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Vulkan and HLSL object tracker support

This commit is contained in:
Jack Andersen
2017-11-05 20:58:04 -10:00
parent 3894749675
commit 62c1dc467f
47 changed files with 801 additions and 347 deletions

View File

@@ -167,13 +167,16 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
boo::IShaderPipeline* pipeline, boo::ITexture* texture)
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
const boo::ObjToken<boo::ITexture>& texture)
{
int texCount = 0;
boo::ITexture* textures[1];
boo::ObjToken<boo::ITexture> textures[1];
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
renderer.m_uniformBuf.getBufferInfo();
if (texture)
{
@@ -186,12 +189,12 @@ struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
}
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
size_t ubufOffs[] = {size_t(ubufInfo.second)};
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first.get(),
nullptr, nullptr, 1, uniforms,
stages, ubufOffs, ubufSizes, texCount, textures,
nullptr, nullptr, vbufInfo.second);