reader), m_buf(buf), m_len(len), m_whence(whence), m_offset(off), m_callback(std::move(cb)) {}
|
||||||
|
|
|
@ -12,7 +12,7 @@ protected:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CMainFlowBase(const char* name) : CIOWin(name) {}
|
CMainFlowBase(const char* name) : CIOWin(name) {}
|
||||||
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
|
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
|
||||||
virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
|
virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
|
||||||
virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
|
virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
|
||||||
};
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};
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||||||
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|
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@ -10,8 +10,8 @@ class CPlayMovieBase : public CIOWin {
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|
||||||
public:
|
public:
|
||||||
CPlayMovieBase(const char* iowName, const char* path) : CIOWin(iowName), x18_moviePlayer(path, 0.0, false, false) {}
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CPlayMovieBase(const char* iowName, const char* path) : CIOWin(iowName), x18_moviePlayer(path, 0.0, false, false) {}
|
||||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) { return EMessageReturn::Normal; }
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override { return EMessageReturn::Normal; }
|
||||||
void Draw() const {}
|
void Draw() const override {}
|
||||||
};
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};
|
||||||
|
|
||||||
} // namespace urde
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} // namespace urde
|
||||||
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|
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@ -45,58 +45,64 @@ private:
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||||||
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|
||||||
public:
|
public:
|
||||||
CResLoader& GetLoader() { return x4_loader; }
|
CResLoader& GetLoader() { return x4_loader; }
|
||||||
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
|
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef) override;
|
||||||
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*, CObjectReference* selfRef);
|
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*,
|
||||||
void AsyncIdle();
|
CObjectReference* selfRef) override;
|
||||||
void CancelBuild(const SObjectTag&);
|
void AsyncIdle() override;
|
||||||
|
void CancelBuild(const SObjectTag&) override;
|
||||||
|
|
||||||
bool CanBuild(const SObjectTag& tag) { return x4_loader.ResourceExists(tag); }
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bool CanBuild(const SObjectTag& tag) override { return x4_loader.ResourceExists(tag); }
|
||||||
|
|
||||||
u32 ResourceSize(const urde::SObjectTag& tag) { return x4_loader.ResourceSize(tag); }
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u32 ResourceSize(const urde::SObjectTag& tag) override { return x4_loader.ResourceSize(tag); }
|
||||||
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|
||||||
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag) { return x4_loader.LoadResourceSync(tag); }
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std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag) override {
|
||||||
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return x4_loader.LoadResourceSync(tag);
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||||||
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}
|
||||||
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|
||||||
std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) {
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std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) override {
|
||||||
return x4_loader.LoadNewResourcePartSync(tag, off, size);
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return x4_loader.LoadNewResourcePartSync(tag, off, size);
|
||||||
}
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}
|
||||||
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|
||||||
void GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const {
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void GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const override {
|
||||||
return x4_loader.GetTagListForFile(pakName, out);
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return x4_loader.GetTagListForFile(pakName, out);
|
||||||
}
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}
|
||||||
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|
||||||
std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target) {
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std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target) override {
|
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return x4_loader.LoadResourceAsync(tag, target);
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return x4_loader.LoadResourceAsync(tag, target);
|
||||||
}
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}
|
||||||
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|
||||||
std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, void* target) {
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std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size,
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||||||
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void* target) override {
|
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return x4_loader.LoadResourcePartAsync(tag, off, size, target);
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return x4_loader.LoadResourcePartAsync(tag, off, size, target);
|
||||||
}
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}
|
||||||
|
|
||||||
const SObjectTag* GetResourceIdByName(std::string_view name) const { return x4_loader.GetResourceIdByName(name); }
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const SObjectTag* GetResourceIdByName(std::string_view name) const override {
|
||||||
|
return x4_loader.GetResourceIdByName(name);
|
||||||
|
}
|
||||||
|
|
||||||
FourCC GetResourceTypeById(CAssetId id) const { return x4_loader.GetResourceTypeById(id); }
|
FourCC GetResourceTypeById(CAssetId id) const override { return x4_loader.GetResourceTypeById(id); }
|
||||||
|
|
||||||
std::vector<std::pair<std::string, SObjectTag>> GetResourceIdToNameList() const {
|
std::vector<std::pair<std::string, SObjectTag>> GetResourceIdToNameList() const {
|
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return x4_loader.GetResourceIdToNameList();
|
return x4_loader.GetResourceIdToNameList();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const {
|
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const override {
|
||||||
return x4_loader.EnumerateResources(lambda);
|
return x4_loader.EnumerateResources(lambda);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const {
|
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const override {
|
||||||
return x4_loader.EnumerateNamedResources(lambda);
|
return x4_loader.EnumerateNamedResources(lambda);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadPersistentResources(CSimplePool& sp);
|
void LoadPersistentResources(CSimplePool& sp);
|
||||||
void UnloadPersistentResources() { m_nonWorldTokens.clear(); }
|
void UnloadPersistentResources() { m_nonWorldTokens.clear(); }
|
||||||
|
|
||||||
void LoadOriginalIDs(CSimplePool& sp);
|
void LoadOriginalIDs(CSimplePool& sp) override;
|
||||||
CAssetId TranslateOriginalToNew(CAssetId id) const;
|
CAssetId TranslateOriginalToNew(CAssetId id) const override;
|
||||||
CAssetId TranslateNewToOriginal(CAssetId id) const;
|
CAssetId TranslateNewToOriginal(CAssetId id) const override;
|
||||||
|
|
||||||
CResLoader* GetResLoader() { return &x4_loader; }
|
CResLoader* GetResLoader() override { return &x4_loader; }
|
||||||
CFactoryMgr* GetFactoryMgr() { return &x5c_factoryMgr; }
|
CFactoryMgr* GetFactoryMgr() override { return &x5c_factoryMgr; }
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -19,16 +19,16 @@ protected:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CSimplePool(IFactory& factory);
|
CSimplePool(IFactory& factory);
|
||||||
~CSimplePool();
|
~CSimplePool() override;
|
||||||
CToken GetObj(const SObjectTag&, const CVParamTransfer&);
|
CToken GetObj(const SObjectTag&, const CVParamTransfer&) override;
|
||||||
CToken GetObj(const SObjectTag&);
|
CToken GetObj(const SObjectTag&) override;
|
||||||
CToken GetObj(std::string_view);
|
CToken GetObj(std::string_view) override;
|
||||||
CToken GetObj(std::string_view, const CVParamTransfer&);
|
CToken GetObj(std::string_view, const CVParamTransfer&) override;
|
||||||
bool HasObject(const SObjectTag&) const;
|
bool HasObject(const SObjectTag&) const override;
|
||||||
bool ObjectIsLive(const SObjectTag&) const;
|
bool ObjectIsLive(const SObjectTag&) const override;
|
||||||
IFactory& GetFactory() const { return x18_factory; }
|
IFactory& GetFactory() const override { return x18_factory; }
|
||||||
void Flush();
|
void Flush() override;
|
||||||
void ObjectUnreferenced(const SObjectTag&);
|
void ObjectUnreferenced(const SObjectTag&) override;
|
||||||
std::vector<SObjectTag> GetReferencedTags() const;
|
std::vector<SObjectTag> GetReferencedTags() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -8,39 +8,38 @@ class CActorList : public CObjectList {
|
||||||
public:
|
public:
|
||||||
CActorList();
|
CActorList();
|
||||||
|
|
||||||
bool IsQualified(const CEntity&);
|
bool IsQualified(const CEntity&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPhysicsActorList : public CObjectList {
|
class CPhysicsActorList : public CObjectList {
|
||||||
public:
|
public:
|
||||||
CPhysicsActorList();
|
CPhysicsActorList();
|
||||||
bool IsQualified(const CEntity&);
|
bool IsQualified(const CEntity&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CGameCameraList : public CObjectList {
|
class CGameCameraList : public CObjectList {
|
||||||
public:
|
public:
|
||||||
CGameCameraList();
|
CGameCameraList();
|
||||||
bool IsQualified(const CEntity&);
|
bool IsQualified(const CEntity&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CListeningAiList : public CObjectList {
|
class CListeningAiList : public CObjectList {
|
||||||
public:
|
public:
|
||||||
CListeningAiList();
|
CListeningAiList();
|
||||||
|
bool IsQualified(const CEntity&) override;
|
||||||
bool IsQualified(const CEntity&);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class CAiWaypointList : public CObjectList {
|
class CAiWaypointList : public CObjectList {
|
||||||
public:
|
public:
|
||||||
CAiWaypointList();
|
CAiWaypointList();
|
||||||
bool IsQualified(const CEntity&);
|
bool IsQualified(const CEntity&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPlatformAndDoorList : public CObjectList {
|
class CPlatformAndDoorList : public CObjectList {
|
||||||
public:
|
public:
|
||||||
CPlatformAndDoorList();
|
CPlatformAndDoorList();
|
||||||
|
|
||||||
bool IsQualified(const CEntity&);
|
bool IsQualified(const CEntity&) override;
|
||||||
bool IsDoor(const CEntity&);
|
bool IsDoor(const CEntity&);
|
||||||
bool IsPlatform(const CEntity&);
|
bool IsPlatform(const CEntity&);
|
||||||
};
|
};
|
||||||
|
@ -49,7 +48,7 @@ class CGameLightList : public CObjectList {
|
||||||
public:
|
public:
|
||||||
CGameLightList();
|
CGameLightList();
|
||||||
|
|
||||||
bool IsQualified(const CEntity&);
|
bool IsQualified(const CEntity&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -36,10 +36,10 @@ private:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId);
|
CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('ENRG'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('ENRG'); }
|
||||||
static std::pair<zeus::CVector3f, zeus::CVector3f> DownloadBarCoordFunc(float t);
|
static std::pair<zeus::CVector3f, zeus::CVector3f> DownloadBarCoordFunc(float t);
|
||||||
void Update(float dt);
|
void Update(float dt) override;
|
||||||
void Draw(const CGuiWidgetDrawParms& drawParms) const;
|
void Draw(const CGuiWidgetDrawParms& drawParms) const override;
|
||||||
float GetActualFraction() const { return xe0_maxEnergy == 0.f ? 0.f : xf4_setEnergy / xe0_maxEnergy; }
|
float GetActualFraction() const { return xe0_maxEnergy == 0.f ? 0.f : xf4_setEnergy / xe0_maxEnergy; }
|
||||||
float GetSetEnergy() const { return xf4_setEnergy; }
|
float GetSetEnergy() const { return xf4_setEnergy; }
|
||||||
float GetMaxEnergy() const { return xe0_maxEnergy; }
|
float GetMaxEnergy() const { return xe0_maxEnergy; }
|
||||||
|
|
|
@ -38,13 +38,13 @@ public:
|
||||||
CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId, CAssetId,
|
CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId, CAssetId,
|
||||||
rstl::reserved_vector<zeus::CVector3f, 4>&& coords, rstl::reserved_vector<zeus::CVector2f, 4>&& uvs,
|
rstl::reserved_vector<zeus::CVector3f, 4>&& coords, rstl::reserved_vector<zeus::CVector2f, 4>&& uvs,
|
||||||
bool initTex);
|
bool initTex);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('IMGP'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('IMGP'); }
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
|
|
||||||
void Reset(ETraversalMode mode);
|
void Reset(ETraversalMode mode) override;
|
||||||
void Update(float dt);
|
void Update(float dt) override;
|
||||||
void Draw(const CGuiWidgetDrawParms& params) const;
|
void Draw(const CGuiWidgetDrawParms& params) const override;
|
||||||
bool GetIsFinishedLoadingWidgetSpecific() const;
|
bool GetIsFinishedLoadingWidgetSpecific() const override;
|
||||||
void SetTextureID0(CAssetId tex, CSimplePool* sp);
|
void SetTextureID0(CAssetId tex, CSimplePool* sp);
|
||||||
void SetAnimationParms(const zeus::CVector2f& vec, float interval, float duration);
|
void SetAnimationParms(const zeus::CVector2f& vec, float interval, float duration);
|
||||||
void SetDeResFactor(float d) { x14c_deResFactor = d; }
|
void SetDeResFactor(float d) { x14c_deResFactor = d; }
|
||||||
|
|
|
@ -15,14 +15,14 @@ class CAuiMeter : public CGuiGroup {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CAuiMeter(const CGuiWidgetParms& parms, bool noRoundUp, u32 maxCapacity, u32 workerCount);
|
CAuiMeter(const CGuiWidgetParms& parms, bool noRoundUp, u32 maxCapacity, u32 workerCount);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('METR'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('METR'); }
|
||||||
|
|
||||||
void OnVisibleChange();
|
void OnVisibleChange() override;
|
||||||
void SetCurrValue(s32 val);
|
void SetCurrValue(s32 val);
|
||||||
void SetCapacity(s32 cap);
|
void SetCapacity(s32 cap);
|
||||||
void SetMaxCapacity(s32 cap);
|
void SetMaxCapacity(s32 cap);
|
||||||
CGuiWidget* GetWorkerWidget(int id) const;
|
CGuiWidget* GetWorkerWidget(int id) const override;
|
||||||
bool AddWorkerWidget(CGuiWidget* worker);
|
bool AddWorkerWidget(CGuiWidget* worker) override;
|
||||||
|
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
};
|
};
|
||||||
|
|
|
@ -7,8 +7,8 @@ namespace urde {
|
||||||
class CConsoleOutputWindow : public CIOWin {
|
class CConsoleOutputWindow : public CIOWin {
|
||||||
public:
|
public:
|
||||||
CConsoleOutputWindow(int, float, float);
|
CConsoleOutputWindow(int, float, float);
|
||||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||||
void Draw() const;
|
void Draw() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -25,9 +25,9 @@ private:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CErrorOutputWindow(bool);
|
CErrorOutputWindow(bool);
|
||||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||||
bool GetIsContinueDraw() const { return int(x14_state) < 2; }
|
bool GetIsContinueDraw() const override { return int(x14_state) < 2; }
|
||||||
void Draw() const;
|
void Draw() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -38,14 +38,14 @@ private:
|
||||||
public:
|
public:
|
||||||
CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar);
|
CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar);
|
||||||
CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
|
CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('CAMR'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('CAMR'); }
|
||||||
|
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
|
|
||||||
zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
|
zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
|
||||||
const SProjection& GetProjection() const { return m_proj; }
|
const SProjection& GetProjection() const { return m_proj; }
|
||||||
void SetFov(float fov) { m_proj.xbc_fov = fov; }
|
void SetFov(float fov) { m_proj.xbc_fov = fov; }
|
||||||
void Draw(const CGuiWidgetDrawParms& parms) const;
|
void Draw(const CGuiWidgetDrawParms& parms) const override;
|
||||||
|
|
||||||
std::shared_ptr<CGuiCamera> shared_from_this() {
|
std::shared_ptr<CGuiCamera> shared_from_this() {
|
||||||
return std::static_pointer_cast<CGuiCamera>(CGuiObject::shared_from_this());
|
return std::static_pointer_cast<CGuiCamera>(CGuiObject::shared_from_this());
|
||||||
|
|
|
@ -7,10 +7,10 @@ namespace urde {
|
||||||
class CGuiCompoundWidget : public CGuiWidget {
|
class CGuiCompoundWidget : public CGuiWidget {
|
||||||
public:
|
public:
|
||||||
CGuiCompoundWidget(const CGuiWidgetParms& parms);
|
CGuiCompoundWidget(const CGuiWidgetParms& parms);
|
||||||
FourCC GetWidgetTypeID() const { return FourCC(-1); }
|
FourCC GetWidgetTypeID() const override { return FourCC(-1); }
|
||||||
|
|
||||||
void OnVisibleChange();
|
void OnVisibleChange() override;
|
||||||
void OnActiveChange();
|
void OnActiveChange() override;
|
||||||
virtual CGuiWidget* GetWorkerWidget(int id) const;
|
virtual CGuiWidget* GetWorkerWidget(int id) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -11,12 +11,12 @@ class CGuiGroup : public CGuiCompoundWidget {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b);
|
CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('GRUP'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('GRUP'); }
|
||||||
|
|
||||||
void SelectWorkerWidget(int workerId, bool setActive, bool setVisible);
|
void SelectWorkerWidget(int workerId, bool setActive, bool setVisible);
|
||||||
CGuiWidget* GetSelectedWidget();
|
CGuiWidget* GetSelectedWidget();
|
||||||
bool AddWorkerWidget(CGuiWidget* worker);
|
bool AddWorkerWidget(CGuiWidget* worker) override;
|
||||||
void OnActiveChange();
|
void OnActiveChange() override;
|
||||||
|
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
static void LoadWidgetFnMap();
|
static void LoadWidgetFnMap();
|
||||||
|
|
|
@ -6,7 +6,7 @@ namespace urde {
|
||||||
|
|
||||||
class CGuiHeadWidget : public CGuiWidget {
|
class CGuiHeadWidget : public CGuiWidget {
|
||||||
public:
|
public:
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('HWIG'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('HWIG'); }
|
||||||
CGuiHeadWidget(const CGuiWidgetParms& parms);
|
CGuiHeadWidget(const CGuiWidgetParms& parms);
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
|
|
||||||
|
|
|
@ -19,12 +19,12 @@ class CGuiLight : public CGuiWidget {
|
||||||
zeus::CColor xdc_ambColor = zeus::skBlack;
|
zeus::CColor xdc_ambColor = zeus::skBlack;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~CGuiLight();
|
~CGuiLight() override;
|
||||||
CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
|
CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('LITE'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('LITE'); }
|
||||||
|
|
||||||
CLight BuildLight() const;
|
CLight BuildLight() const;
|
||||||
void SetIsVisible(bool vis);
|
void SetIsVisible(bool vis) override;
|
||||||
u32 GetLightId() const { return xd8_lightId; }
|
u32 GetLightId() const { return xd8_lightId; }
|
||||||
const zeus::CColor& GetAmbientLightColor() const { return xdc_ambColor; }
|
const zeus::CColor& GetAmbientLightColor() const { return xdc_ambColor; }
|
||||||
void SetSpotCutoff(float v) { xbc_spotCutoff = v; }
