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New code style refactor
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@@ -2,65 +2,54 @@
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#include "CGuiWidget.hpp"
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namespace urde
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{
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namespace urde {
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class CSimplePool;
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class CGuiCamera : public CGuiWidget
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{
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class CGuiCamera : public CGuiWidget {
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public:
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enum class EProjection
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{
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Perspective,
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Orthographic
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};
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struct SProjection
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{
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union
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{
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struct
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{
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float xbc_left;
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float xc0_right;
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float xc4_top;
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float xc8_bottom;
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float xcc_znear;
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float xd0_zfar;
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};
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struct
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{
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float xbc_fov;
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float xc0_aspect;
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float xc4_znear;
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float xc8_zfar;
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};
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};
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SProjection(float left, float right, float top, float bottom, float znear, float zfar)
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: xbc_left(left), xc0_right(right), xc4_top(top), xc8_bottom(bottom), xcc_znear(znear),
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xd0_zfar(zfar) {}
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SProjection(float fov, float aspect, float znear, float zfar)
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: xbc_fov(fov), xc0_aspect(aspect), xc4_znear(znear), xc8_zfar(zfar) {}
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enum class EProjection { Perspective, Orthographic };
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struct SProjection {
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union {
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struct {
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float xbc_left;
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float xc0_right;
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float xc4_top;
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float xc8_bottom;
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float xcc_znear;
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float xd0_zfar;
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};
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struct {
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float xbc_fov;
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float xc0_aspect;
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float xc4_znear;
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float xc8_zfar;
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};
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};
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SProjection(float left, float right, float top, float bottom, float znear, float zfar)
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: xbc_left(left), xc0_right(right), xc4_top(top), xc8_bottom(bottom), xcc_znear(znear), xd0_zfar(zfar) {}
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SProjection(float fov, float aspect, float znear, float zfar)
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: xbc_fov(fov), xc0_aspect(aspect), xc4_znear(znear), xc8_zfar(zfar) {}
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};
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private:
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EProjection xb8_projtype;
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SProjection m_proj;
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EProjection xb8_projtype;
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SProjection m_proj;
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public:
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CGuiCamera(const CGuiWidgetParms& parms, float left, float right,
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float top, float bottom,
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float znear, float zfar);
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CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
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FourCC GetWidgetTypeID() const { return FOURCC('CAMR'); }
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CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar);
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CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
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FourCC GetWidgetTypeID() const { return FOURCC('CAMR'); }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
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const SProjection& GetProjection() const { return m_proj; }
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void SetFov(float fov) { m_proj.xbc_fov = fov; }
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void Draw(const CGuiWidgetDrawParms& parms) const;
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
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const SProjection& GetProjection() const { return m_proj; }
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void SetFov(float fov) { m_proj.xbc_fov = fov; }
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void Draw(const CGuiWidgetDrawParms& parms) const;
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std::shared_ptr<CGuiCamera> shared_from_this()
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{ return std::static_pointer_cast<CGuiCamera>(CGuiObject::shared_from_this()); }
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std::shared_ptr<CGuiCamera> shared_from_this() {
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return std::static_pointer_cast<CGuiCamera>(CGuiObject::shared_from_this());
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}
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};
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}
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} // namespace urde
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