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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -1,21 +1,14 @@
#include "CVertexMorphEffect.hpp"
#include "Character/CSkinRules.hpp"
namespace urde
{
namespace urde {
CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2,
float diagExtent, float f2, CRandom16& random)
: x0_(v1), x20_diagExtent(diagExtent), x24_random(random)
{
}
CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2, float diagExtent,
float f2, CRandom16& random)
: x0_(v1), x20_diagExtent(diagExtent), x24_random(random) {}
void CVertexMorphEffect::MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
const CPoseAsTransforms& pose) const
{
const CPoseAsTransforms& pose) const {}
}
}
} // namespace urde