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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-22 00:19:13 +00:00

Vulkan and HLSL object tracker support

This commit is contained in:
Jack Andersen
2017-11-05 20:58:04 -10:00
parent 3894749675
commit 62c1dc467f
47 changed files with 801 additions and 347 deletions

View File

@@ -3,7 +3,7 @@
namespace urde
{
static boo::IVertexFormat* s_vtxFmt = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_vtxFmt;
static const char* VS =
"struct VertData\n"
@@ -140,10 +140,10 @@ static const char* FSDoor =
" return colorOut;\n"
"}\n";
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
if (s_vtxFmt == nullptr)
if (!s_vtxFmt)
{
boo::VertexElementDescriptor elements[] =
{
@@ -466,10 +466,10 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
boo::CullMode::None);
}
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info)
{
if (s_vtxFmt == nullptr)
if (!s_vtxFmt)
{
boo::VertexElementDescriptor elements[] =
{
@@ -521,16 +521,17 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
boo::CullMode::None);
}
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline, bool door)
boo::ObjToken<boo::IShaderDataBinding>
CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::Context& ctx,
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door)
{
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = { m_uniBuf.get(), m_uniBuf.get(), m_uniBuf.get() };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment };
size_t ubufOffs[] = {0, 0, 768};
size_t ubufSizes[] = {768, 768, 256};
size_t texCount = 0;
boo::ITexture* texs[7] = {};
boo::ObjToken<boo::ITexture> texs[7] = {};
if (m_patternTex1)
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
if (m_patternTex2)
@@ -545,7 +546,7 @@ boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::C
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, door ? 1 : 3,
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo.get(), nullptr, nullptr, door ? 1 : 3,
ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr);
}