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New code style refactor
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@@ -3,43 +3,35 @@
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde
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{
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namespace urde {
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class CParticleSwoosh;
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class CParticleSwooshShaders
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{
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class CParticleSwooshShaders {
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public:
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enum class EShaderClass
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{
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Tex,
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NoTex
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};
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enum class EShaderClass { Tex, NoTex };
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struct Vert
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{
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zeus::CVector3f m_pos;
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zeus::CVector2f m_uv;
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zeus::CColor m_color;
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};
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struct Vert {
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zeus::CVector3f m_pos;
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zeus::CVector2f m_uv;
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zeus::CColor m_color;
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};
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private:
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static boo::ObjToken<boo::IShaderPipeline> m_texZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZWrite;
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public:
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static void Initialize();
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static void Shutdown();
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static EShaderClass GetShaderClass(CParticleSwoosh& gen);
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen);
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static void Initialize();
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static void Shutdown();
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static EShaderClass GetShaderClass(CParticleSwoosh& gen);
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen);
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};
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}
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} // namespace urde
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