|
void SetSpotCutoff(float v) { xbc_spotCutoff = v; }
|
||||||
|
|
|
@ -14,14 +14,14 @@ class CGuiModel : public CGuiWidget {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag);
|
CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('MODL'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('MODL'); }
|
||||||
|
|
||||||
std::vector<CAssetId> GetModelAssets() const { return {xc8_modelId}; }
|
std::vector<CAssetId> GetModelAssets() const { return {xc8_modelId}; }
|
||||||
const TLockedToken<CModel>& GetModel() const { return xb8_model; }
|
const TLockedToken<CModel>& GetModel() const { return xb8_model; }
|
||||||
bool GetIsFinishedLoadingWidgetSpecific() const;
|
bool GetIsFinishedLoadingWidgetSpecific() const override;
|
||||||
void Touch() const;
|
void Touch() const override;
|
||||||
void Draw(const CGuiWidgetDrawParms& parms) const;
|
void Draw(const CGuiWidgetDrawParms& parms) const override;
|
||||||
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
|
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
|
||||||
|
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
};
|
};
|
||||||
|
|
|
@ -17,7 +17,7 @@ protected:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CGuiPane(const CGuiWidgetParms& parms, const zeus::CVector2f& dim, const zeus::CVector3f& scaleCenter);
|
CGuiPane(const CGuiWidgetParms& parms, const zeus::CVector2f& dim, const zeus::CVector3f& scaleCenter);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('PANE'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('PANE'); }
|
||||||
|
|
||||||
virtual void ScaleDimensions(const zeus::CVector3f& scale);
|
virtual void ScaleDimensions(const zeus::CVector3f& scale);
|
||||||
virtual void SetDimensions(const zeus::CVector2f& dim, bool initVBO);
|
virtual void SetDimensions(const zeus::CVector2f& dim, bool initVBO);
|
||||||
|
|
|
@ -35,7 +35,7 @@ private:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CGuiSliderGroup(const CGuiWidgetParms& parms, float a, float b, float c, float d);
|
CGuiSliderGroup(const CGuiWidgetParms& parms, float a, float b, float c, float d);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('SLGP'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('SLGP'); }
|
||||||
|
|
||||||
EState GetState() const { return xf0_state; }
|
EState GetState() const { return xf0_state; }
|
||||||
void SetSelectionChangedCallback(std::function<void(CGuiSliderGroup*, float)>&& func);
|
void SetSelectionChangedCallback(std::function<void(CGuiSliderGroup*, float)>&& func);
|
||||||
|
@ -51,13 +51,13 @@ public:
|
||||||
void SetCurVal(float cur);
|
void SetCurVal(float cur);
|
||||||
float GetGurVal() const { return xc0_roundedCurVal; }
|
float GetGurVal() const { return xc0_roundedCurVal; }
|
||||||
|
|
||||||
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
|
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
|
||||||
|
|
||||||
void ProcessUserInput(const CFinalInput& input);
|
void ProcessUserInput(const CFinalInput& input) override;
|
||||||
void Update(float dt);
|
void Update(float dt) override;
|
||||||
|
|
||||||
bool AddWorkerWidget(CGuiWidget* worker);
|
bool AddWorkerWidget(CGuiWidget* worker) override;
|
||||||
CGuiWidget* GetWorkerWidget(int id) const;
|
CGuiWidget* GetWorkerWidget(int id) const override;
|
||||||
|
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
};
|
};
|
||||||
|
|
|
@ -45,7 +45,7 @@ private:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CGuiTableGroup(const CGuiWidgetParms& parms, int, int, bool);
|
CGuiTableGroup(const CGuiWidgetParms& parms, int, int, bool);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('TBGP'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('TBGP'); }
|
||||||
|
|
||||||
void SetMenuAdvanceCallback(std::function<void(CGuiTableGroup*)>&& cb) { xd4_doMenuAdvance = std::move(cb); }
|
void SetMenuAdvanceCallback(std::function<void(CGuiTableGroup*)>&& cb) { xd4_doMenuAdvance = std::move(cb); }
|
||||||
|
|
||||||
|
@ -84,9 +84,9 @@ public:
|
||||||
|
|
||||||
void SetWorkersMouseActive(bool);
|
void SetWorkersMouseActive(bool);
|
||||||
|
|
||||||
void ProcessUserInput(const CFinalInput& input);
|
void ProcessUserInput(const CFinalInput& input) override;
|
||||||
|
|
||||||
bool AddWorkerWidget(CGuiWidget* worker) { return true; }
|
bool AddWorkerWidget(CGuiWidget* worker) override { return true; }
|
||||||
|
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
};
|
};
|
||||||
|
|
|
@ -12,17 +12,17 @@ public:
|
||||||
CGuiTextPane(const CGuiWidgetParms& parms, CSimplePool* sp, const zeus::CVector2f& dim, const zeus::CVector3f& vec,
|
CGuiTextPane(const CGuiWidgetParms& parms, CSimplePool* sp, const zeus::CVector2f& dim, const zeus::CVector3f& vec,
|
||||||
CAssetId fontId, const CGuiTextProperties& props, const zeus::CColor& col1, const zeus::CColor& col2,
|
CAssetId fontId, const CGuiTextProperties& props, const zeus::CColor& col1, const zeus::CColor& col2,
|
||||||
s32 padX, s32 padY);
|
s32 padX, s32 padY);
|
||||||
FourCC GetWidgetTypeID() const { return FOURCC('TXPN'); }
|
FourCC GetWidgetTypeID() const override { return FOURCC('TXPN'); }
|
||||||
|
|
||||||
CGuiTextSupport& TextSupport() { return xd4_textSupport; }
|
CGuiTextSupport& TextSupport() { return xd4_textSupport; }
|
||||||
const CGuiTextSupport& GetTextSupport() const { return xd4_textSupport; }
|
const CGuiTextSupport& GetTextSupport() const { return xd4_textSupport; }
|
||||||
void Update(float dt);
|
void Update(float dt) override;
|
||||||
bool GetIsFinishedLoadingWidgetSpecific() const;
|
bool GetIsFinishedLoadingWidgetSpecific() const override;
|
||||||
std::vector<CAssetId> GetFontAssets() const { return {xd4_textSupport.x5c_fontId}; }
|
std::vector<CAssetId> GetFontAssets() const { return {xd4_textSupport.x5c_fontId}; }
|
||||||
void SetDimensions(const zeus::CVector2f& dim, bool initVBO);
|
void SetDimensions(const zeus::CVector2f& dim, bool initVBO) override;
|
||||||
void ScaleDimensions(const zeus::CVector3f& scale);
|
void ScaleDimensions(const zeus::CVector3f& scale) override;
|
||||||
void Draw(const CGuiWidgetDrawParms& parms) const;
|
void Draw(const CGuiWidgetDrawParms& parms) const override;
|
||||||
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
|
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
|
||||||
|
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
};
|
};
|
||||||
|
|
|
@ -86,10 +86,11 @@ public:
|
||||||
static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in);
|
static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in);
|
||||||
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
|
||||||
|
|
||||||
|
void Update(float dt) override;
|
||||||
|
void Draw(const CGuiWidgetDrawParms& drawParms) const override;
|
||||||
|
void Initialize() override;
|
||||||
|
|
||||||
virtual void Reset(ETraversalMode mode);
|
virtual void Reset(ETraversalMode mode);
|
||||||
virtual void Update(float dt);
|
|
||||||
virtual void Draw(const CGuiWidgetDrawParms& drawParms) const;
|
|
||||||
virtual void Initialize();
|
|
||||||
virtual void ProcessUserInput(const CFinalInput& input);
|
virtual void ProcessUserInput(const CFinalInput& input);
|
||||||
virtual void Touch() const;
|
virtual void Touch() const;
|
||||||
virtual bool GetIsVisible() const;
|
virtual bool GetIsVisible() const;
|
||||||
|
|
|
@ -53,15 +53,15 @@ class CHudDecoInterfaceCombat : public IHudDecoInterface {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CHudDecoInterfaceCombat(CGuiFrame& selHud);
|
CHudDecoInterfaceCombat(CGuiFrame& selHud);
|
||||||
void SetIsVisibleDebug(bool v);
|
void SetIsVisibleDebug(bool v) override;
|
||||||
void SetIsVisibleGame(bool v);
|
void SetIsVisibleGame(bool v) override;
|
||||||
void SetHudRotation(const zeus::CQuaternion& rot);
|
void SetHudRotation(const zeus::CQuaternion& rot) override;
|
||||||
void SetHudOffset(const zeus::CVector3f& off);
|
void SetHudOffset(const zeus::CVector3f& off) override;
|
||||||
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
|
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
|
||||||
void SetFrameColorValue(float v);
|
void SetFrameColorValue(float v) override;
|
||||||
void Update(float dt, const CStateManager& stateMgr);
|
void Update(float dt, const CStateManager& stateMgr) override;
|
||||||
void UpdateCameraDebugSettings(float fov, float y, float z);
|
void UpdateCameraDebugSettings(float fov, float y, float z) override;
|
||||||
void UpdateHudAlpha();
|
void UpdateHudAlpha() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CHudDecoInterfaceScan : public IHudDecoInterface {
|
class CHudDecoInterfaceScan : public IHudDecoInterface {
|
||||||
|
@ -104,22 +104,22 @@ class CHudDecoInterfaceScan : public IHudDecoInterface {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CHudDecoInterfaceScan(CGuiFrame& selHud);
|
CHudDecoInterfaceScan(CGuiFrame& selHud);
|
||||||
void SetIsVisibleDebug(bool v);
|
void SetIsVisibleDebug(bool v) override;
|
||||||
void SetIsVisibleGame(bool v);
|
void SetIsVisibleGame(bool v) override;
|
||||||
void SetHudRotation(const zeus::CQuaternion& rot);
|
void SetHudRotation(const zeus::CQuaternion& rot) override;
|
||||||
void SetHudOffset(const zeus::CVector3f& off);
|
void SetHudOffset(const zeus::CVector3f& off) override;
|
||||||
void SetReticuleTransform(const zeus::CMatrix3f& xf);
|
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
|
||||||
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
|
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
|
||||||
void SetFrameColorValue(float v);
|
void SetFrameColorValue(float v) override;
|
||||||
void InitializeFlatFrame();
|
void InitializeFlatFrame();
|
||||||
const CScannableObjectInfo* GetCurrScanInfo(const CStateManager& stateMgr) const;
|
const CScannableObjectInfo* GetCurrScanInfo(const CStateManager& stateMgr) const;
|
||||||
void UpdateScanDisplay(const CStateManager& stateMgr, float dt);
|
void UpdateScanDisplay(const CStateManager& stateMgr, float dt);
|
||||||
void Update(float dt, const CStateManager& stateMgr);
|
void Update(float dt, const CStateManager& stateMgr) override;
|
||||||
void Draw() const;
|
void Draw() const override;
|
||||||
void ProcessInput(const CFinalInput& input);
|
void ProcessInput(const CFinalInput& input) override;
|
||||||
void UpdateCameraDebugSettings(float fov, float y, float z);
|
void UpdateCameraDebugSettings(float fov, float y, float z) override;
|
||||||
void UpdateHudAlpha();
|
void UpdateHudAlpha() override;
|
||||||
float GetHudTextAlpha() const;
|
float GetHudTextAlpha() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CHudDecoInterfaceXRay : public IHudDecoInterface {
|
class CHudDecoInterfaceXRay : public IHudDecoInterface {
|
||||||
|
@ -142,17 +142,17 @@ class CHudDecoInterfaceXRay : public IHudDecoInterface {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CHudDecoInterfaceXRay(CGuiFrame& selHud);
|
CHudDecoInterfaceXRay(CGuiFrame& selHud);
|
||||||
void SetIsVisibleDebug(bool v);
|
void SetIsVisibleDebug(bool v) override;
|
||||||
void SetIsVisibleGame(bool v);
|
void SetIsVisibleGame(bool v) override;
|
||||||
void SetHudRotation(const zeus::CQuaternion& rot);
|
void SetHudRotation(const zeus::CQuaternion& rot) override;
|
||||||
void SetHudOffset(const zeus::CVector3f& off);
|
void SetHudOffset(const zeus::CVector3f& off) override;
|
||||||
void SetReticuleTransform(const zeus::CMatrix3f& xf);
|
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
|
||||||
void SetDecoRotation(float angle);
|
void SetDecoRotation(float angle) override;
|
||||||
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
|
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
|
||||||
void SetFrameColorValue(float v);
|
void SetFrameColorValue(float v) override;
|
||||||
void Update(float dt, const CStateManager& stateMgr);
|
void Update(float dt, const CStateManager& stateMgr) override;
|
||||||
void UpdateCameraDebugSettings(float fov, float y, float z);
|
void UpdateCameraDebugSettings(float fov, float y, float z) override;
|
||||||
void UpdateHudAlpha();
|
void UpdateHudAlpha() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CHudDecoInterfaceThermal : public IHudDecoInterface {
|
class CHudDecoInterfaceThermal : public IHudDecoInterface {
|
||||||
|
@ -175,15 +175,15 @@ class CHudDecoInterfaceThermal : public IHudDecoInterface {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CHudDecoInterfaceThermal(CGuiFrame& selHud);
|
CHudDecoInterfaceThermal(CGuiFrame& selHud);
|
||||||
void SetIsVisibleDebug(bool v);
|
void SetIsVisibleDebug(bool v) override;
|
||||||
void SetIsVisibleGame(bool v);
|
void SetIsVisibleGame(bool v) override;
|
||||||
void SetHudRotation(const zeus::CQuaternion& rot);
|
void SetHudRotation(const zeus::CQuaternion& rot) override;
|
||||||
void SetHudOffset(const zeus::CVector3f& off);
|
void SetHudOffset(const zeus::CVector3f& off) override;
|
||||||
void SetReticuleTransform(const zeus::CMatrix3f& xf);
|
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
|
||||||
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
|
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
|
||||||
void Update(float dt, const CStateManager& stateMgr);
|
void Update(float dt, const CStateManager& stateMgr) override;
|
||||||
void UpdateCameraDebugSettings(float fov, float y, float z);
|
void UpdateCameraDebugSettings(float fov, float y, float z) override;
|
||||||
void UpdateHudAlpha();
|
void UpdateHudAlpha() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -45,10 +45,10 @@ class CHudFreeLookInterface : public IFreeLookInterface {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
|
CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
|
||||||
void Update(float dt);
|
void Update(float dt) override;
|
||||||
void SetIsVisibleDebug(bool v);
|
void SetIsVisibleDebug(bool v) override;
|
||||||
void SetIsVisibleGame(bool v);
|
void SetIsVisibleGame(bool v) override;
|
||||||
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
|
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
|
class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
|
||||||
|
@ -67,10 +67,10 @@ class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
|
CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
|
||||||
void Update(float dt);
|
void Update(float dt) override;
|
||||||
void SetIsVisibleDebug(bool v);
|
void SetIsVisibleDebug(bool v) override;
|
||||||
void SetIsVisibleGame(bool v);
|
void SetIsVisibleGame(bool v) override;
|
||||||
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
|
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -25,8 +25,8 @@ class CColorInstruction : public CInstruction {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CColorInstruction(EColorType tp, const CTextColor& color) : x4_cType(tp), x8_color(color) {}
|
CColorInstruction(EColorType tp, const CTextColor& color) : x4_cType(tp), x8_color(color) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CColorOverrideInstruction : public CInstruction {
|
class CColorOverrideInstruction : public CInstruction {
|
||||||
|
@ -35,8 +35,8 @@ class CColorOverrideInstruction : public CInstruction {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CColorOverrideInstruction(int idx, const CTextColor& color) : x4_overrideIdx(idx), x8_color(color) {}
|
CColorOverrideInstruction(int idx, const CTextColor& color) : x4_overrideIdx(idx), x8_color(color) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CFontInstruction : public CInstruction {
|
class CFontInstruction : public CInstruction {
|
||||||
|
@ -44,10 +44,10 @@ class CFontInstruction : public CInstruction {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CFontInstruction(const TToken<CRasterFont>& font) : x4_font(font) {}
|
CFontInstruction(const TToken<CRasterFont>& font) : x4_font(font) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void GetAssets(std::vector<CToken>& assetsOut) const;
|
void GetAssets(std::vector<CToken>& assetsOut) const override;
|
||||||
size_t GetAssetCount() const;
|
size_t GetAssetCount() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CLineExtraSpaceInstruction : public CInstruction {
|
class CLineExtraSpaceInstruction : public CInstruction {
|
||||||
|
@ -55,8 +55,8 @@ class CLineExtraSpaceInstruction : public CInstruction {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CLineExtraSpaceInstruction(s32 extraSpace) : x4_extraSpace(extraSpace) {}
|
CLineExtraSpaceInstruction(s32 extraSpace) : x4_extraSpace(extraSpace) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CLineInstruction : public CInstruction {
|
class CLineInstruction : public CInstruction {
|
||||||
|
@ -84,8 +84,8 @@ public:
|
||||||
void TestLargestFont(s32 w, s32 h, s32 b);
|
void TestLargestFont(s32 w, s32 h, s32 b);
|
||||||
void TestLargestImage(s32 w, s32 h, s32 b);
|
void TestLargestImage(s32 w, s32 h, s32 b);
|
||||||
void InvokeLTR(CFontRenderState& state) const;
|
void InvokeLTR(CFontRenderState& state) const;
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
|
|
||||||
s32 GetHeight() const {
|
s32 GetHeight() const {
|
||||||
if (x10_largestMonoHeight && !x30_imageBaseline)
|
if (x10_largestMonoHeight && !x30_imageBaseline)
|
||||||
|
@ -107,20 +107,20 @@ class CLineSpacingInstruction : public CInstruction {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CLineSpacingInstruction(float spacing) : x4_lineSpacing(spacing) {}
|
CLineSpacingInstruction(float spacing) : x4_lineSpacing(spacing) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPopStateInstruction : public CInstruction {
|
class CPopStateInstruction : public CInstruction {
|
||||||
public:
|
public:
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPushStateInstruction : public CInstruction {
|
class CPushStateInstruction : public CInstruction {
|
||||||
public:
|
public:
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRemoveColorOverrideInstruction : public CInstruction {
|
class CRemoveColorOverrideInstruction : public CInstruction {
|
||||||
|
@ -128,8 +128,8 @@ class CRemoveColorOverrideInstruction : public CInstruction {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CRemoveColorOverrideInstruction(int idx) : x4_idx(idx) {}
|
CRemoveColorOverrideInstruction(int idx) : x4_idx(idx) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CImageInstruction : public CInstruction {
|
class CImageInstruction : public CInstruction {
|
||||||
|
@ -137,16 +137,16 @@ class CImageInstruction : public CInstruction {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CImageInstruction(const CFontImageDef& image) : x4_image(image) {}
|
CImageInstruction(const CFontImageDef& image) : x4_image(image) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void GetAssets(std::vector<CToken>& assetsOut) const;
|
void GetAssets(std::vector<CToken>& assetsOut) const override;
|
||||||
size_t GetAssetCount() const;
|
size_t GetAssetCount() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CTextInstruction : public CInstruction {
|
class CTextInstruction : public CInstruction {
|
||||||
std::u16string x4_str; /* used to be a placement-new sized allocation */
|
std::u16string x4_str; /* used to be a placement-new sized allocation */
|
||||||
public:
|
public:
|
||||||
CTextInstruction(const char16_t* str, int len) : x4_str(str, len) {}
|
CTextInstruction(const char16_t* str, int len) : x4_str(str, len) {}
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CBlockInstruction : public CInstruction {
|
class CBlockInstruction : public CInstruction {
|
||||||
|
@ -182,15 +182,15 @@ public:
|
||||||
, x1c_vertJustification(vjust) {}
|
, x1c_vertJustification(vjust) {}
|
||||||
void TestLargestFont(s32 monoW, s32 monoH, s32 baseline);
|
void TestLargestFont(s32 monoW, s32 monoH, s32 baseline);
|
||||||
void SetupPositionLTR(CFontRenderState& state) const;
|
void SetupPositionLTR(CFontRenderState& state) const;
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CWordInstruction : public CInstruction {
|
class CWordInstruction : public CInstruction {
|
||||||
public:
|
public:
|
||||||
