mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 19:47:44 +00:00
New code style refactor
This commit is contained in:
@@ -9,192 +9,157 @@
|
||||
#include "zeus/CAABox.hpp"
|
||||
#include "Shaders/shader_CFluidPlaneShader.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
namespace urde {
|
||||
|
||||
class CFluidPlaneShader
|
||||
{
|
||||
class CFluidPlaneShader {
|
||||
public:
|
||||
struct Vertex
|
||||
{
|
||||
zeus::CVector3f m_pos;
|
||||
zeus::CVector3f m_norm;
|
||||
zeus::CVector3f m_binorm;
|
||||
zeus::CVector3f m_tangent;
|
||||
zeus::CColor m_color;
|
||||
struct Vertex {
|
||||
zeus::CVector3f m_pos;
|
||||
zeus::CVector3f m_norm;
|
||||
zeus::CVector3f m_binorm;
|
||||
zeus::CVector3f m_tangent;
|
||||
zeus::CColor m_color;
|
||||
|
||||
Vertex() = default;
|
||||
Vertex(const zeus::CVector3f& position) : m_pos(position) {}
|
||||
Vertex(const zeus::CVector3f& position, const zeus::CColor& color)
|
||||
: m_pos(position), m_color(color) {}
|
||||
Vertex(const zeus::CVector3f& position, const zeus::CVector3f& normal,
|
||||
const zeus::CColor& color)
|
||||
: m_pos(position), m_norm(normal), m_color(color) {}
|
||||
Vertex(const zeus::CVector3f& position, const zeus::CVector3f& normal,
|
||||
const zeus::CVector3f& binormal, const zeus::CVector3f& tangent,
|
||||
const zeus::CColor& color)
|
||||
: m_pos(position), m_norm(normal), m_binorm(binormal), m_tangent(tangent), m_color(color) {}
|
||||
};
|
||||
Vertex() = default;
|
||||
Vertex(const zeus::CVector3f& position) : m_pos(position) {}
|
||||
Vertex(const zeus::CVector3f& position, const zeus::CColor& color) : m_pos(position), m_color(color) {}
|
||||
Vertex(const zeus::CVector3f& position, const zeus::CVector3f& normal, const zeus::CColor& color)
|
||||
: m_pos(position), m_norm(normal), m_color(color) {}
|
||||
Vertex(const zeus::CVector3f& position, const zeus::CVector3f& normal, const zeus::CVector3f& binormal,
|
||||
const zeus::CVector3f& tangent, const zeus::CColor& color)
|
||||
: m_pos(position), m_norm(normal), m_binorm(binormal), m_tangent(tangent), m_color(color) {}
|
||||
};
|
||||
|
||||
struct PatchVertex
|
||||
{
|
||||
zeus::CVector4f m_pos;
|
||||
float m_outerLevels[4] = {};
|
||||
float m_innerLevels[4] = {};
|
||||
};
|
||||
struct PatchVertex {
|
||||
zeus::CVector4f m_pos;
|
||||
float m_outerLevels[4] = {};
|
||||
float m_innerLevels[4] = {};
|
||||
};
|
||||
|
||||
struct RenderSetupInfo
|
||||
{
|
||||
zeus::CMatrix4f texMtxs[6];
|
||||
zeus::CMatrix4f normMtx;
|
||||
float indScale = 1.f;
|
||||
zeus::CColor kColors[4];
|
||||
std::vector<CLight> lights;
|
||||
};
|
||||
struct RenderSetupInfo {
|
||||
zeus::CMatrix4f texMtxs[6];
|
||||
zeus::CMatrix4f normMtx;
|
||||
float indScale = 1.f;
|
||||
zeus::CColor kColors[4];
|
||||
std::vector<CLight> lights;
|
||||
};
|
||||
|
||||
private:
|
||||
struct ShaderPair
|
||||
{
|
||||
boo::ObjToken<boo::IShaderPipeline> m_regular;
|
||||
boo::ObjToken<boo::IShaderPipeline> m_tessellation;
|
||||
void reset()
|
||||
{
|
||||
m_regular.reset();
|
||||
m_tessellation.reset();
|
||||
}
|
||||
};
|
||||
struct ShaderPair {
|
||||
