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Vulkan and HLSL object tracker support
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@@ -124,9 +124,12 @@ private:
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boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::GLDataFactory::Context& ctx,
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const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
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#if _WIN32
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static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
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static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
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boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
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static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::ID3DDataFactory::Context& ctx,
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const SFluidPlaneShaderInfo& info);
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static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::ID3DDataFactory::Context& ctx,
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const SFluidPlaneDoorShaderInfo& info);
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boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::ID3DDataFactory::Context& ctx,
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const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
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#endif
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#if BOO_HAS_METAL
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static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::MetalDataFactory::Context& ctx,
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@@ -137,9 +140,12 @@ private:
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const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
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#endif
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#if BOO_HAS_VULKAN
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static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
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static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
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boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
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static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::VulkanDataFactory::Context& ctx,
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const SFluidPlaneShaderInfo& info);
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static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::VulkanDataFactory::Context& ctx,
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const SFluidPlaneDoorShaderInfo& info);
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boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::VulkanDataFactory::Context& ctx,
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const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
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#endif
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void PrepareBinding(const boo::ObjToken<boo::IShaderPipeline>& pipeline, u32 maxVertCount, bool door);
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