void InvokeLTR(CFontRenderState& state) const;
|
void InvokeLTR(CFontRenderState& state) const;
|
||||||
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
|
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -23,8 +23,8 @@ private:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CSplashScreen(ESplashScreen);
|
CSplashScreen(ESplashScreen);
|
||||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||||
void Draw() const;
|
void Draw() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -46,7 +46,7 @@ public:
|
||||||
|
|
||||||
void Flush();
|
void Flush();
|
||||||
|
|
||||||
~CBitStreamWriter() { Flush(); }
|
~CBitStreamWriter() override { Flush(); }
|
||||||
};
|
};
|
||||||
|
|
||||||
using CMemoryInStream = athena::io::MemoryReader;
|
using CMemoryInStream = athena::io::MemoryReader;
|
||||||
|
@ -60,11 +60,11 @@ class CZipInputStream : public CInputStream {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CZipInputStream(std::unique_ptr<CInputStream>&& strm);
|
CZipInputStream(std::unique_ptr<CInputStream>&& strm);
|
||||||
~CZipInputStream();
|
~CZipInputStream() override;
|
||||||
atUint64 readUBytesToBuf(void* buf, atUint64 len);
|
atUint64 readUBytesToBuf(void* buf, atUint64 len) override;
|
||||||
void seek(atInt64, athena::SeekOrigin) {}
|
void seek(atInt64, athena::SeekOrigin) override {}
|
||||||
atUint64 position() const { return 0; }
|
atUint64 position() const override { return 0; }
|
||||||
atUint64 length() const { return 0; }
|
atUint64 length() const override { return 0; }
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@ public:
|
||||||
static std::unique_ptr<TObjOwnerDerivedFromIObj<T>> GetNewDerivedObject(std::unique_ptr<T>&& obj) {
|
static std::unique_ptr<TObjOwnerDerivedFromIObj<T>> GetNewDerivedObject(std::unique_ptr<T>&& obj) {
|
||||||
return std::unique_ptr<TObjOwnerDerivedFromIObj<T>>(new TObjOwnerDerivedFromIObj<T>(obj.release()));
|
return std::unique_ptr<TObjOwnerDerivedFromIObj<T>>(new TObjOwnerDerivedFromIObj<T>(obj.release()));
|
||||||
}
|
}
|
||||||
~TObjOwnerDerivedFromIObj() { std::default_delete<T>()(static_cast<T*>(m_objPtr)); }
|
~TObjOwnerDerivedFromIObj() override { std::default_delete<T>()(static_cast<T*>(m_objPtr)); }
|
||||||
T* GetObj() { return static_cast<T*>(m_objPtr); }
|
T* GetObj() { return static_cast<T*>(m_objPtr); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@ namespace urde {
|
||||||
|
|
||||||
class IVParamObj : public IObj {
|
class IVParamObj : public IObj {
|
||||||
public:
|
public:
|
||||||
virtual ~IVParamObj() {}
|
~IVParamObj() override = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
|
|
|
@ -34,7 +34,7 @@ public:
|
||||||
CInputGenerator(float leftDiv, float rightDiv)
|
CInputGenerator(float leftDiv, float rightDiv)
|
||||||
: boo::DeviceFinder({dev_typeid(DolphinSmashAdapter)}), m_leftDiv(leftDiv), m_rightDiv(rightDiv) {}
|
: boo::DeviceFinder({dev_typeid(DolphinSmashAdapter)}), m_leftDiv(leftDiv), m_rightDiv(rightDiv) {}
|
||||||
|
|
||||||
~CInputGenerator() {
|
~CInputGenerator() override {
|
||||||
if (smashAdapter)
|
if (smashAdapter)
|
||||||
smashAdapter->setCallback(nullptr);
|
smashAdapter->setCallback(nullptr);
|
||||||
}
|
}
|
||||||
|
@ -81,17 +81,18 @@ public:
|
||||||
bool m_connected[4] = {};
|
bool m_connected[4] = {};
|
||||||
boo::DolphinControllerState m_states[4];
|
boo::DolphinControllerState m_states[4];
|
||||||
std::mutex m_stateLock;
|
std::mutex m_stateLock;
|
||||||
void controllerConnected(unsigned idx, boo::EDolphinControllerType) {
|
void controllerConnected(unsigned idx, boo::EDolphinControllerType) override {
|
||||||
/* Controller thread */
|
/* Controller thread */
|
||||||
m_statusChanges[idx].store(EStatusChange::Connected);
|
m_statusChanges[idx].store(EStatusChange::Connected);
|
||||||
}
|
}
|
||||||
void controllerDisconnected(unsigned idx) {
|
void controllerDisconnected(unsigned idx) override {
|
||||||
/* Controller thread */
|
/* Controller thread */
|
||||||
std::unique_lock<std::mutex> lk(m_stateLock);
|
std::unique_lock<std::mutex> lk(m_stateLock);
|
||||||
m_statusChanges[idx].store(EStatusChange::Disconnected);
|
m_statusChanges[idx].store(EStatusChange::Disconnected);
|
||||||
m_states[idx].reset();
|
m_states[idx].reset();
|
||||||
}
|
}
|
||||||
void controllerUpdate(unsigned idx, boo::EDolphinControllerType, const boo::DolphinControllerState& state) {
|
void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
|
||||||
|
const boo::DolphinControllerState& state) override {
|
||||||
/* Controller thread */
|
/* Controller thread */
|
||||||
std::unique_lock<std::mutex> lk(m_stateLock);
|
std::unique_lock<std::mutex> lk(m_stateLock);
|
||||||
m_states[idx] = state;
|
m_states[idx] = state;
|
||||||
|
@ -124,7 +125,7 @@ public:
|
||||||
* received. Device pointers should only be manipulated by this thread using
|
* received. Device pointers should only be manipulated by this thread using
|
||||||
* the deviceConnected() and deviceDisconnected() callbacks. */
|
* the deviceConnected() and deviceDisconnected() callbacks. */
|
||||||
std::shared_ptr<boo::DolphinSmashAdapter> smashAdapter;
|
std::shared_ptr<boo::DolphinSmashAdapter> smashAdapter;
|
||||||
void deviceConnected(boo::DeviceToken& tok) {
|
void deviceConnected(boo::DeviceToken& tok) override {
|
||||||
/* Device listener thread */
|
/* Device listener thread */
|
||||||
if (!smashAdapter) {
|
if (!smashAdapter) {
|
||||||
auto dev = tok.openAndGetDevice();
|
auto dev = tok.openAndGetDevice();
|
||||||
|
@ -134,7 +135,7 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device) {
|
void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device) override {
|
||||||
if (smashAdapter.get() == device)
|
if (smashAdapter.get() == device)
|
||||||
smashAdapter.reset();
|
smashAdapter.reset();
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,7 +17,7 @@ class CCEKeyframeEmitter : public CColorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CCEKeyframeEmitter(CInputStream& in);
|
CCEKeyframeEmitter(CInputStream& in);
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CCEConstant : public CColorElement {
|
class CCEConstant : public CColorElement {
|
||||||
|
@ -30,7 +30,7 @@ public:
|
||||||
CCEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c,
|
CCEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c,
|
||||||
std::unique_ptr<CRealElement>&& d)
|
std::unique_ptr<CRealElement>&& d)
|
||||||
: x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {}
|
: x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {}
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CCEFastConstant : public CColorElement {
|
class CCEFastConstant : public CColorElement {
|
||||||
|
@ -38,7 +38,7 @@ class CCEFastConstant : public CColorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CCEFastConstant(float a, float b, float c, float d) : x4_val(a, b, c, d) {}
|
CCEFastConstant(float a, float b, float c, float d) : x4_val(a, b, c, d) {}
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CCETimeChain : public CColorElement {
|
class CCETimeChain : public CColorElement {
|
||||||
|
@ -49,7 +49,7 @@ class CCETimeChain : public CColorElement {
|
||||||
public:
|
public:
|
||||||
CCETimeChain(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CIntElement>&& c)
|
CCETimeChain(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CIntElement>&& c)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CCEFadeEnd : public CColorElement {
|
class CCEFadeEnd : public CColorElement {
|
||||||
|
@ -62,7 +62,7 @@ public:
|
||||||
CCEFadeEnd(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c,
|
CCEFadeEnd(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c,
|
||||||
std::unique_ptr<CRealElement>&& d)
|
std::unique_ptr<CRealElement>&& d)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_startFrame(std::move(c)), x10_endFrame(std::move(d)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_startFrame(std::move(c)), x10_endFrame(std::move(d)) {}
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CCEFade : public CColorElement {
|
class CCEFade : public CColorElement {
|
||||||
|
@ -73,7 +73,7 @@ class CCEFade : public CColorElement {
|
||||||
public:
|
public:
|
||||||
CCEFade(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c)
|
CCEFade(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_endFrame(std::move(c)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_endFrame(std::move(c)) {}
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CCEPulse : public CColorElement {
|
class CCEPulse : public CColorElement {
|
||||||
|
@ -86,11 +86,11 @@ public:
|
||||||
CCEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CColorElement>&& c,
|
CCEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CColorElement>&& c,
|
||||||
std::unique_ptr<CColorElement>&& d)
|
std::unique_ptr<CColorElement>&& d)
|
||||||
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CCEParticleColor : public CColorElement {
|
class CCEParticleColor : public CColorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CColor& colorOut) const;
|
bool GetValue(int frame, zeus::CColor& colorOut) const override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -142,7 +142,7 @@ private:
|
||||||
public:
|
public:
|
||||||
CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType = EModelOrientationType::Normal,
|
CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType = EModelOrientationType::Normal,
|
||||||
EOptionalSystemFlags flags = EOptionalSystemFlags::One);
|
EOptionalSystemFlags flags = EOptionalSystemFlags::One);
|
||||||
~CElementGen();
|
~CElementGen() override;
|
||||||
|
|
||||||
boo::ObjToken<boo::IShaderDataBinding> m_normalDataBind[2];
|
boo::ObjToken<boo::IShaderDataBinding> m_normalDataBind[2];
|
||||||
boo::ObjToken<boo::IShaderDataBinding> m_normalSubDataBind[2];
|
boo::ObjToken<boo::IShaderDataBinding> m_normalSubDataBind[2];
|
||||||
|
@ -191,34 +191,34 @@ public:
|
||||||
void RenderParticles();
|
void RenderParticles();
|
||||||
void RenderParticlesIndirectTexture();
|
void RenderParticlesIndirectTexture();
|
||||||
|
|
||||||
bool Update(double);
|
bool Update(double) override;
|
||||||
void Render(const CActorLights* = nullptr);
|
void Render(const CActorLights* = nullptr) override;
|
||||||
void SetOrientation(const zeus::CTransform&);
|
void SetOrientation(const zeus::CTransform&) override;
|
||||||
void SetTranslation(const zeus::CVector3f&);
|
void SetTranslation(const zeus::CVector3f&) override;
|
||||||
void SetGlobalOrientation(const zeus::CTransform&);
|
void SetGlobalOrientation(const zeus::CTransform&) override;
|
||||||
void SetGlobalTranslation(const zeus::CVector3f&);
|
void SetGlobalTranslation(const zeus::CVector3f&) override;
|
||||||
void SetGlobalScale(const zeus::CVector3f&);
|
void SetGlobalScale(const zeus::CVector3f&) override;
|
||||||
void SetLocalScale(const zeus::CVector3f&);
|
void SetLocalScale(const zeus::CVector3f&) override;
|
||||||
void SetGlobalOrientAndTrans(const zeus::CTransform& xf);
|
void SetGlobalOrientAndTrans(const zeus::CTransform& xf);
|
||||||
void SetParticleEmission(bool);
|
void SetParticleEmission(bool) override;
|
||||||
void SetModulationColor(const zeus::CColor&);
|
void SetModulationColor(const zeus::CColor&) override;
|
||||||
void SetGeneratorRate(float rate);
|
void SetGeneratorRate(float rate) override;
|
||||||
const zeus::CTransform& GetOrientation() const;
|
const zeus::CTransform& GetOrientation() const override;
|
||||||
const zeus::CVector3f& GetTranslation() const;
|
const zeus::CVector3f& GetTranslation() const override;
|
||||||
const zeus::CTransform& GetGlobalOrientation() const;
|
const zeus::CTransform& GetGlobalOrientation() const override;
|
||||||
const zeus::CVector3f& GetGlobalTranslation() const;
|
const zeus::CVector3f& GetGlobalTranslation() const override;
|
||||||
const zeus::CVector3f& GetGlobalScale() const;
|
const zeus::CVector3f& GetGlobalScale() const override;
|
||||||
const zeus::CColor& GetModulationColor() const;
|
const zeus::CColor& GetModulationColor() const override;
|
||||||
float GetGeneratorRate() const { return x98_generatorRate; }
|
float GetGeneratorRate() const override { return x98_generatorRate; }
|
||||||
bool IsSystemDeletable() const;
|
bool IsSystemDeletable() const override;
|
||||||
std::optional<zeus::CAABox> GetBounds() const;
|
std::optional<zeus::CAABox> GetBounds() const override;
|
||||||
u32 GetParticleCount() const;
|
u32 GetParticleCount() const override;
|
||||||
bool SystemHasLight() const;
|
bool SystemHasLight() const override;
|
||||||
CLight GetLight() const;
|
CLight GetLight() const override;
|
||||||
bool GetParticleEmission() const;
|
bool GetParticleEmission() const override;
|
||||||
void DestroyParticles();
|
void DestroyParticles() override;
|
||||||
void Reset();
|
void Reset() override;
|
||||||
FourCC Get4CharId() const { return FOURCC('PART'); }
|
FourCC Get4CharId() const override { return FOURCC('PART'); }
|
||||||
size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); }
|
size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); }
|
||||||
CParticleGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; }
|
CParticleGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; }
|
||||||
bool IsIndirectTextured() const { return x28_loadedGenDesc->x54_x40_TEXR && x28_loadedGenDesc->x58_x44_TIND; }
|
bool IsIndirectTextured() const { return x28_loadedGenDesc->x54_x40_TEXR && x28_loadedGenDesc->x58_x44_TIND; }
|
||||||
|
|
|
@ -13,7 +13,7 @@ class CEESimpleEmitter : public CEmitterElement {
|
||||||
public:
|
public:
|
||||||
CEESimpleEmitter(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
CEESimpleEmitter(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
||||||
: x4_loc(std::move(a)), x8_vec(std::move(b)) {}
|
: x4_loc(std::move(a)), x8_vec(std::move(b)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const;
|
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVESphere : public CEmitterElement {
|
class CVESphere : public CEmitterElement {
|
||||||
|
@ -24,7 +24,7 @@ class CVESphere : public CEmitterElement {
|
||||||
public:
|
public:
|
||||||
CVESphere(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
CVESphere(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
||||||
: x4_sphereOrigin(std::move(a)), x8_sphereRadius(std::move(b)), xc_velocityMag(std::move(c)) {}
|
: x4_sphereOrigin(std::move(a)), x8_sphereRadius(std::move(b)), xc_velocityMag(std::move(c)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const;
|
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEAngleSphere : public CEmitterElement {
|
class CVEAngleSphere : public CEmitterElement {
|
||||||
|
@ -48,7 +48,7 @@ public:
|
||||||
, x14_angleYBias(std::move(e))
|
, x14_angleYBias(std::move(e))
|
||||||
, x18_angleXRange(std::move(f))
|
, x18_angleXRange(std::move(f))
|
||||||
, x1c_angleYRange(std::move(g)) {}
|
, x1c_angleYRange(std::move(g)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const;
|
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -37,12 +37,12 @@ public:
|
||||||
const zeus::CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
|
const zeus::CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
|
||||||
void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
|
void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
|
||||||
void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
|
void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
|
||||||
bool UpdateWarp() { return xa0_24_activated; }
|
bool UpdateWarp() override { return xa0_24_activated; }
|
||||||
void ModifyParticles(std::vector<CParticle>& particles);
|
void ModifyParticles(std::vector<CParticle>& particles) override;
|
||||||
void Activate(bool val) { xa0_24_activated = val; }
|
void Activate(bool val) override { xa0_24_activated = val; }
|
||||||
bool IsActivated() { return xa0_24_activated; }
|
bool IsActivated() override { return xa0_24_activated; }
|
||||||
bool IsProcessed() const { return xa0_26_processed; }
|
bool IsProcessed() const { return xa0_26_processed; }
|
||||||
FourCC Get4CharID() { return FOURCC('FWRP'); }
|
FourCC Get4CharID() override { return FOURCC('FWRP'); }
|
||||||
void ResetPosition(const zeus::CVector3f& pos) {
|
void ResetPosition(const zeus::CVector3f& pos) {
|
||||||
for (auto& vec : x4_collisionPoints) {
|
for (auto& vec : x4_collisionPoints) {
|
||||||
vec = pos;
|
vec = pos;
|
||||||
|
|
|
@ -17,8 +17,8 @@ class CIEKeyframeEmitter : public CIntElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CIEKeyframeEmitter(CInputStream& in);
|
CIEKeyframeEmitter(CInputStream& in);
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEDeath : public CIntElement {
|
class CIEDeath : public CIntElement {
|
||||||
|
@ -28,8 +28,8 @@ class CIEDeath : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIEDeath(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
CIEDeath(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEClamp : public CIntElement {
|
class CIEClamp : public CIntElement {
|
||||||
|
@ -40,8 +40,8 @@ class CIEClamp : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIEClamp(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
|
CIEClamp(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
|
||||||
: x4_min(std::move(a)), x8_max(std::move(b)), xc_val(std::move(c)) {}
|
: x4_min(std::move(a)), x8_max(std::move(b)), xc_val(std::move(c)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIETimeChain : public CIntElement {
|
class CIETimeChain : public CIntElement {
|
||||||
|
@ -52,8 +52,8 @@ class CIETimeChain : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIETimeChain(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
|
CIETimeChain(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEAdd : public CIntElement {
|
class CIEAdd : public CIntElement {
|
||||||
|
@ -62,8 +62,8 @@ class CIEAdd : public CIntElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CIEAdd(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b) : x4_a(std::move(a)), x8_b(std::move(b)) {}
|
CIEAdd(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b) : x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEConstant : public CIntElement {
|
class CIEConstant : public CIntElement {
|
||||||
|
@ -71,8 +71,8 @@ class CIEConstant : public CIntElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CIEConstant(int val) : x4_val(val) {}
|
CIEConstant(int val) : x4_val(val) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEImpulse : public CIntElement {
|
class CIEImpulse : public CIntElement {
|
||||||
|
@ -80,8 +80,8 @@ class CIEImpulse : public CIntElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CIEImpulse(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
|
CIEImpulse(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIELifetimePercent : public CIntElement {
|
class CIELifetimePercent : public CIntElement {
|
||||||
|
@ -89,8 +89,8 @@ class CIELifetimePercent : public CIntElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CIELifetimePercent(std::unique_ptr<CIntElement>&& a) : x4_percentVal(std::move(a)) {}
|
CIELifetimePercent(std::unique_ptr<CIntElement>&& a) : x4_percentVal(std::move(a)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEInitialRandom : public CIntElement {
|
class CIEInitialRandom : public CIntElement {
|
||||||
|
@ -100,8 +100,8 @@ class CIEInitialRandom : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIEInitialRandom(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
CIEInitialRandom(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEPulse : public CIntElement {
|
class CIEPulse : public CIntElement {
|
||||||
|
@ -114,8 +114,8 @@ public:
|
||||||
CIEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c,
|
CIEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c,
|
||||||
std::unique_ptr<CIntElement>&& d)
|
std::unique_ptr<CIntElement>&& d)
|
||||||
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEMultiply : public CIntElement {
|
class CIEMultiply : public CIntElement {
|
||||||
|
