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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -3,46 +3,45 @@
#include "CGuiWidget.hpp"
#include "Graphics/CLight.hpp"
namespace urde
{
namespace urde {
class CSimplePool;
class CGuiLight : public CGuiWidget
{
ELightType xb8_type;
float xbc_spotCutoff;
float xc0_distC;
float xc4_distL;
float xc8_distQ;
float xcc_angleC;
float xd0_angleL;
float xd4_angleQ;
u32 xd8_lightId;
zeus::CColor xdc_ambColor = zeus::CColor::skBlack;
class CGuiLight : public CGuiWidget {
ELightType xb8_type;
float xbc_spotCutoff;
float xc0_distC;
float xc4_distL;
float xc8_distQ;
float xcc_angleC;
float xd0_angleL;
float xd4_angleQ;
u32 xd8_lightId;
zeus::CColor xdc_ambColor = zeus::CColor::skBlack;
public:
~CGuiLight();
CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
FourCC GetWidgetTypeID() const { return FOURCC('LITE'); }
~CGuiLight();
CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
FourCC GetWidgetTypeID() const { return FOURCC('LITE'); }
CLight BuildLight() const;
void SetIsVisible(bool vis);
u32 GetLightId() const {return xd8_lightId;}
const zeus::CColor& GetAmbientLightColor() const {return xdc_ambColor;}
void SetSpotCutoff(float v) {xbc_spotCutoff = v;}
void SetDistC(float v) {xc0_distC = v;}
void SetDistL(float v) {xc4_distL = v;}
void SetDistQ(float v) {xc8_distQ = v;}
void SetAngleC(float v) {xcc_angleC = v;}
void SetAngleL(float v) {xd0_angleL = v;}
void SetAngleQ(float v) {xd4_angleQ = v;}
void SetLightId(u32 idx) {xd8_lightId = idx;}
void SetAmbientLightColor(const zeus::CColor& color) {xdc_ambColor = color;}
CLight BuildLight() const;
void SetIsVisible(bool vis);
u32 GetLightId() const { return xd8_lightId; }
const zeus::CColor& GetAmbientLightColor() const { return xdc_ambColor; }
void SetSpotCutoff(float v) { xbc_spotCutoff = v; }
void SetDistC(float v) { xc0_distC = v; }
void SetDistL(float v) { xc4_distL = v; }
void SetDistQ(float v) { xc8_distQ = v; }
void SetAngleC(float v) { xcc_angleC = v; }
void SetAngleL(float v) { xd0_angleL = v; }
void SetAngleQ(float v) { xd4_angleQ = v; }
void SetLightId(u32 idx) { xd8_lightId = idx; }
void SetAmbientLightColor(const zeus::CColor& color) { xdc_ambColor = color; }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
std::shared_ptr<CGuiLight> shared_from_this()
{ return std::static_pointer_cast<CGuiLight>(CGuiObject::shared_from_this()); }
std::shared_ptr<CGuiLight> shared_from_this() {
return std::static_pointer_cast<CGuiLight>(CGuiObject::shared_from_this());
}
};
}
} // namespace urde