boo::ObjToken<boo::IShaderPipeline> m_regular;
|
||||
boo::ObjToken<boo::IShaderPipeline> m_tessellation;
|
||||
void reset() {
|
||||
m_regular.reset();
|
||||
m_tessellation.reset();
|
||||
}
|
||||
};
|
||||
|
||||
struct BindingPair
|
||||
{
|
||||
boo::ObjToken<boo::IShaderDataBinding> m_regular;
|
||||
boo::ObjToken<boo::IShaderDataBinding> m_tessellation;
|
||||
};
|
||||
struct BindingPair {
|
||||
boo::ObjToken<boo::IShaderDataBinding> m_regular;
|
||||
boo::ObjToken<boo::IShaderDataBinding> m_tessellation;
|
||||
};
|
||||
|
||||
class Cache
|
||||
{
|
||||
ShaderPair m_cache[1024] = {};
|
||||
ShaderPair m_doorCache[8] = {};
|
||||
ShaderPair&
|
||||
CacheSlot(const SFluidPlaneShaderInfo& info, int i) { return m_cache[i]; }
|
||||
ShaderPair&
|
||||
CacheSlot(const SFluidPlaneDoorShaderInfo& info, int i) { return m_doorCache[i]; }
|
||||
static u16 MakeCacheKey(const SFluidPlaneShaderInfo& info);
|
||||
static u16 MakeCacheKey(const SFluidPlaneDoorShaderInfo& info);
|
||||
public:
|
||||
template<class T>
|
||||
ShaderPair GetOrBuildShader(const T& info);
|
||||
void Clear();
|
||||
};
|
||||
static Cache _cache;
|
||||
class Cache {
|
||||
ShaderPair m_cache[1024] = {};
|
||||
ShaderPair m_doorCache[8] = {};
|
||||
ShaderPair& CacheSlot(const SFluidPlaneShaderInfo& info, int i) { return m_cache[i]; }
|
||||
ShaderPair& CacheSlot(const SFluidPlaneDoorShaderInfo& info, int i) { return m_doorCache[i]; }
|
||||
static u16 MakeCacheKey(const SFluidPlaneShaderInfo& info);
|
||||
static u16 MakeCacheKey(const SFluidPlaneDoorShaderInfo& info);
|
||||
|
||||
struct Ripple
|
||||
{
|
||||
zeus::CVector4f center; // time, distFalloff
|
||||
zeus::CVector4f params; // amplitude, lookupPhase, lookupTime
|
||||
};
|
||||
public:
|
||||
template <class T>
|
||||
ShaderPair GetOrBuildShader(const T& info);
|
||||
void Clear();
|
||||
};
|
||||
static Cache _cache;
|
||||
|
||||
struct Uniform
|
||||
{
|
||||
zeus::CMatrix4f m_mv;
|
||||
zeus::CMatrix4f m_mvNorm;
|
||||
zeus::CMatrix4f m_proj;
|
||||
zeus::CMatrix4f m_texMtxs[6];
|
||||
Ripple m_ripple[20];
|
||||
zeus::CVector4f m_colorMul;
|
||||
zeus::CVector4f m_pad[3]; // rippleNormResolution, Pad out to 1280 bytes
|
||||
CModelShaders::LightingUniform m_lighting;
|
||||
zeus::CVector3f m_pad2; // Pad out to 768 bytes, also holds ind scale
|
||||
};
|
||||
struct Ripple {
|
||||
zeus::CVector4f center; // time, distFalloff
|
||||
zeus::CVector4f params; // amplitude, lookupPhase, lookupTime
|
||||
};
|
||||
|
||||
TLockedToken<CTexture> m_patternTex1;
|
||||
TLockedToken<CTexture> m_patternTex2;
|
||||
TLockedToken<CTexture> m_colorTex;
|
||||
TLockedToken<CTexture> m_bumpMap;
|
||||
TLockedToken<CTexture> m_envMap;
|
||||
TLockedToken<CTexture> m_envBumpMap;
|
||||
TLockedToken<CTexture> m_lightmap;
|
||||
boo::ObjToken<boo::ITextureS> m_rippleMap;
|
||||
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
|
||||
boo::ObjToken<boo::IGraphicsBufferD> m_pvbo;
|
||||
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
|
||||
BindingPair m_dataBind;
|
||||
int m_lastBind = -1;
|
||||
struct Uniform {
|
||||
zeus::CMatrix4f m_mv;
|
||||
zeus::CMatrix4f m_mvNorm;