@ -125,8 +125,8 @@ class CIEMultiply : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIEMultiply(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
CIEMultiply(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIESampleAndHold : public CIntElement {
|
class CIESampleAndHold : public CIntElement {
|
||||||
|
@ -139,8 +139,8 @@ class CIESampleAndHold : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIESampleAndHold(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
|
CIESampleAndHold(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
|
||||||
: x4_sampleSource(std::move(a)), xc_waitFramesMin(std::move(b)), x10_waitFramesMax(std::move(c)) {}
|
: x4_sampleSource(std::move(a)), xc_waitFramesMin(std::move(b)), x10_waitFramesMax(std::move(c)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIERandom : public CIntElement {
|
class CIERandom : public CIntElement {
|
||||||
|
@ -150,8 +150,8 @@ class CIERandom : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIERandom(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
CIERandom(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
||||||
: x4_min(std::move(a)), x8_max(std::move(b)) {}
|
: x4_min(std::move(a)), x8_max(std::move(b)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIETimeScale : public CIntElement {
|
class CIETimeScale : public CIntElement {
|
||||||
|
@ -159,26 +159,26 @@ class CIETimeScale : public CIntElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CIETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
CIETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEGetCumulativeParticleCount : public CIntElement {
|
class CIEGetCumulativeParticleCount : public CIntElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEGetActiveParticleCount : public CIntElement {
|
class CIEGetActiveParticleCount : public CIntElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEGetEmitterTime : public CIntElement {
|
class CIEGetEmitterTime : public CIntElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIEModulo : public CIntElement {
|
class CIEModulo : public CIntElement {
|
||||||
|
@ -188,8 +188,8 @@ class CIEModulo : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIEModulo(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
CIEModulo(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CIESubtract : public CIntElement {
|
class CIESubtract : public CIntElement {
|
||||||
|
@ -199,8 +199,8 @@ class CIESubtract : public CIntElement {
|
||||||
public:
|
public:
|
||||||
CIESubtract(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
CIESubtract(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, int& valOut) const;
|
bool GetValue(int frame, int& valOut) const override;
|
||||||
int GetMaxValue() const;
|
int GetMaxValue() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -21,7 +21,7 @@ public:
|
||||||
, xc_maxMag(std::move(c))
|
, xc_maxMag(std::move(c))
|
||||||
, x10_minMag(std::move(d))
|
, x10_minMag(std::move(d))
|
||||||
, x14_enableMinMag(std::move(e)) {}
|
, x14_enableMinMag(std::move(e)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEExponentialImplosion : public CModVectorElement {
|
class CMVEExponentialImplosion : public CModVectorElement {
|
||||||
|
@ -39,7 +39,7 @@ public:
|
||||||
, xc_maxMag(std::move(c))
|
, xc_maxMag(std::move(c))
|
||||||
, x10_minMag(std::move(d))
|
, x10_minMag(std::move(d))
|
||||||
, x14_enableMinMag(std::move(e)) {}
|
, x14_enableMinMag(std::move(e)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVELinearImplosion : public CModVectorElement {
|
class CMVELinearImplosion : public CModVectorElement {
|
||||||
|
@ -57,7 +57,7 @@ public:
|
||||||
, xc_maxMag(std::move(c))
|
, xc_maxMag(std::move(c))
|
||||||
, x10_minMag(std::move(d))
|
, x10_minMag(std::move(d))
|
||||||
, x14_enableMinMag(std::move(e)) {}
|
, x14_enableMinMag(std::move(e)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVETimeChain : public CModVectorElement {
|
class CMVETimeChain : public CModVectorElement {
|
||||||
|
@ -69,7 +69,7 @@ public:
|
||||||
CMVETimeChain(std::unique_ptr<CModVectorElement>&& a, std::unique_ptr<CModVectorElement>&& b,
|
CMVETimeChain(std::unique_ptr<CModVectorElement>&& a, std::unique_ptr<CModVectorElement>&& b,
|
||||||
std::unique_ptr<CIntElement>&& c)
|
std::unique_ptr<CIntElement>&& c)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEBounce : public CModVectorElement {
|
class CMVEBounce : public CModVectorElement {
|
||||||
|
@ -85,7 +85,7 @@ class CMVEBounce : public CModVectorElement {
|
||||||
public:
|
public:
|
||||||
CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
|
CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
|
||||||
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e);
|
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e);
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEConstant : public CModVectorElement {
|
class CMVEConstant : public CModVectorElement {
|
||||||
|
@ -96,7 +96,7 @@ class CMVEConstant : public CModVectorElement {
|
||||||
public:
|
public:
|
||||||
CMVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
CMVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
||||||
: x4_x(std::move(a)), x8_y(std::move(b)), xc_z(std::move(c)) {}
|
: x4_x(std::move(a)), x8_y(std::move(b)), xc_z(std::move(c)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEFastConstant : public CModVectorElement {
|
class CMVEFastConstant : public CModVectorElement {
|
||||||
|
@ -104,7 +104,7 @@ class CMVEFastConstant : public CModVectorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CMVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
|
CMVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEGravity : public CModVectorElement {
|
class CMVEGravity : public CModVectorElement {
|
||||||
|
@ -112,7 +112,7 @@ class CMVEGravity : public CModVectorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CMVEGravity(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
CMVEGravity(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEExplode : public CModVectorElement {
|
class CMVEExplode : public CModVectorElement {
|
||||||
|
@ -122,7 +122,7 @@ class CMVEExplode : public CModVectorElement {
|
||||||
public:
|
public:
|
||||||
CMVEExplode(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CMVEExplode(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVESetPosition : public CModVectorElement {
|
class CMVESetPosition : public CModVectorElement {
|
||||||
|
@ -130,7 +130,7 @@ class CMVESetPosition : public CModVectorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CMVESetPosition(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
CMVESetPosition(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEPulse : public CModVectorElement {
|
class CMVEPulse : public CModVectorElement {
|
||||||
|
@ -143,7 +143,7 @@ public:
|
||||||
CMVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CModVectorElement>&& c,
|
CMVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CModVectorElement>&& c,
|
||||||
std::unique_ptr<CModVectorElement>&& d)
|
std::unique_ptr<CModVectorElement>&& d)
|
||||||
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVEWind : public CModVectorElement {
|
class CMVEWind : public CModVectorElement {
|
||||||
|
@ -153,7 +153,7 @@ class CMVEWind : public CModVectorElement {
|
||||||
public:
|
public:
|
||||||
CMVEWind(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CMVEWind(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_velocity(std::move(a)), x8_factor(std::move(b)) {}
|
: x4_velocity(std::move(a)), x8_factor(std::move(b)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMVESwirl : public CModVectorElement {
|
class CMVESwirl : public CModVectorElement {
|
||||||
|
@ -169,7 +169,7 @@ public:
|
||||||
, x8_curveBinormal(std::move(b))
|
, x8_curveBinormal(std::move(b))
|
||||||
, xc_filterGain(std::move(c))
|
, xc_filterGain(std::move(c))
|
||||||
, x10_tangentialVelocity(std::move(d)) {}
|
, x10_tangentialVelocity(std::move(d)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
|
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -105,39 +105,39 @@ private:
|
||||||
public:
|
public:
|
||||||
CParticleElectric(const TToken<CElectricDescription>& desc);
|
CParticleElectric(const TToken<CElectricDescription>& desc);
|
||||||
|
|
||||||
bool Update(double);
|
bool Update(double) override;
|
||||||
void Render(const CActorLights* = nullptr);
|
void Render(const CActorLights* = nullptr) override;
|
||||||
void SetOrientation(const zeus::CTransform&);
|
void SetOrientation(const zeus::CTransform&) override;
|
||||||
void SetTranslation(const zeus::CVector3f&);
|
void SetTranslation(const zeus::CVector3f&) override;
|
||||||
void SetGlobalOrientation(const zeus::CTransform&);
|
void SetGlobalOrientation(const zeus::CTransform&) override;
|
||||||
void SetGlobalTranslation(const zeus::CVector3f&);
|
void SetGlobalTranslation(const zeus::CVector3f&) override;
|
||||||
void SetGlobalScale(const zeus::CVector3f&);
|
void SetGlobalScale(const zeus::CVector3f&) override;
|
||||||
void SetLocalScale(const zeus::CVector3f&);
|
void SetLocalScale(const zeus::CVector3f&) override;
|
||||||
void SetParticleEmission(bool);
|
void SetParticleEmission(bool) override;
|
||||||
void SetModulationColor(const zeus::CColor&);
|
void SetModulationColor(const zeus::CColor&) override;
|
||||||
void SetOverrideIPos(const zeus::CVector3f& vec) { x178_overrideIPos.emplace(vec); }
|
void SetOverrideIPos(const zeus::CVector3f& vec) { x178_overrideIPos.emplace(vec); }
|
||||||
void SetOverrideIVel(const zeus::CVector3f& vec) { x188_overrideIVel.emplace(vec); }
|
void SetOverrideIVel(const zeus::CVector3f& vec) { x188_overrideIVel.emplace(vec); }
|
||||||
void SetOverrideFPos(const zeus::CVector3f& vec) { x198_overrideFPos.emplace(vec); }
|
void SetOverrideFPos(const zeus::CVector3f& vec) { x198_overrideFPos.emplace(vec); }
|
||||||
void SetOverrideFVel(const zeus::CVector3f& vec) { x1a8_overrideFVel.emplace(vec); }
|
void SetOverrideFVel(const zeus::CVector3f& vec) { x1a8_overrideFVel.emplace(vec); }
|
||||||
const zeus::CTransform& GetOrientation() const;
|
const zeus::CTransform& GetOrientation() const override;
|
||||||
const zeus::CVector3f& GetTranslation() const;
|
const zeus::CVector3f& GetTranslation() const override;
|
||||||
const zeus::CTransform& GetGlobalOrientation() const;
|
const zeus::CTransform& GetGlobalOrientation() const override;
|
||||||
const zeus::CVector3f& GetGlobalTranslation() const;
|
const zeus::CVector3f& GetGlobalTranslation() const override;
|
||||||
const zeus::CVector3f& GetGlobalScale() const;
|
const zeus::CVector3f& GetGlobalScale() const override;
|
||||||
const zeus::CColor& GetModulationColor() const;
|
const zeus::CColor& GetModulationColor() const override;
|
||||||
bool IsSystemDeletable() const;
|
bool IsSystemDeletable() const override;
|
||||||
std::optional<zeus::CAABox> GetBounds() const;
|
std::optional<zeus::CAABox> GetBounds() const override;
|
||||||
u32 GetParticleCount() const;
|
u32 GetParticleCount() const override;
|
||||||
bool SystemHasLight() const;
|
bool SystemHasLight() const override;
|
||||||
CLight GetLight() const;
|
CLight GetLight() const override;
|
||||||
bool GetParticleEmission() const;
|
bool GetParticleEmission() const override;
|
||||||
void DestroyParticles();
|
void DestroyParticles() override;
|
||||||
void Reset() {}
|
void Reset() override {}
|
||||||
void ForceParticleCreation(s32 count) {
|
void ForceParticleCreation(s32 count) {
|
||||||
CGlobalRandom gRnd{x14c_randState};
|
CGlobalRandom gRnd{x14c_randState};
|
||||||
CreateNewParticles(count);
|
CreateNewParticles(count);
|
||||||
}
|
}
|
||||||
FourCC Get4CharId() const { return FOURCC('ELSC'); }
|
FourCC Get4CharId() const override { return FOURCC('ELSC'); }
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -129,35 +129,35 @@ class CParticleSwoosh : public CParticleGen {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CParticleSwoosh(const TToken<CSwooshDescription>& desc, int);
|
CParticleSwoosh(const TToken<CSwooshDescription>& desc, int);
|
||||||
~CParticleSwoosh();
|
~CParticleSwoosh() override;
|
||||||
|
|
||||||
CSwooshDescription* GetDesc() { return x1c_desc.GetObj(); }
|
CSwooshDescription* GetDesc() { return x1c_desc.GetObj(); }
|
||||||
|
|
||||||
bool Update(double);
|
bool Update(double) override;
|
||||||
void Render(const CActorLights* = nullptr);
|
void Render(const CActorLights* = nullptr) override;
|
||||||
void SetOrientation(const zeus::CTransform&);
|
void SetOrientation(const zeus::CTransform&) override;
|
||||||
void SetTranslation(const zeus::CVector3f&);
|
void SetTranslation(const zeus::CVector3f&) override;
|
||||||
void SetGlobalOrientation(const zeus::CTransform&);
|
void SetGlobalOrientation(const zeus::CTransform&) override;
|
||||||
void SetGlobalTranslation(const zeus::CVector3f&);
|
void SetGlobalTranslation(const zeus::CVector3f&) override;
|
||||||
void SetGlobalScale(const zeus::CVector3f&);
|
void SetGlobalScale(const zeus::CVector3f&) override;
|
||||||
void SetLocalScale(const zeus::CVector3f&);
|
void SetLocalScale(const zeus::CVector3f&) override;
|
||||||
void SetParticleEmission(bool);
|
void SetParticleEmission(bool) override;
|
||||||
void SetModulationColor(const zeus::CColor&);
|
void SetModulationColor(const zeus::CColor&) override;
|
||||||
const zeus::CTransform& GetOrientation() const;
|
const zeus::CTransform& GetOrientation() const override;
|
||||||
const zeus::CVector3f& GetTranslation() const;
|
const zeus::CVector3f& GetTranslation() const override;
|
||||||
const zeus::CTransform& GetGlobalOrientation() const;
|
const zeus::CTransform& GetGlobalOrientation() const override;
|
||||||
const zeus::CVector3f& GetGlobalTranslation() const;
|
const zeus::CVector3f& GetGlobalTranslation() const override;
|
||||||
const zeus::CVector3f& GetGlobalScale() const;
|
const zeus::CVector3f& GetGlobalScale() const override;
|
||||||
const zeus::CColor& GetModulationColor() const;
|
const zeus::CColor& GetModulationColor() const override;
|
||||||
bool IsSystemDeletable() const;
|
bool IsSystemDeletable() const override;
|
||||||
std::optional<zeus::CAABox> GetBounds() const;
|
std::optional<zeus::CAABox> GetBounds() const override;
|
||||||
u32 GetParticleCount() const;
|
u32 GetParticleCount() const override;
|
||||||
bool SystemHasLight() const;
|
bool SystemHasLight() const override;
|
||||||
CLight GetLight() const;
|
CLight GetLight() const override;
|
||||||
bool GetParticleEmission() const;
|
bool GetParticleEmission() const override;
|
||||||
void DestroyParticles();
|
void DestroyParticles() override;
|
||||||
void Reset() {}
|
void Reset() override {}
|
||||||
FourCC Get4CharId() const { return FOURCC('SWHC'); }
|
FourCC Get4CharId() const override { return FOURCC('SWHC'); }
|
||||||
void SetRenderGaps(bool r) { x1d0_27_renderGaps = r; }
|
void SetRenderGaps(bool r) { x1d0_27_renderGaps = r; }
|
||||||
|
|
||||||
void DoWarmupUpdate() {
|
void DoWarmupUpdate() {
|
||||||
|
|
|
@ -17,7 +17,7 @@ class CREKeyframeEmitter : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CREKeyframeEmitter(CInputStream& in);
|
CREKeyframeEmitter(CInputStream& in);
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRELifetimeTween : public CRealElement {
|
class CRELifetimeTween : public CRealElement {
|
||||||
|
@ -27,7 +27,7 @@ class CRELifetimeTween : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CRELifetimeTween(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CRELifetimeTween(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREConstant : public CRealElement {
|
class CREConstant : public CRealElement {
|
||||||
|
@ -35,8 +35,8 @@ class CREConstant : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CREConstant(float val) : x4_val(val) {}
|
CREConstant(float val) : x4_val(val) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
bool IsConstant() const { return true; }
|
bool IsConstant() const override { return true; }
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRETimeChain : public CRealElement {
|
class CRETimeChain : public CRealElement {
|
||||||
|
@ -47,7 +47,7 @@ class CRETimeChain : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CRETimeChain(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CIntElement>&& c)
|
CRETimeChain(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CIntElement>&& c)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREAdd : public CRealElement {
|
class CREAdd : public CRealElement {
|
||||||
|
@ -57,7 +57,7 @@ class CREAdd : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREAdd(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CREAdd(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREClamp : public CRealElement {
|
class CREClamp : public CRealElement {
|
||||||
|
@ -68,7 +68,7 @@ class CREClamp : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREClamp(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
CREClamp(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
||||||
: x4_min(std::move(a)), x8_max(std::move(b)), xc_val(std::move(c)) {}
|
: x4_min(std::move(a)), x8_max(std::move(b)), xc_val(std::move(c)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREInitialRandom : public CRealElement {
|
class CREInitialRandom : public CRealElement {
|
||||||
|
@ -78,8 +78,8 @@ class CREInitialRandom : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREInitialRandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CREInitialRandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_min(std::move(a)), x8_max(std::move(b)) {}
|
: x4_min(std::move(a)), x8_max(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
bool IsConstant() const { return true; }
|
bool IsConstant() const override { return true; }
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRERandom : public CRealElement {
|
class CRERandom : public CRealElement {
|
||||||
|
@ -89,7 +89,7 @@ class CRERandom : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CRERandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CRERandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_min(std::move(a)), x8_max(std::move(b)) {}
|
: x4_min(std::move(a)), x8_max(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREDotProduct : public CRealElement {
|
class CREDotProduct : public CRealElement {
|
||||||
|
@ -99,7 +99,7 @@ class CREDotProduct : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREDotProduct(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
CREDotProduct(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREMultiply : public CRealElement {
|
class CREMultiply : public CRealElement {
|
||||||
|
@ -109,7 +109,7 @@ class CREMultiply : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREMultiply(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CREMultiply(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREPulse : public CRealElement {
|
class CREPulse : public CRealElement {
|
||||||
|
@ -122,7 +122,7 @@ public:
|
||||||
CREPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CRealElement>&& c,
|
CREPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CRealElement>&& c,
|
||||||
std::unique_ptr<CRealElement>&& d)
|
std::unique_ptr<CRealElement>&& d)
|
||||||
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_valA(std::move(c)), x10_valB(std::move(d)) {}
|
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_valA(std::move(c)), x10_valB(std::move(d)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRETimeScale : public CRealElement {
|
class CRETimeScale : public CRealElement {
|
||||||
|
@ -130,7 +130,7 @@ class CRETimeScale : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CRETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
CRETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRELifetimePercent : public CRealElement {
|
class CRELifetimePercent : public CRealElement {
|
||||||
|
@ -138,7 +138,7 @@ class CRELifetimePercent : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CRELifetimePercent(std::unique_ptr<CRealElement>&& a) : x4_percentVal(std::move(a)) {}
