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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -5,31 +5,27 @@
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
namespace urde
{
namespace urde {
class CRadarPaintShader
{
class CRadarPaintShader {
public:
struct Instance
{
zeus::CVector3f pos[4];
zeus::CVector2f uv[4];
zeus::CColor color;
};
struct Instance {
zeus::CVector3f pos[4];
zeus::CVector2f uv[4];
zeus::CColor color;
};
private:
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;
public:
static void Initialize();
static void Shutdown();
void draw(const std::vector<Instance>& instances, const CTexture* tex);
static void Initialize();
static void Shutdown();
void draw(const std::vector<Instance>& instances, const CTexture* tex);
};
}
} // namespace urde