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New code style refactor
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@@ -1,21 +1,14 @@
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#include "CVertexMorphEffect.hpp"
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#include "Character/CSkinRules.hpp"
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namespace urde
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{
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namespace urde {
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CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2,
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float diagExtent, float f2, CRandom16& random)
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: x0_(v1), x20_diagExtent(diagExtent), x24_random(random)
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{
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}
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CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2, float diagExtent,
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float f2, CRandom16& random)
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: x0_(v1), x20_diagExtent(diagExtent), x24_random(random) {}
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void CVertexMorphEffect::MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
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const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
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const CPoseAsTransforms& pose) const
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{
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const CPoseAsTransforms& pose) const {}
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}
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}
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} // namespace urde
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