|
CRELifetimePercent(std::unique_ptr<CRealElement>&& a) : x4_percentVal(std::move(a)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRESineWave : public CRealElement {
|
class CRESineWave : public CRealElement {
|
||||||
|
@ -149,7 +149,7 @@ class CRESineWave : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CRESineWave(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
CRESineWave(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
||||||
: x4_frequency(std::move(a)), x8_amplitude(std::move(b)), xc_phase(std::move(c)) {}
|
: x4_frequency(std::move(a)), x8_amplitude(std::move(b)), xc_phase(std::move(c)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREInitialSwitch : public CRealElement {
|
class CREInitialSwitch : public CRealElement {
|
||||||
|
@ -159,7 +159,7 @@ class CREInitialSwitch : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREInitialSwitch(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CREInitialSwitch(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRECompareLessThan : public CRealElement {
|
class CRECompareLessThan : public CRealElement {
|
||||||
|
@ -172,7 +172,7 @@ public:
|
||||||
CRECompareLessThan(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
|
CRECompareLessThan(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
|
||||||
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
|
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRECompareEquals : public CRealElement {
|
class CRECompareEquals : public CRealElement {
|
||||||
|
@ -185,57 +185,57 @@ public:
|
||||||
CRECompareEquals(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
|
CRECompareEquals(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
|
||||||
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
|
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam1 : public CRealElement {
|
class CREParticleAccessParam1 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam2 : public CRealElement {
|
class CREParticleAccessParam2 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam3 : public CRealElement {
|
class CREParticleAccessParam3 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam4 : public CRealElement {
|
class CREParticleAccessParam4 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam5 : public CRealElement {
|
class CREParticleAccessParam5 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam6 : public CRealElement {
|
class CREParticleAccessParam6 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam7 : public CRealElement {
|
class CREParticleAccessParam7 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleAccessParam8 : public CRealElement {
|
class CREParticleAccessParam8 : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleSizeOrLineLength : public CRealElement {
|
class CREParticleSizeOrLineLength : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREParticleRotationOrLineWidth : public CRealElement {
|
class CREParticleRotationOrLineWidth : public CRealElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRESubtract : public CRealElement {
|
class CRESubtract : public CRealElement {
|
||||||
|
@ -245,7 +245,7 @@ class CRESubtract : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CRESubtract(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CRESubtract(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREVectorMagnitude : public CRealElement {
|
class CREVectorMagnitude : public CRealElement {
|
||||||
|
@ -253,7 +253,7 @@ class CREVectorMagnitude : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CREVectorMagnitude(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
CREVectorMagnitude(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREVectorXToReal : public CRealElement {
|
class CREVectorXToReal : public CRealElement {
|
||||||
|
@ -261,7 +261,7 @@ class CREVectorXToReal : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CREVectorXToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
CREVectorXToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREVectorYToReal : public CRealElement {
|
class CREVectorYToReal : public CRealElement {
|
||||||
|
@ -269,7 +269,7 @@ class CREVectorYToReal : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CREVectorYToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
CREVectorYToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREVectorZToReal : public CRealElement {
|
class CREVectorZToReal : public CRealElement {
|
||||||
|
@ -277,7 +277,7 @@ class CREVectorZToReal : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CREVectorZToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
CREVectorZToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CRECEXT : public CRealElement {
|
class CRECEXT : public CRealElement {
|
||||||
|
@ -285,7 +285,7 @@ class CRECEXT : public CRealElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CRECEXT(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
|
CRECEXT(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREIntTimesReal : public CRealElement {
|
class CREIntTimesReal : public CRealElement {
|
||||||
|
@ -295,7 +295,7 @@ class CREIntTimesReal : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREIntTimesReal(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CRealElement>&& b)
|
CREIntTimesReal(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CRealElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREConstantRange : public CRealElement {
|
class CREConstantRange : public CRealElement {
|
||||||
|
@ -315,7 +315,7 @@ public:
|
||||||
, x10_inRange(std::move(d))
|
, x10_inRange(std::move(d))
|
||||||
, x14_outOfRange(std::move(e)) {}
|
, x14_outOfRange(std::move(e)) {}
|
||||||
|
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREGetComponentRed : public CRealElement {
|
class CREGetComponentRed : public CRealElement {
|
||||||
|
@ -324,7 +324,7 @@ class CREGetComponentRed : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREGetComponentRed(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
CREGetComponentRed(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
|
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREGetComponentGreen : public CRealElement {
|
class CREGetComponentGreen : public CRealElement {
|
||||||
|
@ -333,7 +333,7 @@ class CREGetComponentGreen : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREGetComponentGreen(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
CREGetComponentGreen(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
|
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREGetComponentBlue : public CRealElement {
|
class CREGetComponentBlue : public CRealElement {
|
||||||
|
@ -342,7 +342,7 @@ class CREGetComponentBlue : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREGetComponentBlue(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
CREGetComponentBlue(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
|
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CREGetComponentAlpha : public CRealElement {
|
class CREGetComponentAlpha : public CRealElement {
|
||||||
|
@ -351,6 +351,6 @@ class CREGetComponentAlpha : public CRealElement {
|
||||||
public:
|
public:
|
||||||
CREGetComponentAlpha(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
CREGetComponentAlpha(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
|
|
||||||
bool GetValue(int frame, float& valOut) const;
|
bool GetValue(int frame, float& valOut) const override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -26,10 +26,10 @@ struct CUVEConstant : public CUVElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
|
CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
|
||||||
TLockedToken<CTexture> GetValueTexture(int frame) const { return TLockedToken<CTexture>(x4_tex); }
|
TLockedToken<CTexture> GetValueTexture(int frame) const override { return TLockedToken<CTexture>(x4_tex); }
|
||||||
void GetValueUV(int frame, SUVElementSet& valOut) const { valOut = {0.f, 0.f, 1.f, 1.f}; }
|
void GetValueUV(int frame, SUVElementSet& valOut) const override { valOut = {0.f, 0.f, 1.f, 1.f}; }
|
||||||
bool HasConstantTexture() const { return true; }
|
bool HasConstantTexture() const override { return true; }
|
||||||
bool HasConstantUV() const { return true; }
|
bool HasConstantUV() const override { return true; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct CUVEAnimTexture : public CUVElement {
|
struct CUVEAnimTexture : public CUVElement {
|
||||||
|
@ -44,10 +44,10 @@ public:
|
||||||
CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW, std::unique_ptr<CIntElement>&& tileH,
|
CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW, std::unique_ptr<CIntElement>&& tileH,
|
||||||
std::unique_ptr<CIntElement>&& strideW, std::unique_ptr<CIntElement>&& strideH,
|
std::unique_ptr<CIntElement>&& strideW, std::unique_ptr<CIntElement>&& strideH,
|
||||||
std::unique_ptr<CIntElement>&& cycleFrames, bool loop);
|
std::unique_ptr<CIntElement>&& cycleFrames, bool loop);
|
||||||
TLockedToken<CTexture> GetValueTexture(int frame) const { return TLockedToken<CTexture>(x4_tex); }
|
TLockedToken<CTexture> GetValueTexture(int frame) const override { return TLockedToken<CTexture>(x4_tex); }
|
||||||
void GetValueUV(int frame, SUVElementSet& valOut) const;
|
void GetValueUV(int frame, SUVElementSet& valOut) const override;
|
||||||
bool HasConstantTexture() const { return true; }
|
bool HasConstantTexture() const override { return true; }
|
||||||
bool HasConstantUV() const { return false; }
|
bool HasConstantUV() const override { return false; }
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -17,7 +17,7 @@ class CVEKeyframeEmitter : public CVectorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CVEKeyframeEmitter(CInputStream& in);
|
CVEKeyframeEmitter(CInputStream& in);
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVECone : public CVectorElement {
|
class CVECone : public CVectorElement {
|
||||||
|
@ -28,7 +28,7 @@ class CVECone : public CVectorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CVECone(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b);
|
CVECone(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b);
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVETimeChain : public CVectorElement {
|
class CVETimeChain : public CVectorElement {
|
||||||
|
@ -40,7 +40,7 @@ public:
|
||||||
CVETimeChain(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
|
CVETimeChain(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
|
||||||
std::unique_ptr<CIntElement>&& c)
|
std::unique_ptr<CIntElement>&& c)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEAngleCone : public CVectorElement {
|
class CVEAngleCone : public CVectorElement {
|
||||||
|
@ -58,7 +58,7 @@ public:
|
||||||
, xc_angleXRange(std::move(c))
|
, xc_angleXRange(std::move(c))
|
||||||
, x10_angleYRange(std::move(d))
|
, x10_angleYRange(std::move(d))
|
||||||
, x14_magnitude(std::move(e)) {}
|
, x14_magnitude(std::move(e)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEAdd : public CVectorElement {
|
class CVEAdd : public CVectorElement {
|
||||||
|
@ -68,7 +68,7 @@ class CVEAdd : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
CVEAdd(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
CVEAdd(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVECircleCluster : public CVectorElement {
|
class CVECircleCluster : public CVectorElement {
|
||||||
|
@ -81,7 +81,7 @@ class CVECircleCluster : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
CVECircleCluster(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
|
CVECircleCluster(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
|
||||||
std::unique_ptr<CIntElement>&& c, std::unique_ptr<CRealElement>&& d);
|
std::unique_ptr<CIntElement>&& c, std::unique_ptr<CRealElement>&& d);
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEConstant : public CVectorElement {
|
class CVEConstant : public CVectorElement {
|
||||||
|
@ -92,7 +92,7 @@ class CVEConstant : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
CVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
CVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEFastConstant : public CVectorElement {
|
class CVEFastConstant : public CVectorElement {
|
||||||
|
@ -100,8 +100,8 @@ class CVEFastConstant : public CVectorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
|
CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
bool IsFastConstant() const { return true; }
|
bool IsFastConstant() const override { return true; }
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVECircle : public CVectorElement {
|
class CVECircle : public CVectorElement {
|
||||||
|
@ -115,7 +115,7 @@ class CVECircle : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
CVECircle(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b, std::unique_ptr<CRealElement>&& c,
|
CVECircle(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b, std::unique_ptr<CRealElement>&& c,
|
||||||
std::unique_ptr<CRealElement>&& d, std::unique_ptr<CRealElement>&& e);
|
std::unique_ptr<CRealElement>&& d, std::unique_ptr<CRealElement>&& e);
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEMultiply : public CVectorElement {
|
class CVEMultiply : public CVectorElement {
|
||||||
|
@ -125,7 +125,7 @@ class CVEMultiply : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
CVEMultiply(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
CVEMultiply(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVERealToVector : public CVectorElement {
|
class CVERealToVector : public CVectorElement {
|
||||||
|
@ -133,7 +133,7 @@ class CVERealToVector : public CVectorElement {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CVERealToVector(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
CVERealToVector(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEPulse : public CVectorElement {
|
class CVEPulse : public CVectorElement {
|
||||||
|
@ -146,42 +146,42 @@ public:
|
||||||
CVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CVectorElement>&& c,
|
CVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CVectorElement>&& c,
|
||||||
std::unique_ptr<CVectorElement>&& d)
|
std::unique_ptr<CVectorElement>&& d)
|
||||||
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEParticleVelocity : public CVectorElement {
|
class CVEParticleVelocity : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEParticleColor : public CVectorElement {
|
class CVEParticleColor : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEParticleLocation : public CVectorElement {
|
class CVEParticleLocation : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEParticleSystemOrientationFront : public CVectorElement {
|
class CVEParticleSystemOrientationFront : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEParticleSystemOrientationUp : public CVectorElement {
|
class CVEParticleSystemOrientationUp : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEParticleSystemOrientationRight : public CVectorElement {
|
class CVEParticleSystemOrientationRight : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEParticleSystemTranslation : public CVectorElement {
|
class CVEParticleSystemTranslation : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVESubtract : public CVectorElement {
|
class CVESubtract : public CVectorElement {
|
||||||
|
@ -191,7 +191,7 @@ class CVESubtract : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
CVESubtract(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
CVESubtract(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
|
||||||
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
: x4_a(std::move(a)), x8_b(std::move(b)) {}
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CVEColorToVector : public CVectorElement {
|
class CVEColorToVector : public CVectorElement {
|
||||||
|
@ -200,7 +200,7 @@ class CVEColorToVector : public CVectorElement {
|
||||||
public:
|
public:
|
||||||
CVEColorToVector(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
CVEColorToVector(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
|
||||||
|
|
||||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -39,7 +39,7 @@ public:
|
||||||
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
|
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
|
||||||
EProjectileAttrib attribs, bool growingBeam);
|
EProjectileAttrib attribs, bool growingBeam);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
float GetMaxRadius() const { return x2f4_beamRadius; }
|
float GetMaxRadius() const { return x2f4_beamRadius; }
|
||||||
const zeus::CVector3f& GetSurfaceNormal() const { return x30c_collisionNormal; }
|
const zeus::CVector3f& GetSurfaceNormal() const { return x30c_collisionNormal; }
|
||||||
EDamageType GetDamageType() const { return x2f8_damageType; }
|
EDamageType GetDamageType() const { return x2f8_damageType; }
|
||||||
|
@ -54,8 +54,8 @@ public:
|
||||||
s32 GetIntMaxLength() const { return x2e8_intMaxLength; }
|
s32 GetIntMaxLength() const { return x2e8_intMaxLength; }
|
||||||
TUniqueId GetCollisionActorId() const { return x2fe_collisionActorId; }
|
TUniqueId GetCollisionActorId() const { return x2fe_collisionActorId; }
|
||||||
|
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void CalculateRenderBounds();
|
void CalculateRenderBounds() override;
|
||||||
virtual void ResetBeam(CStateManager&, bool);
|
virtual void ResetBeam(CStateManager&, bool);
|
||||||
virtual void UpdateFx(const zeus::CTransform&, float, CStateManager&);
|
virtual void UpdateFx(const zeus::CTransform&, float, CStateManager&);
|
||||||
virtual void Fire(const zeus::CTransform&, CStateManager&, bool) = 0;
|
virtual void Fire(const zeus::CTransform&, CStateManager&, bool) = 0;
|
||||||
|
|
|
@ -24,15 +24,15 @@ public:
|
||||||
CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, TUniqueId uid,
|
CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, TUniqueId uid,
|
||||||
TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo);
|
TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||||
void Render(const CStateManager&) const {}
|
void Render(const CStateManager&) const override {}
|
||||||
void Touch(CActor&, CStateManager&);
|
void Touch(CActor&, CStateManager&) override;
|
||||||
void Explode(const zeus::CVector3f&, CStateManager&);
|
void Explode(const zeus::CVector3f&, CStateManager&);
|
||||||
void UpdateLight(float, CStateManager&);
|
void UpdateLight(float, CStateManager&);
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void SetVelocityWR(const zeus::CVector3f& vel) { x158_velocity = vel; }
|
void SetVelocityWR(const zeus::CVector3f& vel) { x158_velocity = vel; }
|
||||||
void SetConstantAccelerationWR(const zeus::CVector3f& acc) { x164_acceleration = acc; }
|
void SetConstantAccelerationWR(const zeus::CVector3f& acc) { x164_acceleration = acc; }
|
||||||
void SetFuseDisabled(bool b) { x190_26_disableFuse = false; }
|
void SetFuseDisabled(bool b) { x190_26_disableFuse = false; }
|
||||||
|
|
|
@ -27,12 +27,12 @@ public:
|
||||||
const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId,
|
const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId,
|
||||||
EProjectileAttrib);
|
EProjectileAttrib);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void PreRender(CStateManager&, const zeus::CFrustum&);
|
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||||
void Touch(CActor&, CStateManager&){};
|
void Touch(CActor&, CStateManager&) override {}
|
||||||
void UpdateFx(const zeus::CTransform&, float, CStateManager&);
|
void UpdateFx(const zeus::CTransform&, float, CStateManager&) override;
|
||||||
void ResetBeam(CStateManager&, bool);
|
void ResetBeam(CStateManager&, bool) override;
|
||||||
void Fire(const zeus::CTransform&, CStateManager&, bool);
|
void Fire(const zeus::CTransform&, CStateManager&, bool) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
|
@ -51,10 +51,10 @@ public:
|
||||||
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
|
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
|
||||||
CAssetId playerSteamTxtr, s16 playerHitSfx, CAssetId playerIceTxtr);
