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New code style refactor
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@@ -2,33 +2,29 @@
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#include "CGuiGroup.hpp"
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namespace urde
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{
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namespace urde {
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class CSimplePool;
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class CAuiMeter : public CGuiGroup
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{
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bool xc4_noRoundUp;
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s32 xc8_maxCapacity;
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s32 xcc_capacity;
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s32 xd0_value = 0;
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std::vector<CGuiGroup*> xd4_workers;
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void UpdateMeterWorkers();
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class CAuiMeter : public CGuiGroup {
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bool xc4_noRoundUp;
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s32 xc8_maxCapacity;
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s32 xcc_capacity;
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s32 xd0_value = 0;
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std::vector<CGuiGroup*> xd4_workers;
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void UpdateMeterWorkers();
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public:
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CAuiMeter(const CGuiWidgetParms& parms, bool noRoundUp,
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u32 maxCapacity, u32 workerCount);
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FourCC GetWidgetTypeID() const { return FOURCC('METR'); }
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CAuiMeter(const CGuiWidgetParms& parms, bool noRoundUp, u32 maxCapacity, u32 workerCount);
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FourCC GetWidgetTypeID() const { return FOURCC('METR'); }
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void OnVisibleChange();
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void SetCurrValue(s32 val);
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void SetCapacity(s32 cap);
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void SetMaxCapacity(s32 cap);
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CGuiWidget* GetWorkerWidget(int id) const;
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bool AddWorkerWidget(CGuiWidget* worker);
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void OnVisibleChange();
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void SetCurrValue(s32 val);
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void SetCapacity(s32 cap);
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void SetMaxCapacity(s32 cap);
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CGuiWidget* GetWorkerWidget(int id) const;
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bool AddWorkerWidget(CGuiWidget* worker);
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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};
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}
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} // namespace urde
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