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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 23:47:42 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -2,47 +2,39 @@
#include "CMetaAnimFactory.hpp"
#include "CAnimSysContext.hpp"
namespace urde
{
namespace urde {
CMetaAnimRandom::RandomData CMetaAnimRandom::CreateRandomData(CInputStream& in)
{
CMetaAnimRandom::RandomData ret;
u32 randCount = in.readUint32Big();
ret.reserve(randCount);
CMetaAnimRandom::RandomData CMetaAnimRandom::CreateRandomData(CInputStream& in) {
CMetaAnimRandom::RandomData ret;
u32 randCount = in.readUint32Big();
ret.reserve(randCount);
for (u32 i=0 ; i<randCount ; ++i)
{
std::shared_ptr<IMetaAnim> metaAnim = CMetaAnimFactory::CreateMetaAnim(in);
ret.emplace_back(std::move(metaAnim), in.readUint32Big());
}
for (u32 i = 0; i < randCount; ++i) {
std::shared_ptr<IMetaAnim> metaAnim = CMetaAnimFactory::CreateMetaAnim(in);
ret.emplace_back(std::move(metaAnim), in.readUint32Big());
}
return ret;
return ret;
}
CMetaAnimRandom::CMetaAnimRandom(CInputStream& in)
: x4_randomData(CreateRandomData(in)) {}
CMetaAnimRandom::CMetaAnimRandom(CInputStream& in) : x4_randomData(CreateRandomData(in)) {}
void CMetaAnimRandom::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const
{
for (const auto& pair : x4_randomData)
pair.first->GetUniquePrimitives(primsOut);
void CMetaAnimRandom::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const {
for (const auto& pair : x4_randomData)
pair.first->GetUniquePrimitives(primsOut);
}
std::shared_ptr<CAnimTreeNode>
CMetaAnimRandom::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
s32 r = animSys.x8_random->Range(1, 100);
const std::pair<std::shared_ptr<IMetaAnim>, u32>* useRd = nullptr;
for (auto& rd : x4_randomData)
{
useRd = &rd;
if (r <= rd.second)
break;
}
std::shared_ptr<CAnimTreeNode> CMetaAnimRandom::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
s32 r = animSys.x8_random->Range(1, 100);
const std::pair<std::shared_ptr<IMetaAnim>, u32>* useRd = nullptr;
for (auto& rd : x4_randomData) {
useRd = &rd;
if (r <= rd.second)
break;
}
return useRd->first->GetAnimationTree(animSys, orders);
return useRd->first->GetAnimationTree(animSys, orders);
}
}
} // namespace urde