|
CAssetId playerSteamTxtr, s16 playerHitSfx, CAssetId playerIceTxtr);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||||
void SetTransform(const zeus::CTransform& xf, float);
|
void SetTransform(const zeus::CTransform& xf, float);
|
||||||
void Reset(CStateManager&, bool);
|
void Reset(CStateManager&, bool);
|
||||||
void Fire(const zeus::CTransform&, CStateManager&, bool);
|
void Fire(const zeus::CTransform&, CStateManager&, bool);
|
||||||
|
|
|
@ -61,9 +61,9 @@ public:
|
||||||
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
||||||
bool sendCollideMsg);
|
bool sendCollideMsg);
|
||||||
|
|
||||||
virtual void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
virtual void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
|
virtual void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
|
static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
|
||||||
void DeleteProjectileLight(CStateManager&);
|
void DeleteProjectileLight(CStateManager&);
|
||||||
void CreateProjectileLight(std::string_view, const CLight&, CStateManager&);
|
void CreateProjectileLight(std::string_view, const CLight&, CStateManager&);
|
||||||
|
@ -81,7 +81,7 @@ public:
|
||||||
CProjectileTouchResult CanCollideWithGameObject(CActor& act, CStateManager& mgr) const;
|
CProjectileTouchResult CanCollideWithGameObject(CActor& act, CStateManager& mgr) const;
|
||||||
CProjectileTouchResult CanCollideWithTrigger(CActor& act, CStateManager& mgr) const;
|
CProjectileTouchResult CanCollideWithTrigger(CActor& act, CStateManager& mgr) const;
|
||||||
zeus::CAABox GetProjectileBounds() const;
|
zeus::CAABox GetProjectileBounds() const;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
CProjectileWeapon& ProjectileWeapon() { return x170_projectile; }
|
CProjectileWeapon& ProjectileWeapon() { return x170_projectile; }
|
||||||
const CProjectileWeapon& GetProjectileWeapon() const { return x170_projectile; }
|
const CProjectileWeapon& GetProjectileWeapon() const { return x170_projectile; }
|
||||||
TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
|
TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
|
||||||
|
|
|
@ -18,17 +18,17 @@ public:
|
||||||
CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
|
CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
|
||||||
const zeus::CVector3f& scale);
|
const zeus::CVector3f& scale);
|
||||||
|
|
||||||
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
|
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
||||||
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
|
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
|
||||||
void EnableFx(bool enable);
|
void EnableFx(bool enable) override;
|
||||||
void EnableSecondaryFx(ESecondaryFxType type);
|
void EnableSecondaryFx(ESecondaryFxType type) override;
|
||||||
void Update(float dt, CStateManager& mgr);
|
void Update(float dt, CStateManager& mgr) override;
|
||||||
void Load(CStateManager& mgr, bool subtypeBasePose);
|
void Load(CStateManager& mgr, bool subtypeBasePose) override;
|
||||||
void Unload(CStateManager& mgr);
|
void Unload(CStateManager& mgr) override;
|
||||||
bool IsLoaded() const;
|
bool IsLoaded() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -37,18 +37,18 @@ public:
|
||||||
void UpdateBeam(float dt, const zeus::CTransform& targetXf, const zeus::CVector3f& localBeamPos, CStateManager& mgr);
|
void UpdateBeam(float dt, const zeus::CTransform& targetXf, const zeus::CVector3f& localBeamPos, CStateManager& mgr);
|
||||||
void CreateBeam(CStateManager& mgr);
|
void CreateBeam(CStateManager& mgr);
|
||||||
|
|
||||||
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
|
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
||||||
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
|
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
|
||||||
void Update(float dt, CStateManager& mgr);
|
void Update(float dt, CStateManager& mgr) override;
|
||||||
void Load(CStateManager& mgr, bool subtypeBasePose);
|
void Load(CStateManager& mgr, bool subtypeBasePose) override;
|
||||||
void Unload(CStateManager& mgr);
|
void Unload(CStateManager& mgr) override;
|
||||||
bool IsLoaded() const;
|
bool IsLoaded() const override;
|
||||||
void Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags,
|
void Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags,
|
||||||
const CActorLights* lights) const;
|
const CActorLights* lights) const override;
|
||||||
void DrawMuzzleFx(const CStateManager& mgr) const;
|
void DrawMuzzleFx(const CStateManager& mgr) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -30,15 +30,15 @@ public:
|
||||||
}
|
}
|
||||||
void DeleteBeam(CStateManager& mgr);
|
void DeleteBeam(CStateManager& mgr);
|
||||||
|
|
||||||
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
|
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
||||||
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
|
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
|
||||||
void EnableSecondaryFx(ESecondaryFxType type);
|
void EnableSecondaryFx(ESecondaryFxType type) override;
|
||||||
void Update(float dt, CStateManager& mgr);
|
void Update(float dt, CStateManager& mgr) override;
|
||||||
void Load(CStateManager& mgr, bool subtypeBasePose);
|
void Load(CStateManager& mgr, bool subtypeBasePose) override;
|
||||||
void Unload(CStateManager& mgr);
|
void Unload(CStateManager& mgr) override;
|
||||||
bool IsLoaded() const;
|
bool IsLoaded() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -104,14 +104,14 @@ public:
|
||||||
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
|
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
|
||||||
const PlayerEffectResoures& res, bool growingBeam, EProjectileAttrib attribs);
|
const PlayerEffectResoures& res, bool growingBeam, EProjectileAttrib attribs);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||||
void ResetBeam(CStateManager& mgr, bool fullReset);
|
void ResetBeam(CStateManager& mgr, bool fullReset) override;
|
||||||
void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
|
void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) override;
|
||||||
void Fire(const zeus::CTransform& xf, CStateManager& mgr, bool b);
|
void Fire(const zeus::CTransform& xf, CStateManager& mgr, bool b) override;
|
||||||
void Touch(CActor& other, CStateManager& mgr);
|
void Touch(CActor& other, CStateManager& mgr) override;
|
||||||
bool CanRenderUnsorted(const CStateManager& mgr) const;
|
bool CanRenderUnsorted(const CStateManager& mgr) const override;
|
||||||
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
|
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
|
||||||
void Render(const CStateManager& mgr) const;
|
void Render(const CStateManager& mgr) const override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -20,16 +20,16 @@ public:
|
||||||
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
|
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
|
||||||
const zeus::CVector3f& scale);
|
const zeus::CVector3f& scale);
|
||||||
|
|
||||||
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
|
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
||||||
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
|
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
|
||||||
void EnableSecondaryFx(ESecondaryFxType type);
|
void EnableSecondaryFx(ESecondaryFxType type) override;
|
||||||
void Update(float dt, CStateManager& mgr);
|
void Update(float dt, CStateManager& mgr) override;
|
||||||
void Load(CStateManager& mgr, bool subtypeBasePose);
|
void Load(CStateManager& mgr, bool subtypeBasePose) override;
|
||||||
void Unload(CStateManager& mgr);
|
void Unload(CStateManager& mgr) override;
|
||||||
bool IsLoaded() const;
|
bool IsLoaded() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -20,13 +20,13 @@ public:
|
||||||
CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId,
|
CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId,
|
||||||
const zeus::CTransform& xf, const CDamageInfo& dInfo);
|
const zeus::CTransform& xf, const CDamageInfo& dInfo);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||||
void Render(const CStateManager&) const {}
|
void Render(const CStateManager&) const override {}
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
|
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
|
||||||
void Touch(CActor&, CStateManager&) { /*x158_24_canStartFilter; */
|
void Touch(CActor&, CStateManager&) override { /*x158_24_canStartFilter; */
|
||||||
}
|
}
|
||||||
float GetCurTime() const { return x15c_curTime; }
|
float GetCurTime() const { return x15c_curTime; }
|
||||||
void ApplyDynamicDamage(const zeus::CVector3f&, CStateManager&);
|
void ApplyDynamicDamage(const zeus::CVector3f&, CStateManager&);
|
||||||
|
|
|
@ -16,10 +16,10 @@ public:
|
||||||
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
||||||
bool sendCollideMsg);
|
bool sendCollideMsg);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
|
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
|
||||||
bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
|
bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
|
||||||
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
|
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -20,15 +20,15 @@ public:
|
||||||
CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
|
CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
|
||||||
const zeus::CVector3f& scale);
|
const zeus::CVector3f& scale);
|
||||||
|
|
||||||
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
|
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
|
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
|
||||||
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
|
||||||
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
|
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
|
||||||
void EnableSecondaryFx(ESecondaryFxType type);
|
void EnableSecondaryFx(ESecondaryFxType type) override;
|
||||||
void Update(float dt, CStateManager& mgr);
|
void Update(float dt, CStateManager& mgr) override;
|
||||||
void Load(CStateManager& mgr, bool subtypeBasePose);
|
void Load(CStateManager& mgr, bool subtypeBasePose) override;
|
||||||
void Unload(CStateManager& mgr);
|
void Unload(CStateManager& mgr) override;
|
||||||
bool IsLoaded() const;
|
bool IsLoaded() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -24,7 +24,7 @@ public:
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter, const CMaterialList& mList, const CDamageInfo&,
|
const zeus::CTransform& xf, const CMaterialFilter& filter, const CMaterialList& mList, const CDamageInfo&,
|
||||||
EProjectileAttrib attribs, CModelData&& mData);
|
EProjectileAttrib attribs, CModelData&& mData);
|
||||||
|
|
||||||
virtual void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
bool HasAttrib(EProjectileAttrib attrib) const { return (int(xe8_projectileAttribs) & int(attrib)) == int(attrib); }
|
bool HasAttrib(EProjectileAttrib attrib) const { return (int(xe8_projectileAttribs) & int(attrib)) == int(attrib); }
|
||||||
EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
|
EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
|
||||||
const CMaterialFilter& GetFilter() const { return xf8_filter; }
|
const CMaterialFilter& GetFilter() const { return xf8_filter; }
|
||||||
|
@ -38,10 +38,10 @@ public:
|
||||||
float GetDamageDuration() const { return x150_damageDuration; }
|
float GetDamageDuration() const { return x150_damageDuration; }
|
||||||
float GetInterferenceDuration() const { return x154_interferenceDuration; }
|
float GetInterferenceDuration() const { return x154_interferenceDuration; }
|
||||||
|
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void Render(const CStateManager&) const;
|
void Render(const CStateManager&) const override;
|
||||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||||
const CWeaponMode&, EProjectileAttrib) const;
|
const CWeaponMode&, EProjectileAttrib) const override;
|
||||||
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr);
|
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -98,8 +98,8 @@ public:
|
||||||
CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
|
CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
|
||||||
CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
|
CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
|
||||||
|
|
||||||
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
virtual void SetActive(bool active) {
|
void SetActive(bool active) override {
|
||||||
xe4_27_notInSortedLists = true;
|
xe4_27_notInSortedLists = true;
|
||||||
xe4_28_transformDirty = true;
|
xe4_28_transformDirty = true;
|
||||||
xe4_29_actorLightsDirty = true;
|
xe4_29_actorLightsDirty = true;
|
||||||
|
|
|
@ -39,19 +39,21 @@ public:
|
||||||
|
|
||||||
const CStateMachine* GetStateMachine() const;
|
const CStateMachine* GetStateMachine() const;
|
||||||
|
|
||||||
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
virtual CHealthInfo* HealthInfo(CStateManager&) { return &x258_healthInfo; }
|
CHealthInfo* HealthInfo(CStateManager&) override { return &x258_healthInfo; }
|
||||||
|
const CDamageVulnerability* GetDamageVulnerability() const override { return &x260_damageVulnerability; }
|
||||||
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||||
|
const CWeaponMode&, EProjectileAttrib) const override;
|
||||||
|
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
|
||||||
|
|
||||||
virtual void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) = 0;
|
virtual void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) = 0;
|
||||||
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
|
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
|
||||||
bool inDeferred, float magnitude) = 0;
|
bool inDeferred, float magnitude) = 0;
|
||||||
virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; }
|
|
||||||
virtual void TakeDamage(const zeus::CVector3f& direction, float magnitude) {}
|
virtual void TakeDamage(const zeus::CVector3f& direction, float magnitude) {}
|
||||||
virtual bool CanBeShot(const CStateManager&, int) { return true; }
|
virtual bool CanBeShot(const CStateManager&, int) { return true; }
|
||||||
virtual bool IsListening() const { return false; }
|
virtual bool IsListening() const { return false; }
|
||||||
virtual bool Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; }
|
virtual bool Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; }
|
||||||
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
|
||||||
const CWeaponMode&, EProjectileAttrib) const;
|
|
||||||
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
|
|
||||||
|
|
||||||
virtual zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
virtual zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
||||||
const zeus::CVector3f& aimPos) const {
|
const zeus::CVector3f& aimPos) const {
|
||||||
|
|
|
@ -29,13 +29,13 @@ public:
|
||||||
const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
|
const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
|
||||||
const CActorParameters&, float, float, s32, s32, bool);
|
const CActorParameters&, float, float, s32, s32, bool);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
|
CHealthInfo* HealthInfo(CStateManager&) override{ return &x260_healthInfo; }
|
||||||
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
|
const CDamageVulnerability* GetDamageVulnerability() const override{ return &x268_dVuln; }
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void Touch(CActor&, CStateManager&) {}
|
void Touch(CActor&, CStateManager&) override{}
|
||||||
void RandomizePlaybackRate(CStateManager&);
|
void RandomizePlaybackRate(CStateManager&);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -8,8 +8,8 @@ class CEffect : public CActor {
|
||||||
public:
|
public:
|
||||||
CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
|
CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
|
||||||
|
|
||||||
virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override{}
|
||||||
virtual void Render(const CStateManager&) const {}
|
void Render(const CStateManager&) const override{}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -26,13 +26,13 @@ public:
|
||||||
std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
|
std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
|
||||||
const zeus::CColor& color);
|
const zeus::CColor& color);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void PreRender(CStateManager&, const zeus::CFrustum&);
|
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||||
void Render(const CStateManager&) const;
|
void Render(const CStateManager&) const override;
|
||||||
bool CanRenderUnsorted(const CStateManager&) const;
|
bool CanRenderUnsorted(const CStateManager&) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -28,17 +28,17 @@ public:
|
||||||
CFire(TToken<CGenDescription>, TUniqueId, TAreaId, bool, TUniqueId, const zeus::CTransform&, const CDamageInfo&,
|
CFire(TToken<CGenDescription>, TUniqueId, TAreaId, bool, TUniqueId, const zeus::CTransform&, const CDamageInfo&,
|
||||||
const zeus::CAABox&, const zeus::CVector3f&, bool, CAssetId, bool, bool, bool, float, float, float, float);
|
const zeus::CAABox&, const zeus::CVector3f&, bool, CAssetId, bool, bool, bool, float, float, float, float);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const {
|
std::optional<zeus::CAABox> GetTouchBounds() const override {
|
||||||
if (GetActive())
|
if (GetActive())
|
||||||
return x128_;
|
return x128_;
|
||||||
|
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
void Touch(CActor&, CStateManager&);
|
void Touch(CActor&, CStateManager&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
|
@ -135,14 +135,14 @@ public:
|
||||||
CAssetId part1, u32 partCount1, CAssetId part2, u32 partCount2, CAssetId part3, u32 partCount3,
|
CAssetId part1, u32 partCount1, CAssetId part2, u32 partCount2, CAssetId part3, u32 partCount3,
|
||||||
CAssetId part4, u32 partCount4, u32 deathSfx, bool repelFromThreats, bool hotInThermal);
|
CAssetId part4, u32 partCount4, u32 deathSfx, bool repelFromThreats, bool hotInThermal);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float dt, CStateManager& mgr);
|
void Think(float dt, CStateManager& mgr) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||||
void Render(const CStateManager& mgr) const;
|
void Render(const CStateManager& mgr) const override;
|
||||||
void CalculateRenderBounds();
|
void CalculateRenderBounds() override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void Touch(CActor& other, CStateManager& mgr);
|
void Touch(CActor& other, CStateManager& mgr) override;
|
||||||
void RemoveRepulsor(TUniqueId source);
|
void RemoveRepulsor(TUniqueId source);
|
||||||
void RemoveAttractor(TUniqueId source);
|
void RemoveAttractor(TUniqueId source);
|
||||||
bool AddRepulsor(TUniqueId source, bool swirl, float radius, float priority);
|
bool AddRepulsor(TUniqueId source, bool swirl, float radius, float priority);
|
||||||
|
|
|
@ -13,8 +13,8 @@ public:
|
||||||
CFishCloudModifier(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& eInfo,
|
CFishCloudModifier(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& eInfo,
|
||||||
const zeus::CVector3f& pos, bool isRepulsor, bool swirl, float radius,
|
const zeus::CVector3f& pos, bool isRepulsor, bool swirl, float radius,
|
||||||
float priority);
|
float priority);
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
|
|
||||||
void AddSelf(CStateManager&);
|
void AddSelf(CStateManager&);
|
||||||
void RemoveSelf(CStateManager&);
|
void RemoveSelf(CStateManager&);
|
||||||
|
|
|
@ -94,8 +94,8 @@ public:
|
||||||
const CScriptWater* water) const;
|
const CScriptWater* water) const;
|
||||||
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
|
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
|
||||||
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
|
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
|
||||||
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId,
|
