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New code style refactor
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@@ -2,28 +2,25 @@
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#include "ITweak.hpp"
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namespace DataSpec
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{
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namespace DataSpec {
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struct ITweakGame : ITweak
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{
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virtual std::string_view GetWorldPrefix() const = 0;
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virtual bool GetSplashScreensDisabled() const = 0;
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virtual float GetFirstPersonFOV() const = 0;
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virtual float GetPressStartDelay() const = 0;
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virtual float GetWavecapIntensityNormal() const = 0;
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virtual float GetWavecapIntensityPoison() const = 0;
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virtual float GetWavecapIntensityLava() const = 0;
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virtual float GetRippleIntensityNormal() const = 0;
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virtual float GetRippleIntensityPoison() const = 0;
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virtual float GetRippleIntensityLava() const = 0;
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virtual float GetFluidEnvBumpScale() const = 0;
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virtual float GetWaterFogDistanceBase() const = 0;
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virtual float GetWaterFogDistanceRange() const = 0;
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virtual float GetGravityWaterFogDistanceBase() const = 0;
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virtual float GetGravityWaterFogDistanceRange() const = 0;
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virtual float GetHardModeDamageMultiplier() const = 0;
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virtual float GetHardModeWeaponMultiplier() const = 0;
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struct ITweakGame : ITweak {
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virtual std::string_view GetWorldPrefix() const = 0;
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virtual bool GetSplashScreensDisabled() const = 0;
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virtual float GetFirstPersonFOV() const = 0;
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virtual float GetPressStartDelay() const = 0;
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virtual float GetWavecapIntensityNormal() const = 0;
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virtual float GetWavecapIntensityPoison() const = 0;
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virtual float GetWavecapIntensityLava() const = 0;
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virtual float GetRippleIntensityNormal() const = 0;
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virtual float GetRippleIntensityPoison() const = 0;
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virtual float GetRippleIntensityLava() const = 0;
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virtual float GetFluidEnvBumpScale() const = 0;
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virtual float GetWaterFogDistanceBase() const = 0;
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virtual float GetWaterFogDistanceRange() const = 0;
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virtual float GetGravityWaterFogDistanceBase() const = 0;
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virtual float GetGravityWaterFogDistanceRange() const = 0;
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virtual float GetHardModeDamageMultiplier() const = 0;
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virtual float GetHardModeWeaponMultiplier() const = 0;
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};
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}
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} // namespace DataSpec
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