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New code style refactor
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@@ -4,25 +4,24 @@
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#include "CToken.hpp"
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#include "Graphics/CModel.hpp"
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namespace urde
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{
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namespace urde {
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class CStateManager;
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class COrbitPointMarker
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{
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float x0_zOffset;
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bool x4_camRelZPos = true;
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float x8_lagAzimuth = 0.f;
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float xc_azimuth = 0.f;
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zeus::CVector3f x10_lagTargetPos;
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bool x1c_lastFreeOrbit = false;
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float x20_interpTimer = 0.f;
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float x24_curTime = 0.f;
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TLockedToken<CModel> x28_orbitPointModel;
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void ResetInterpolationTimer(float time) { x20_interpTimer = time; }
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class COrbitPointMarker {
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float x0_zOffset;
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bool x4_camRelZPos = true;
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float x8_lagAzimuth = 0.f;
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float xc_azimuth = 0.f;
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zeus::CVector3f x10_lagTargetPos;
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bool x1c_lastFreeOrbit = false;
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float x20_interpTimer = 0.f;
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float x24_curTime = 0.f;
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TLockedToken<CModel> x28_orbitPointModel;
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void ResetInterpolationTimer(float time) { x20_interpTimer = time; }
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public:
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COrbitPointMarker();
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bool CheckLoadComplete();
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void Update(float dt, const CStateManager& mgr);
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void Draw(const CStateManager& mgr) const;
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COrbitPointMarker();
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bool CheckLoadComplete();
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void Update(float dt, const CStateManager& mgr);
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void Draw(const CStateManager& mgr) const;
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};
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}
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} // namespace urde
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