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https://github.com/AxioDL/metaforce.git
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Vulkan and HLSL object tracker support
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@@ -189,8 +189,9 @@ static const char* FS_HLSL_NOTEX =
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struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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{
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CElementGen& gen = shaders.m_gen;
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CGenDescription* desc = gen.GetDesc();
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@@ -198,7 +199,7 @@ struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
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CUVElement* texr = desc->x54_x40_TEXR.get();
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CUVElement* tind = desc->x58_x44_TIND.get();
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int texCount = 0;
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boo::ITexture* textures[3];
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boo::ObjToken<boo::ITexture> textures[3];
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if (texr)
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{
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@@ -206,7 +207,7 @@ struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
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texCount = 1;
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if (tind)
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{
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textures[1] = CGraphics::g_SpareTexture;
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textures[1] = CGraphics::g_SpareTexture.get();
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textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 3;
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}
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@@ -214,43 +215,43 @@ struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
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if (gen.m_instBuf)
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{
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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if (shaders.m_regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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{
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBufPmus};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
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texCount = std::min(texCount, 1);
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if (shaders.m_regPipelinePmus)
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gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shaders.m_regPipelinePmus, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_redToAlphaPipelinePmus)
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gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelinePmus, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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}
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@@ -432,4 +433,40 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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return new struct D3DElementDataBindingFactory;
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}
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template <>
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void CElementGenShaders::Shutdown<boo::ID3DDataFactory>()
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{
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m_vtxFormatTex.reset();
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m_vtxFormatIndTex.reset();
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m_vtxFormatNoTex.reset();
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m_texZTestZWrite.reset();
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m_texNoZTestZWrite.reset();
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m_texZTestNoZWrite.reset();
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m_texNoZTestNoZWrite.reset();
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m_texAdditiveZTest.reset();
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m_texAdditiveNoZTest.reset();
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m_texRedToAlphaZTest.reset();
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m_texRedToAlphaNoZTest.reset();
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m_texZTestNoZWriteSub.reset();
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m_texNoZTestNoZWriteSub.reset();
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m_texRedToAlphaZTestSub.reset();
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m_texRedToAlphaNoZTestSub.reset();
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m_indTexZWrite.reset();
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m_indTexNoZWrite.reset();
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m_indTexAdditive.reset();
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m_cindTexZWrite.reset();
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m_cindTexNoZWrite.reset();
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m_cindTexAdditive.reset();
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m_noTexZTestZWrite.reset();
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m_noTexNoZTestZWrite.reset();
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m_noTexZTestNoZWrite.reset();
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m_noTexNoZTestNoZWrite.reset();
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m_noTexAdditiveZTest.reset();
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m_noTexAdditiveNoZTest.reset();
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}
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}
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