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New code style refactor
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@@ -4,23 +4,21 @@
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#include "IOStreams.hpp"
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#include "CCharAnimTime.hpp"
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namespace urde
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{
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namespace urde {
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class CMetaTransTrans : public IMetaTrans {
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CCharAnimTime x4_transDur;
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bool xc_;
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bool xd_runA;
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u32 x10_flags;
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class CMetaTransTrans : public IMetaTrans
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{
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CCharAnimTime x4_transDur;
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bool xc_;
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bool xd_runA;
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u32 x10_flags;
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public:
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CMetaTransTrans(CInputStream& in);
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EMetaTransType GetType() const {return EMetaTransType::Trans;}
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CMetaTransTrans(CInputStream& in);
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EMetaTransType GetType() const { return EMetaTransType::Trans; }
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std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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const CAnimSysContext& animSys) const;
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std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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const CAnimSysContext& animSys) const;
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};
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}
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} // namespace urde
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