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
|
||||||
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
|
u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const override;
|
||||||
float GetReflectionBlend() const { return x114_reflectionBlend; }
|
float GetReflectionBlend() const { return x114_reflectionBlend; }
|
||||||
float GetSpecularMax() const { return x110_specularMax; }
|
float GetSpecularMax() const { return x110_specularMax; }
|
||||||
float GetSpecularMin() const { return x10c_specularMin; }
|
float GetSpecularMin() const { return x10c_specularMin; }
|
||||||
|
|
|
@ -15,16 +15,16 @@ class CFluidPlaneDoor final : public CFluidPlane {
|
||||||
public:
|
public:
|
||||||
CFluidPlaneDoor(CAssetId patternTex1, CAssetId patternTex2, CAssetId colorTex, float tileSize, u32 tileSubdivisions,
|
CFluidPlaneDoor(CAssetId patternTex1, CAssetId patternTex2, CAssetId colorTex, float tileSize, u32 tileSubdivisions,
|
||||||
EFluidType fluidType, float alpha, const CFluidUVMotion& uvMotion);
|
EFluidType fluidType, float alpha, const CFluidUVMotion& uvMotion);
|
||||||
void AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center, CScriptWater& water, CStateManager& mgr) {
|
void AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center, CScriptWater& water,
|
||||||
}
|
CStateManager& mgr) override {}
|
||||||
void AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center, const zeus::CVector3f& velocity,
|
void AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center, const zeus::CVector3f& velocity,
|
||||||
const CScriptWater& water, CStateManager& mgr, const zeus::CVector3f& upVec) {}
|
const CScriptWater& water, CStateManager& mgr, const zeus::CVector3f& upVec) override {}
|
||||||
void AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr) {}
|
void AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr) override {}
|
||||||
|
|
||||||
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
|
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
|
||||||
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
|
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
|
||||||
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId,
|
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
|
||||||
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
|
u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -17,7 +17,7 @@ public:
|
||||||
void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
|
void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
|
||||||
const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
|
const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
|
||||||
std::vector<CFluidPlaneShader::Vertex>& vOut,
|
std::vector<CFluidPlaneShader::Vertex>& vOut,
|
||||||
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const;
|
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -50,14 +50,14 @@ class CDummyGameArea final : public IGameArea {
|
||||||
public:
|
public:
|
||||||
CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
|
CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
|
||||||
|
|
||||||
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const;
|
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
|
||||||
TAreaId IGetAreaId() const;
|
TAreaId IGetAreaId() const override;
|
||||||
CAssetId IGetAreaAssetId() const;
|
CAssetId IGetAreaAssetId() const override;
|
||||||
bool IIsActive() const;
|
bool IIsActive() const override;
|
||||||
TAreaId IGetAttachedAreaId(int) const;
|
TAreaId IGetAttachedAreaId(int) const override;
|
||||||
u32 IGetNumAttachedAreas() const;
|
u32 IGetNumAttachedAreas() const override;
|
||||||
CAssetId IGetStringTableAssetId() const;
|
CAssetId IGetStringTableAssetId() const override;
|
||||||
const zeus::CTransform& IGetTM() const;
|
const zeus::CTransform& IGetTM() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct CAreaRenderOctTree {
|
struct CAreaRenderOctTree {
|
||||||
|
@ -164,7 +164,7 @@ public:
|
||||||
public:
|
public:
|
||||||
CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid), x200c_areaIdx(areaIdx) {}
|
CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid), x200c_areaIdx(areaIdx) {}
|
||||||
|
|
||||||
bool IsQualified(const CEntity& ent);
|
bool IsQualified(const CEntity& ent) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class EOcclusionState { Occluded, Visible };
|
enum class EOcclusionState { Occluded, Visible };
|
||||||
|
@ -272,15 +272,15 @@ public:
|
||||||
void ReadDependencyList();
|
void ReadDependencyList();
|
||||||
void SetLoadPauseState(bool paused);
|
void SetLoadPauseState(bool paused);
|
||||||
|
|
||||||
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const;
|
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
|
||||||
TAreaId GetAreaId() const { return x4_selfIdx; }
|
TAreaId GetAreaId() const { return x4_selfIdx; }
|
||||||
TAreaId IGetAreaId() const { return x4_selfIdx; }
|
TAreaId IGetAreaId() const override { return x4_selfIdx; }
|
||||||
CAssetId IGetAreaAssetId() const { return x84_mrea; }
|
CAssetId IGetAreaAssetId() const override { return x84_mrea; }
|
||||||
bool IIsActive() const;
|
bool IIsActive() const override;
|
||||||
TAreaId IGetAttachedAreaId(int) const;
|
TAreaId IGetAttachedAreaId(int) const override;
|
||||||
u32 IGetNumAttachedAreas() const;
|
u32 IGetNumAttachedAreas() const override;
|
||||||
CAssetId IGetStringTableAssetId() const;
|
CAssetId IGetStringTableAssetId() const override;
|
||||||
const zeus::CTransform& IGetTM() const;
|
const zeus::CTransform& IGetTM() const override;
|
||||||
|
|
||||||
void SetXRaySpeedAndTarget(float speed, float target);
|
void SetXRaySpeedAndTarget(float speed, float target);
|
||||||
void SetThermalSpeedAndTarget(float speed, float target);
|
void SetThermalSpeedAndTarget(float speed, float target);
|
||||||
|
|
|
@ -14,8 +14,8 @@ public:
|
||||||
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
|
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
|
||||||
u32 sourceId, u32, float);
|
u32 sourceId, u32, float);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void SetLightPriorityAndId();
|
void SetLightPriorityAndId();
|
||||||
void SetLight(const CLight&);
|
void SetLight(const CLight&);
|
||||||
CLight GetLight() const;
|
CLight GetLight() const;
|
||||||
|
|
|
@ -29,12 +29,12 @@ public:
|
||||||
const std::optional<TToken<CElectricDescription>>& electric, TUniqueId uid,
|
const std::optional<TToken<CElectricDescription>>& electric, TUniqueId uid,
|
||||||
bool active, std::string_view name, float dist, const zeus::CVector3f& scale0,
|
bool active, std::string_view name, float dist, const zeus::CVector3f& scale0,
|
||||||
const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation);
|
const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation);
|
||||||
~CHUDBillboardEffect();
|
~CHUDBillboardEffect() override;
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float dt, CStateManager& mgr);
|
void Think(float dt, CStateManager& mgr) override;
|
||||||
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
|
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
|
||||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||||
void Render(const CStateManager& mgr) const;
|
void Render(const CStateManager& mgr) const override;
|
||||||
bool IsElementGen() const { return x104_26_isElementGen; }
|
bool IsElementGen() const { return x104_26_isElementGen; }
|
||||||
void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
|
void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
|
||||||
CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
|
CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
|
||||||
|
|
|
@ -9,7 +9,7 @@ public:
|
||||||
CIceImpact(const TLockedToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, bool active,
|
CIceImpact(const TLockedToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, bool active,
|
||||||
std::string_view name, const zeus::CTransform& xf, u32 flags, const zeus::CVector3f& scale,
|
std::string_view name, const zeus::CTransform& xf, u32 flags, const zeus::CVector3f& scale,
|
||||||
const zeus::CColor& color);
|
const zeus::CColor& color);
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -256,67 +256,70 @@ public:
|
||||||
CPatterned::EMovementType movement, EColliderType collider, EBodyType body, const CActorParameters& params,
|
CPatterned::EMovementType movement, EColliderType collider, EBodyType body, const CActorParameters& params,
|
||||||
EKnockBackVariant kbVariant);
|
EKnockBackVariant kbVariant);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void PreThink(float dt, CStateManager& mgr) { x500_preThinkDt = dt; CEntity::Think(x500_preThinkDt, mgr); }
|
void PreThink(float dt, CStateManager& mgr) override {
|
||||||
void Think(float, CStateManager&);
|
x500_preThinkDt = dt;
|
||||||
void PreRender(CStateManager&, const zeus::CFrustum&);
|
CEntity::Think(x500_preThinkDt, mgr);
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
}
|
||||||
void Render(const CStateManager& mgr) const;
|
void Think(float, CStateManager&) override;
|
||||||
|
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||||
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||||
|
void Render(const CStateManager& mgr) const override;
|
||||||
|
|
||||||
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
|
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
|
||||||
void Touch(CActor& act, CStateManager& mgr);
|
void Touch(CActor& act, CStateManager& mgr) override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
bool CanRenderUnsorted(const CStateManager& mgr) const;
|
bool CanRenderUnsorted(const CStateManager& mgr) const override;
|
||||||
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const { return GetAimPosition(mgr, 0.f); }
|
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override { return GetAimPosition(mgr, 0.f); }
|
||||||
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
|
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
|
||||||
zeus::CTransform GetLctrTransform(std::string_view name) const;
|
zeus::CTransform GetLctrTransform(std::string_view name) const;
|
||||||
zeus::CTransform GetLctrTransform(CSegId id) const;
|
zeus::CTransform GetLctrTransform(CSegId id) const;
|
||||||
|
|
||||||
bool ApplyBoneTracking() const;
|
bool ApplyBoneTracking() const;
|
||||||
|
|
||||||
void DeathDelete(CStateManager& mgr);
|
void DeathDelete(CStateManager& mgr);
|
||||||
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state);
|
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
|
||||||
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
|
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
|
||||||
float magnitude);
|
float magnitude) override;
|
||||||
void TakeDamage(const zeus::CVector3f&, float arg);
|
void TakeDamage(const zeus::CVector3f&, float arg) override;
|
||||||
bool FixedRandom(CStateManager&, float arg);
|
bool FixedRandom(CStateManager&, float arg) override;
|
||||||
bool Random(CStateManager&, float arg);
|
bool Random(CStateManager&, float arg) override;
|
||||||
bool CodeTrigger(CStateManager&, float arg);
|
bool CodeTrigger(CStateManager&, float arg) override;
|
||||||
bool FixedDelay(CStateManager&, float arg);
|
bool FixedDelay(CStateManager&, float arg) override;
|
||||||
bool RandomDelay(CStateManager&, float arg);
|
bool RandomDelay(CStateManager&, float arg) override;
|
||||||
bool Delay(CStateManager&, float arg);
|
bool Delay(CStateManager&, float arg) override;
|
||||||
bool PatrolPathOver(CStateManager&, float arg);
|
bool PatrolPathOver(CStateManager&, float arg) override;
|
||||||
bool Stuck(CStateManager&, float arg);
|
bool Stuck(CStateManager&, float arg) override;
|
||||||
bool AnimOver(CStateManager&, float arg);
|
bool AnimOver(CStateManager&, float arg) override;
|
||||||
bool InPosition(CStateManager&, float arg);
|
bool InPosition(CStateManager&, float arg) override;
|
||||||
bool HasPatrolPath(CStateManager& mgr, float arg);
|
bool HasPatrolPath(CStateManager& mgr, float arg) override;
|
||||||
bool Attacked(CStateManager&, float arg);
|
bool Attacked(CStateManager&, float arg) override;
|
||||||
bool PatternShagged(CStateManager&, float arg);
|
bool PatternShagged(CStateManager&, float arg) override;
|
||||||
bool PatternOver(CStateManager&, float arg);
|
bool PatternOver(CStateManager&, float arg) override;
|
||||||
bool HasRetreatPattern(CStateManager& mgr, float arg);
|
bool HasRetreatPattern(CStateManager& mgr, float arg) override;
|
||||||
bool HasAttackPattern(CStateManager& mgr, float arg);
|
bool HasAttackPattern(CStateManager& mgr, float arg) override;
|
||||||
bool NoPathNodes(CStateManager&, float arg);
|
bool NoPathNodes(CStateManager&, float arg) override;
|
||||||
bool PathShagged(CStateManager&, float arg);
|
bool PathShagged(CStateManager&, float arg) override;
|
||||||
bool PathFound(CStateManager&, float arg);
|
bool PathFound(CStateManager&, float arg) override;
|
||||||
bool PathOver(CStateManager&, float arg);
|
bool PathOver(CStateManager&, float arg) override;
|
||||||
bool Landed(CStateManager&, float arg);
|
bool Landed(CStateManager&, float arg) override;
|
||||||
bool PlayerSpot(CStateManager&, float arg);
|
bool PlayerSpot(CStateManager&, float arg) override;
|
||||||
bool SpotPlayer(CStateManager&, float arg);
|
bool SpotPlayer(CStateManager&, float arg) override;
|
||||||
bool Leash(CStateManager&, float arg);
|
bool Leash(CStateManager&, float arg) override;
|
||||||
bool InDetectionRange(CStateManager&, float arg);
|
bool InDetectionRange(CStateManager&, float arg) override;
|
||||||
bool InMaxRange(CStateManager&, float arg);
|
bool InMaxRange(CStateManager&, float arg) override;
|
||||||
bool TooClose(CStateManager&, float arg);
|
bool TooClose(CStateManager&, float arg) override;
|
||||||
bool InRange(CStateManager&, float arg);
|
bool InRange(CStateManager&, float arg) override;
|
||||||
bool OffLine(CStateManager&, float arg);
|
bool OffLine(CStateManager&, float arg) override;
|
||||||
bool Default(CStateManager&, float arg) { return true; }
|
bool Default(CStateManager&, float arg) override { return true; }
|
||||||
void PathFind(CStateManager&, EStateMsg msg, float dt);
|
void PathFind(CStateManager&, EStateMsg msg, float dt) override;
|
||||||
void Dead(CStateManager&, EStateMsg msg, float dt);
|
void Dead(CStateManager&, EStateMsg msg, float dt) override;
|
||||||
void TargetPlayer(CStateManager&, EStateMsg msg, float dt);
|
void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override;
|
||||||
void TargetPatrol(CStateManager&, EStateMsg msg, float dt);
|
void TargetPatrol(CStateManager&, EStateMsg msg, float dt) override;
|
||||||
void FollowPattern(CStateManager&, EStateMsg msg, float dt);
|
void FollowPattern(CStateManager&, EStateMsg msg, float dt) override;
|
||||||
void Patrol(CStateManager&, EStateMsg msg, float dt);
|
void Patrol(CStateManager&, EStateMsg msg, float dt) override;
|
||||||
void Start(CStateManager&, EStateMsg msg, float dt) {}
|
void Start(CStateManager&, EStateMsg msg, float dt) override {}
|
||||||
|
|
||||||
void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg);
|
void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg);
|
||||||
void TryLoopReaction(CStateManager& mgr, int arg);
|
void TryLoopReaction(CStateManager& mgr, int arg);
|
||||||
|
@ -364,7 +367,7 @@ public:
|
||||||
void LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed, EProjectileAttrib attrib,
|
void LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed, EProjectileAttrib attrib,
|
||||||
bool playerHoming, const std::optional<TLockedToken<CGenDescription>>& visorParticle,
|
bool playerHoming, const std::optional<TLockedToken<CGenDescription>>& visorParticle,
|
||||||
u16 visorSfx, bool sendCollideMsg, const zeus::CVector3f& scale);
|
u16 visorSfx, bool sendCollideMsg, const zeus::CVector3f& scale);
|
||||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||||
|
|
||||||
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
|
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
|
||||||
void UpdateAlphaDelta(float dt, CStateManager& mgr);
|
void UpdateAlphaDelta(float dt, CStateManager& mgr);
|
||||||
|
|
|
@ -112,9 +112,9 @@ public:
|
||||||
CPhysicsActor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
CPhysicsActor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||||
const CMaterialList&, const zeus::CAABox&, const SMoverData&, const CActorParameters&, float, float);
|
const CMaterialList&, const zeus::CAABox&, const SMoverData&, const CActorParameters&, float, float);
|
||||||
|
|
||||||
void Render(const CStateManager& mgr) const;
|
void Render(const CStateManager& mgr) const override;
|
||||||
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
|
zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
|
||||||
zeus::CVector3f GetAimPosition(const CStateManager&, float val) const;
|
zeus::CVector3f GetAimPosition(const CStateManager&, float val) const override;
|
||||||
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
|
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
|
||||||
virtual zeus::CTransform GetPrimitiveTransform() const;
|
virtual zeus::CTransform GetPrimitiveTransform() const;
|
||||||
virtual void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);
|
virtual void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);
|
||||||
|
|
|
@ -367,23 +367,23 @@ public:
|
||||||
void AsyncLoadSuit(CStateManager& mgr);
|
void AsyncLoadSuit(CStateManager& mgr);
|
||||||
void LoadAnimationTokens();
|
void LoadAnimationTokens();
|
||||||
bool HasTransitionBeamModel() const;
|
bool HasTransitionBeamModel() const;
|
||||||
bool CanRenderUnsorted(const CStateManager& mgr) const;
|
bool CanRenderUnsorted(const CStateManager& mgr) const override;
|
||||||
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
|
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
|
||||||
const CDamageInfo& info) const;
|
const CDamageInfo& info) const override;
|
||||||
const CDamageVulnerability* GetDamageVulnerability() const;
|
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||||
zeus::CVector3f GetHomingPosition(const CStateManager& mgr, float) const;
|
zeus::CVector3f GetHomingPosition(const CStateManager& mgr, float) const override;
|
||||||
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
|
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
|
||||||
void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr);
|
void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr) override;
|
||||||
zeus::CVector3f GetDamageLocationWR() const { return x564_damageLocation; }
|
zeus::CVector3f GetDamageLocationWR() const { return x564_damageLocation; }
|
||||||
float GetPrevDamageAmount() const { return x560_prevDamageAmt; }
|
float GetPrevDamageAmount() const { return x560_prevDamageAmt; }
|
||||||
float GetDamageAmount() const { return x55c_damageAmt; }
|
float GetDamageAmount() const { return x55c_damageAmt; }
|
||||||
bool WasDamaged() const { return x558_wasDamaged; }
|
bool WasDamaged() const { return x558_wasDamaged; }
|
||||||
void TakeDamage(bool, const zeus::CVector3f&, float, EWeaponType, CStateManager& mgr);
|
void TakeDamage(bool, const zeus::CVector3f&, float, EWeaponType, CStateManager& mgr);
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
CHealthInfo* HealthInfo(CStateManager& mgr);
|
CHealthInfo* HealthInfo(CStateManager& mgr) override;
|
||||||
bool IsUnderBetaMetroidAttack(CStateManager& mgr) const;
|
bool IsUnderBetaMetroidAttack(CStateManager& mgr) const;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void Touch(CActor& actor, CStateManager& mgr);
|
void Touch(CActor& actor, CStateManager& mgr) override;
|
||||||
void DoPreThink(float dt, CStateManager& mgr);
|
void DoPreThink(float dt, CStateManager& mgr);
|
||||||
void DoThink(float dt, CStateManager& mgr);
|
void DoThink(float dt, CStateManager& mgr);
|
||||||
void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float);
|
void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float);
