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Vulkan and HLSL object tracker support
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@@ -150,18 +150,19 @@ void CParticleSwooshShaders::Shutdown<boo::GLDataFactory>()
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#if BOO_HAS_VULKAN
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struct VulkanParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CParticleSwooshShaders& shaders)
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CParticleSwooshShaders& shaders)
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{
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CParticleSwoosh& gen = shaders.m_gen;
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CSwooshDescription* desc = gen.GetDesc();
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CUVElement* texr = desc->x3c_TEXR.get();
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boo::ITexture* textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, CParticleSwooshShaders::m_vtxFormat,
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gen.m_vertBuf, nullptr, nullptr, 1, uniforms,
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gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms,
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nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
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return nullptr;
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}
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@@ -213,6 +214,22 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
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return new struct VulkanParticleSwooshDataBindingFactory;
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}
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template <>
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void CParticleSwooshShaders::Shutdown<boo::VulkanDataFactory>()
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{
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m_vtxFormat.reset();
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m_texZWrite.reset();
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m_texNoZWrite.reset();
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m_texAdditiveZWrite.reset();
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m_texAdditiveNoZWrite.reset();
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m_noTexZWrite.reset();
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m_noTexNoZWrite.reset();
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m_noTexAdditiveZWrite.reset();
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m_noTexAdditiveNoZWrite.reset();
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}
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#endif
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}
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