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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -4,47 +4,44 @@
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace DataSpec::DNAMP1
{
struct SpawnPoint : IScriptObject
{
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atUint32> powerBeam;
Value<atUint32> iceBeam;
Value<atUint32> waveBeam;
Value<atUint32> plasmaBeam;
Value<atUint32> missiles;
Value<atUint32> scanVisor;
Value<atUint32> morphBallBombs;
Value<atUint32> powerBombs;
Value<atUint32> flameThrower;
Value<atUint32> thermalVisor;
Value<atUint32> chargeBeam;
Value<atUint32> superMissile;
Value<atUint32> grappleBeam;
Value<atUint32> xrayVisor;
Value<atUint32> iceSpreader;
Value<atUint32> spaceJump;
Value<atUint32> morphBall;
Value<atUint32> combatVisor;
Value<atUint32> boostBall;
Value<atUint32> spiderBall;
Value<atUint32> powerSuit; // verification needed
Value<atUint32> gravitySuit;
Value<atUint32> variaSuit;
Value<atUint32> phazonSuit;
Value<atUint32> energyTanks;
Value<atUint32> unknownItem1;
Value<atUint32> healthRefill;
Value<atUint32> unknownItem2;
Value<atUint32> waveBuster;
Value<bool> defaultSpawn;
Value<bool> active;
Value<bool> morphed;
namespace DataSpec::DNAMP1 {
struct SpawnPoint : IScriptObject {
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atUint32> powerBeam;
Value<atUint32> iceBeam;
Value<atUint32> waveBeam;
Value<atUint32> plasmaBeam;
Value<atUint32> missiles;
Value<atUint32> scanVisor;
Value<atUint32> morphBallBombs;
Value<atUint32> powerBombs;
Value<atUint32> flameThrower;
Value<atUint32> thermalVisor;
Value<atUint32> chargeBeam;
Value<atUint32> superMissile;
Value<atUint32> grappleBeam;
Value<atUint32> xrayVisor;
Value<atUint32> iceSpreader;
Value<atUint32> spaceJump;
Value<atUint32> morphBall;
Value<atUint32> combatVisor;
Value<atUint32> boostBall;
Value<atUint32> spiderBall;
Value<atUint32> powerSuit; // verification needed
Value<atUint32> gravitySuit;
Value<atUint32> variaSuit;
Value<atUint32> phazonSuit;
Value<atUint32> energyTanks;
Value<atUint32> unknownItem1;
Value<atUint32> healthRefill;
Value<atUint32> unknownItem2;
Value<atUint32> waveBuster;
Value<bool> defaultSpawn;
Value<bool> active;
Value<bool> morphed;
};
}
} // namespace DataSpec::DNAMP1