|
||||
zeus::CMatrix4f m_proj;
|
||||
zeus::CMatrix4f m_texMtxs[6];
|
||||
Ripple m_ripple[20];
|
||||
zeus::CVector4f m_colorMul;
|
||||
zeus::CVector4f m_pad[3]; // rippleNormResolution, Pad out to 1280 bytes
|
||||
CModelShaders::LightingUniform m_lighting;
|
||||
zeus::CVector3f m_pad2; // Pad out to 768 bytes, also holds ind scale
|
||||
};
|
||||
|
||||
TLockedToken<CTexture> m_patternTex1;
|
||||
TLockedToken<CTexture> m_patternTex2;
|
||||
TLockedToken<CTexture> m_colorTex;
|
||||
TLockedToken<CTexture> m_bumpMap;
|
||||
TLockedToken<CTexture> m_envMap;
|
||||
TLockedToken<CTexture> m_envBumpMap;
|
||||
TLockedToken<CTexture> m_lightmap;
|
||||
boo::ObjToken<boo::ITextureS> m_rippleMap;
|
||||
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
|
||||
boo::ObjToken<boo::IGraphicsBufferD> m_pvbo;
|
||||
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
|
||||
BindingPair m_dataBind;
|
||||
int m_lastBind = -1;
|
||||
|
||||
#if BOO_HAS_GL
|
||||
static ShaderPair BuildShader(boo::GLDataFactory::Context& ctx,
|
||||
const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::GLDataFactory::Context& ctx,
|
||||
const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::GLDataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
static ShaderPair BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::GLDataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
#endif
|
||||
#if _WIN32
|
||||
static ShaderPair BuildShader(boo::D3D11DataFactory::Context& ctx,
|
||||
const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::D3D11DataFactory::Context& ctx,
|
||||
const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::D3D11DataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
static ShaderPair BuildShader(boo::D3D11DataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::D3D11DataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::D3D11DataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
static ShaderPair BuildShader(boo::MetalDataFactory::Context& ctx,
|
||||
const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::MetalDataFactory::Context& ctx,
|
||||
const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::MetalDataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
static ShaderPair BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::MetalDataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
static ShaderPair BuildShader(boo::VulkanDataFactory::Context& ctx,
|
||||
const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::VulkanDataFactory::Context& ctx,
|
||||
const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::VulkanDataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
static ShaderPair BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
||||
static ShaderPair BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
|
||||
BindingPair BuildBinding(boo::VulkanDataFactory::Context& ctx, const ShaderPair& pipeline);
|
||||
#endif
|
||||
|
||||
template <class F> static void _Shutdown();
|
||||
template <class F>
|
||||
static void _Shutdown();
|
||||
|
||||
void PrepareBinding(const ShaderPair& pipeline, u32 maxVertCount);
