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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 20:27:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -2,44 +2,40 @@
#include "CAnimTreeNode.hpp"
namespace urde
{
namespace urde {
class CAnimTreeAnimReaderContainer : public CAnimTreeNode {
std::shared_ptr<IAnimReader> x14_reader;
u32 x1c_animDbIdx;
class CAnimTreeAnimReaderContainer : public CAnimTreeNode
{
std::shared_ptr<IAnimReader> x14_reader;
u32 x1c_animDbIdx;
public:
CAnimTreeAnimReaderContainer(std::string_view name,
std::shared_ptr<IAnimReader> reader,
u32 animDbIdx);
CAnimTreeAnimReaderContainer(std::string_view name, std::shared_ptr<IAnimReader> reader, u32 animDbIdx);
u32 Depth() const;
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const;
u32 VGetNumChildren() const;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out, float w) const;
u32 Depth() const;
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const;
u32 VGetNumChildren() const;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out, float w) const;
SAdvancementResults VAdvanceView(const CCharAnimTime& a);
CCharAnimTime VGetTimeRemaining() const;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
bool VHasOffset(const CSegId& seg) const;
zeus::CVector3f VGetOffset(const CSegId& seg) const;
zeus::CQuaternion VGetRotation(const CSegId& seg) const;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
bool VGetBoolPOIState(const char*) const;
s32 VGetInt32POIState(const char*) const;
CParticleData::EParentedMode VGetParticlePOIState(const char*) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
std::unique_ptr<IAnimReader> VClone() const;
std::experimental::optional<std::unique_ptr<IAnimReader>> VSimplified();
void VSetPhase(float);
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
SAdvancementResults VAdvanceView(const CCharAnimTime& a);
CCharAnimTime VGetTimeRemaining() const;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
bool VHasOffset(const CSegId& seg) const;
zeus::CVector3f VGetOffset(const CSegId& seg) const;
zeus::CQuaternion VGetRotation(const CSegId& seg) const;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
bool VGetBoolPOIState(const char*) const;
s32 VGetInt32POIState(const char*) const;
CParticleData::EParentedMode VGetParticlePOIState(const char*) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
std::unique_ptr<IAnimReader> VClone() const;
std::experimental::optional<std::unique_ptr<IAnimReader>> VSimplified();
void VSetPhase(float);
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
};
}
} // namespace urde