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New code style refactor
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@@ -2,25 +2,22 @@
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#include "Graphics/CGraphics.hpp"
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namespace urde
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{
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namespace urde {
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struct CQuadDecal;
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class CDecalShaders
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{
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class CDecalShaders {
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private:
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static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
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public:
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static void Initialize();
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static void Shutdown();
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CQuadDecal& decal);
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static void Initialize();
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static void Shutdown();
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CQuadDecal& decal);
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};
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}
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} // namespace urde
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