|
||||
|
||||
void PrepareBinding(const ShaderPair& pipeline, u32 maxVertCount);
|
||||
public:
|
||||
CFluidPlaneShader(EFluidType type,
|
||||
const TLockedToken<CTexture>& patternTex1,
|
||||
const TLockedToken<CTexture>& patternTex2,
|
||||
const TLockedToken<CTexture>& colorTex,
|
||||
const TLockedToken<CTexture>& bumpMap,
|
||||
const TLockedToken<CTexture>& envMap,
|
||||
const TLockedToken<CTexture>& envBumpMap,
|
||||
const TLockedToken<CTexture>& lightmap,
|
||||
const boo::ObjToken<boo::ITextureS>& rippleMap,
|
||||
bool doubleLightmapBlend, bool additive, u32 maxVertCount);
|
||||
CFluidPlaneShader(const TLockedToken<CTexture>& patternTex1,
|
||||
const TLockedToken<CTexture>& patternTex2,
|
||||
const TLockedToken<CTexture>& colorTex,
|
||||
u32 maxVertCount);
|
||||
void prepareDraw(const RenderSetupInfo& info);
|
||||
void prepareDraw(const RenderSetupInfo& info,
|
||||
const zeus::CVector3f& waterCenter,
|
||||
const CRippleManager& rippleManager,
|
||||
const zeus::CColor& colorMul,
|
||||
float rippleNormResolution);
|
||||
void bindRegular()
|
||||
{
|
||||
if (m_lastBind != 0)
|
||||
{
|
||||
CGraphics::SetShaderDataBinding(m_dataBind.m_regular);
|
||||
m_lastBind = 0;
|
||||
}
|
||||
CFluidPlaneShader(EFluidType type, const TLockedToken<CTexture>& patternTex1,
|
||||
const TLockedToken<CTexture>& patternTex2, const TLockedToken<CTexture>& colorTex,
|
||||
const TLockedToken<CTexture>& bumpMap, const TLockedToken<CTexture>& envMap,
|
||||
const TLockedToken<CTexture>& envBumpMap, const TLockedToken<CTexture>& lightmap,
|
||||
const boo::ObjToken<boo::ITextureS>& rippleMap, bool doubleLightmapBlend, bool additive,
|
||||
u32 maxVertCount);
|
||||
CFluidPlaneShader(const TLockedToken<CTexture>& patternTex1, const TLockedToken<CTexture>& patternTex2,
|
||||
const TLockedToken<CTexture>& colorTex, u32 maxVertCount);
|
||||
void prepareDraw(const RenderSetupInfo& info);
|
||||
void prepareDraw(const RenderSetupInfo& info, const zeus::CVector3f& waterCenter, const CRippleManager& rippleManager,
|
||||
const zeus::CColor& colorMul, float rippleNormResolution);
|
||||
void bindRegular() {
|
||||
if (m_lastBind != 0) {
|
||||
CGraphics::SetShaderDataBinding(m_dataBind.m_regular);
|
||||
m_lastBind = 0;
|
||||
}
|
||||
bool bindTessellation()
|
||||
{
|
||||
if (m_lastBind != 1)
|
||||
{
|
||||
CGraphics::SetShaderDataBinding(m_dataBind.m_tessellation);
|
||||
m_lastBind = 1;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool bindTessellation() {
|
||||
if (m_lastBind != 1) {
|
||||
CGraphics::SetShaderDataBinding(m_dataBind.m_tessellation);
|
||||
m_lastBind = 1;
|
||||
}
|
||||
void doneDrawing() { m_lastBind = -1; }
|
||||
void loadVerts(const std::vector<Vertex>& verts, const std::vector<PatchVertex>& pVerts);
|
||||
return true;
|
||||
}
|
||||
void doneDrawing() { m_lastBind = -1; }
|
||||
void loadVerts(const std::vector<Vertex>& verts, const std::vector<PatchVertex>& pVerts);
|
||||
|
||||
static void Shutdown();
|
||||
static void Shutdown();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
} // namespace urde
|
||||
|
||||
Reference in New Issue
Block a user