|
||||||
|
@ -394,11 +394,11 @@ public:
|
||||||
bool GetExplorationMode() const;
|
bool GetExplorationMode() const;
|
||||||
bool GetCombatMode() const;
|
bool GetCombatMode() const;
|
||||||
void RenderGun(const CStateManager& mgr, const zeus::CVector3f&) const;
|
void RenderGun(const CStateManager& mgr, const zeus::CVector3f&) const;
|
||||||
void Render(const CStateManager& mgr) const;
|
void Render(const CStateManager& mgr) const override;
|
||||||
void RenderReflectedPlayer(CStateManager& mgr);
|
void RenderReflectedPlayer(CStateManager& mgr);
|
||||||
void PreRender(CStateManager& mgr, const zeus::CFrustum&);
|
void PreRender(CStateManager& mgr, const zeus::CFrustum&) override;
|
||||||
void CalculateRenderBounds();
|
void CalculateRenderBounds() override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||||
void ComputeFreeLook(const CFinalInput& input);
|
void ComputeFreeLook(const CFinalInput& input);
|
||||||
void UpdateFreeLookState(const CFinalInput&, float dt, CStateManager&);
|
void UpdateFreeLookState(const CFinalInput&, float dt, CStateManager&);
|
||||||
void UpdateFreeLook(float dt);
|
void UpdateFreeLook(float dt);
|
||||||
|
@ -427,9 +427,9 @@ public:
|
||||||
void ResetControlDirectionInterpolation();
|
void ResetControlDirectionInterpolation();
|
||||||
void SetControlDirectionInterpolation(float time);
|
void SetControlDirectionInterpolation(float time);
|
||||||
void UpdatePlayerControlDirection(float dt, CStateManager& mgr);
|
void UpdatePlayerControlDirection(float dt, CStateManager& mgr);
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void PreThink(float, CStateManager&);
|
void PreThink(float, CStateManager&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void SetVisorSteam(float, float, float, CAssetId, bool);
|
void SetVisorSteam(float, float, float, CAssetId, bool);
|
||||||
void UpdateFootstepSounds(const CFinalInput& input, CStateManager&, float);
|
void UpdateFootstepSounds(const CFinalInput& input, CStateManager&, float);
|
||||||
u16 GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16*, u32, u16);
|
u16 GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16*, u32, u16);
|
||||||
|
@ -514,15 +514,15 @@ public:
|
||||||
zeus::CVector3f GetEyePosition() const;
|
zeus::CVector3f GetEyePosition() const;
|
||||||
float GetEyeHeight() const;
|
float GetEyeHeight() const;
|
||||||
float GetUnbiasedEyeHeight() const;
|
float GetUnbiasedEyeHeight() const;
|
||||||
float GetStepUpHeight() const;
|
float GetStepUpHeight() const override;
|
||||||
float GetStepDownHeight() const;
|
float GetStepDownHeight() const override;
|
||||||
void Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool resetBallCam);
|
void Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool resetBallCam);
|
||||||
void BombJump(const zeus::CVector3f& pos, CStateManager& mgr);
|
void BombJump(const zeus::CVector3f& pos, CStateManager& mgr);
|
||||||
zeus::CTransform CreateTransformFromMovementDirection() const;
|
zeus::CTransform CreateTransformFromMovementDirection() const;
|
||||||
const CCollisionPrimitive* GetCollisionPrimitive() const;
|
const CCollisionPrimitive* GetCollisionPrimitive() const override;
|
||||||
const CCollidableSphere* GetCollidableSphere() const;
|
const CCollidableSphere* GetCollidableSphere() const;
|
||||||
zeus::CTransform GetPrimitiveTransform() const;
|
zeus::CTransform GetPrimitiveTransform() const override;
|
||||||
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
|
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
|
||||||
float GetBallMaxVelocity() const;
|
float GetBallMaxVelocity() const;
|
||||||
float GetActualBallMaxVelocity(float dt) const;
|
float GetActualBallMaxVelocity(float dt) const;
|
||||||
float GetActualFirstPersonMaxVelocity(float dt) const;
|
float GetActualFirstPersonMaxVelocity(float dt) const;
|
||||||
|
@ -536,7 +536,7 @@ public:
|
||||||
void FinishSidewaysDash();
|
void FinishSidewaysDash();
|
||||||
void ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr);
|
void ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr);
|
||||||
void ComputeMovement(const CFinalInput& input, CStateManager& mgr, float dt);
|
void ComputeMovement(const CFinalInput& input, CStateManager& mgr, float dt);
|
||||||
float GetWeight() const;
|
float GetWeight() const override;
|
||||||
zeus::CVector3f GetDampedClampedVelocityWR() const;
|
zeus::CVector3f GetDampedClampedVelocityWR() const;
|
||||||
const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
|
const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
|
||||||
float GetVisorStaticAlpha() const { return x74c_visorStaticAlpha; }
|
float GetVisorStaticAlpha() const { return x74c_visorStaticAlpha; }
|
||||||
|
|
|
@ -8,8 +8,8 @@ class CRepulsor : public CActor {
|
||||||
public:
|
public:
|
||||||
CRepulsor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float);
|
CRepulsor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
|
|
||||||
float GetAffectRadius() const { return xe8_affectRadius; }
|
float GetAffectRadius() const { return xe8_affectRadius; }
|
||||||
};
|
};
|
||||||
|
|
|
@ -32,17 +32,17 @@ public:
|
||||||
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& actParms,
|
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& actParms,
|
||||||
bool looping, bool active, s32 shaderIdx, float xrayAlpha, bool noThermalHotZ, bool castsShadow,
|
bool looping, bool active, s32 shaderIdx, float xrayAlpha, bool noThermalHotZ, bool castsShadow,
|
||||||
bool scaleAdvancementDelta, bool materialFlag54);
|
bool scaleAdvancementDelta, bool materialFlag54);
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void PreRender(CStateManager&, const zeus::CFrustum&);
|
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||||
zeus::CAABox GetSortingBounds(const CStateManager&) const;
|
zeus::CAABox GetSortingBounds(const CStateManager&) const override;
|
||||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||||
const CWeaponMode&, EProjectileAttrib) const;
|
const CWeaponMode&, EProjectileAttrib) const override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void Touch(CActor&, CStateManager&);
|
void Touch(CActor&, CStateManager&) override;
|
||||||
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
|
const CDamageVulnerability* GetDamageVulnerability() const override { return &x268_damageVulnerability; }
|
||||||
CHealthInfo* HealthInfo(CStateManager&) { return &x260_currentHealth; }
|
CHealthInfo* HealthInfo(CStateManager&) override { return &x260_currentHealth; }
|
||||||
bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
|
bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
|
||||||
};
|
};
|
||||||
}; // namespace urde
|
}; // namespace urde
|
||||||
|
|
|
@ -25,9 +25,9 @@ public:
|
||||||
CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
|
CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
|
||||||
float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
|
float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void UpdateEntity(TUniqueId, CStateManager&);
|
void UpdateEntity(TUniqueId, CStateManager&);
|
||||||
bool IsPassive() const { return x44_25_isPassive; }
|
bool IsPassive() const { return x44_25_isPassive; }
|
||||||
void SetIsPassive(bool b) { x44_25_isPassive = b; }
|
void SetIsPassive(bool b) { x44_25_isPassive = b; }
|
||||||
|
|
|
@ -30,9 +30,9 @@ class CScriptActorRotate : public CEntity {
|
||||||
public:
|
public:
|
||||||
CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
|
CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -21,12 +21,12 @@ private:
|
||||||
public:
|
public:
|
||||||
CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float);
|
CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
|
||||||
void Render(const CStateManager&) const {}
|
void Render(const CStateManager&) const override {}
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
bool GetInUse(TUniqueId uid) const;
|
bool GetInUse(TUniqueId uid) const;
|
||||||
TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
|
TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
|
||||||
TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }
|
TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }
|
||||||
|
|
|
@ -19,8 +19,8 @@ public:
|
||||||
float thermalHeat, float xrayFogDistance, float worldLightingLevel, CAssetId skybox,
|
float thermalHeat, float xrayFogDistance, float worldLightingLevel, CAssetId skybox,
|
||||||
EPhazonType phazonType);
|
EPhazonType phazonType);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
|
|
||||||
bool GetNeedsSky() const { return x34_24_showSkybox; }
|
bool GetNeedsSky() const { return x34_24_showSkybox; }
|
||||||
bool GetNeedsEnvFx() const { return x38_envFx != EEnvFxType::None; }
|
bool GetNeedsEnvFx() const { return x38_envFx != EEnvFxType::None; }
|
||||||
|
|
|
@ -15,10 +15,10 @@ public:
|
||||||
CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
|
CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
|
||||||
bool, float, float, float, const zeus::CVector3f&, bool);
|
bool, float, float, float, const zeus::CVector3f&, bool);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Think(float, CStateManager& mgr);
|
void Think(float, CStateManager& mgr) override;
|
||||||
void InhabitantAdded(CActor&, CStateManager&);
|
void InhabitantAdded(CActor&, CStateManager&) override;
|
||||||
void InhabitantExited(CActor&, CStateManager&);
|
void InhabitantExited(CActor&, CStateManager&) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -16,8 +16,8 @@ public:
|
||||||
CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
|
CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
|
||||||
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
|
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -15,7 +15,7 @@ public:
|
||||||
CScriptCameraBlurKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, EBlurType type, float amount,
|
CScriptCameraBlurKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, EBlurType type, float amount,
|
||||||
u32 unk, float timeIn, float timeOut, bool active);
|
u32 unk, float timeIn, float timeOut, bool active);
|
||||||
|
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -20,7 +20,7 @@ public:
|
||||||
EFilterShape shape, u32 filterIdx, u32 unk, const zeus::CColor& color, float timeIn,
|
EFilterShape shape, u32 filterIdx, u32 unk, const zeus::CColor& color, float timeIn,
|
||||||
float timeOut, CAssetId txtr, bool active);
|
float timeOut, CAssetId txtr, bool active);
|
||||||
|
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -90,8 +90,8 @@ public:
|
||||||
float clampRotRange, float elevation, float interpolateTime, float clampVelTime,
|
float clampRotRange, float elevation, float interpolateTime, float clampVelTime,
|
||||||
float controlInterpDur);
|
float controlInterpDur);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||||
|
|
||||||
void ClearIdList() { x150_helpers.clear(); }
|
void ClearIdList() { x150_helpers.clear(); }
|
||||||
void SetInactive(bool inactive) { x166_inactive = inactive; }
|
void SetInactive(bool inactive) { x166_inactive = inactive; }
|
||||||
|
|
|
@ -23,9 +23,9 @@ public:
|
||||||
const zeus::CTransform& xf, bool deactivateOnEnter,
|
const zeus::CTransform& xf, bool deactivateOnEnter,
|
||||||
bool deactivateOnExit);
|
bool deactivateOnExit);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float dt, CStateManager& mgr);
|
void Think(float dt, CStateManager& mgr) override;
|
||||||
void Touch(CActor& other, CStateManager& mgr);
|
void Touch(CActor& other, CStateManager& mgr) override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -25,10 +25,10 @@ public:
|
||||||
CScriptCameraPitchVolume(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&,
|
CScriptCameraPitchVolume(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&,
|
||||||
const zeus::CTransform&, const zeus::CRelAngle&, const zeus::CRelAngle&, float);
|
const zeus::CTransform&, const zeus::CRelAngle&, const zeus::CRelAngle&, float);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void Touch(CActor&, CStateManager&);
|
void Touch(CActor&, CStateManager&) override;
|
||||||
float GetUpPitch() const { return x124_upPitch; }
|
float GetUpPitch() const { return x124_upPitch; }
|
||||||
float GetDownPitch() const { return x128_downPitch; }
|
float GetDownPitch() const { return x128_downPitch; }
|
||||||
const zeus::CVector3f& GetScale() const { return x12c_scale; }
|
const zeus::CVector3f& GetScale() const { return x12c_scale; }
|
||||||
|
|
|
@ -11,8 +11,8 @@ class CScriptCameraShaker : public CEntity {
|
||||||
public:
|
public:
|
||||||
CScriptCameraShaker(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
|
CScriptCameraShaker(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
|
||||||
const CCameraShakeData& shakeData);
|
const CCameraShakeData& shakeData);
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -12,10 +12,10 @@ public:
|
||||||
CScriptCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
CScriptCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||||
bool active, float hfov, u32);
|
bool active, float hfov, u32);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
|
||||||
void Render(const CStateManager&) const {}
|
void Render(const CStateManager&) const override {}
|
||||||
TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const;
|
TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const;
|
||||||
float GetHFov() const { return xe8_hfov; }
|
float GetHFov() const { return xe8_hfov; }
|
||||||
};
|
};
|
||||||
|
|
|
@ -45,9 +45,9 @@ public:
|
||||||
const zeus::CColor& colorB, EBlendMode blendMode, float timeA2B, float timeB2A, bool doReverse,
|
const zeus::CColor& colorB, EBlendMode blendMode, float timeA2B, float timeB2A, bool doReverse,
|
||||||
bool resetTargetWhenDone, bool depthCompare, bool depthUpdate, bool depthBackwards, bool active);
|
bool resetTargetWhenDone, bool depthCompare, bool depthUpdate, bool depthBackwards, bool active);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
CModelFlags CalculateFlags(const zeus::CColor&) const;
|
CModelFlags CalculateFlags(const zeus::CColor&) const;
|
||||||
void SetTargetFlags(CStateManager&, const CModelFlags&);
|
void SetTargetFlags(CStateManager&, const CModelFlags&);
|
||||||
static TUniqueId FadeOutHelper(CStateManager& mgr, TUniqueId obj, float fadetime);
|
static TUniqueId FadeOutHelper(CStateManager& mgr, TUniqueId obj, float fadetime);
|
||||||
|
|
|
@ -20,8 +20,8 @@ class CScriptControllerAction : public CEntity {
|
||||||
public:
|
public:
|
||||||
CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
|
CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
|
||||||
ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
|
ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -13,8 +13,8 @@ class CScriptCounter : public CEntity {
|
||||||
public:
|
public:
|
||||||
CScriptCounter(TUniqueId, std::string_view name, const CEntityInfo& info, s32, s32, bool, bool);
|
CScriptCounter(TUniqueId, std::string_view name, const CEntityInfo& info, s32, s32, bool, bool);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -32,12 +32,12 @@ public:
|
||||||
CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, bool active,
|
CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, bool active,
|
||||||
u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime);
|
u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
void Render(const CStateManager&) const {}
|
void Render(const CStateManager&) const override {}
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void SetInUse(bool inUse);
|
void SetInUse(bool inUse);
|
||||||
bool GetInUse(TUniqueId uid) const;
|
bool GetInUse(TUniqueId uid) const;
|
||||||
bool ShouldLandHere() const { return xe8_26_landHere; }
|
bool ShouldLandHere() const { return xe8_26_landHere; }
|
||||||
|
|
|
@ -45,16 +45,16 @@ public:
|
||||||
const CDamageVulnerability& dVuln, u32 faceFlag, CAssetId patternTex1, CAssetId patternTex2,
|
const CDamageVulnerability& dVuln, u32 faceFlag, CAssetId patternTex1, CAssetId patternTex2,
|
||||||
CAssetId colorTex, ECanOrbit canOrbit, bool active, const CVisorParameters& vParams);
|
CAssetId colorTex, ECanOrbit canOrbit, bool active, const CVisorParameters& vParams);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||||
const CWeaponMode&, EProjectileAttrib) const;
|
const CWeaponMode&, EProjectileAttrib) const override;
|
||||||
void Render(const CStateManager& mgr) const;
|
void Render(const CStateManager& mgr) const override;
|
||||||
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
|
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
|
||||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||||
const CDamageVulnerability* GetDamageVulnerability() const { return &x174_dVuln; }
|
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }
|
||||||
CHealthInfo* HealthInfo(CStateManager&) { return &x16c_hInfo; }
|
CHealthInfo* HealthInfo(CStateManager&) override { return &x16c_hInfo; }
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -70,15 +70,15 @@ public:
|
||||||
const zeus::CVector3f& particle3Scale, EOrientationType particle3Or, bool solid, bool dieOnProjectile,
|
const zeus::CVector3f& particle3Scale, EOrientationType particle3Or, bool solid, bool dieOnProjectile,
|
||||||
bool noBounce, bool active);
|
bool noBounce, bool active);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
|
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||||
void Think(float dt, CStateManager& mgr);
|
void Think(float dt, CStateManager& mgr) override;
|
||||||
void Touch(CActor& other, CStateManager& mgr);
|
void Touch(CActor& other, CStateManager& mgr) override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||||
void Render(const CStateManager& mgr) const;
|
void Render(const CStateManager& mgr) const override;
|
||||||
|
|
||||||
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
|
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -11,7 +11,7 @@ public:
|
||||||
CScriptDebugCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
CScriptDebugCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||||
u32 w1);
|
u32 w1);
|
||||||
|
|
||||||
void Accept(IVisitor&);
|
void Accept(IVisitor&) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -21,7 +21,7 @@ public:
|
||||||
CScriptDistanceFog(TUniqueId, std::string_view, const CEntityInfo&, ERglFogMode, const zeus::CColor&,
|
CScriptDistanceFog(TUniqueId, std::string_view, const CEntityInfo&, ERglFogMode, const zeus::CColor&,
|
||||||
const zeus::CVector2f&, float, const zeus::CVector2f&, bool, bool, float, float, float, float);
|
const zeus::CVector2f&, float, const zeus::CVector2f&, bool, bool, float, float, float, float);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -26,11 +26,11 @@ public:
|
||||||
const zeus::CVector3f& extent, s32 dock, TAreaId area, bool active, s32 dockReferenceCount,
|
const zeus::CVector3f& extent, s32 dock, TAreaId area, bool active, s32 dockReferenceCount,
|
||||||
bool loadConnected);
|
bool loadConnected);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||||
std::optional<zeus::CAABox> GetTouchBounds() const;
|
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||||
void Touch(CActor&, CStateManager&);
|
void Touch(CActor&, CStateManager&) override;
|
||||||
void CleanUp() {}
|
void CleanUp() {}
|
||||||
zeus::CPlane GetPlane(const CStateManager&) const;
|
zeus::CPlane GetPlane(const CStateManager&) const;
|
||||||
TAreaId GetAreaId() const { return x260_area; }
|
TAreaId GetAreaId() const { return x260_area; }
|
||||||
|
|
|
@ -9,7 +9,7 @@ class CScriptDockAreaChange : public CEntity {
|
||||||
public:
|
public:
|
||||||
CScriptDockAreaChange(TUniqueId, std::string_view, const CEntityInfo&, s32, bool);
|
CScriptDockAreaChange(TUniqueId, std::string_view, const CEntityInfo&, s32, bool);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor) override;
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||||
};
|
};
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue