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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-15 12:46:08 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -2,35 +2,30 @@
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde::MP1
{
namespace urde::MP1 {
SPrimeProjectileInfo::SPrimeProjectileInfo(CInputStream& in)
: x0_propertyCount(in.readUint32Big()),
x4_particle(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), in.readUint32Big()})),
xc_dInfo(in),
x28_(in.readFloatBig()),
x2c_(in.readFloatBig()),
x30_(in.readFloatBig()),
x34_texture(in.readUint32Big())
{
x38_24_ = in.readBool();
x38_25_ = in.readBool();
x38_26_ = in.readBool();
x38_27_ = in.readBool();
: x0_propertyCount(in.readUint32Big())
, x4_particle(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), in.readUint32Big()}))
, xc_dInfo(in)
, x28_(in.readFloatBig())
, x2c_(in.readFloatBig())
, x30_(in.readFloatBig())
, x34_texture(in.readUint32Big()) {
x38_24_ = in.readBool();
x38_25_ = in.readBool();
x38_26_ = in.readBool();
x38_27_ = in.readBool();
}
CMetroidPrimeProjectile::CMetroidPrimeProjectile(
bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData,
TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale,
const std::experimental::optional<TLockedToken<CGenDescription>>& visorParticle,
bool active, const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
EMaterialTypes materials, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner,
const SPrimeProjectileInfo& auxData, TUniqueId homingTarget, EProjectileAttrib attribs,
const zeus::CVector3f& scale, const std::experimental::optional<TLockedToken<CGenDescription>>& visorParticle,
u16 visorSfx, bool sendCollideMsg)
: CEnergyProjectile(active, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs, false,
scale, visorParticle, visorSfx, sendCollideMsg), x3d8_auxData(auxData)
{
: CEnergyProjectile(active, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs, false, scale,
visorParticle, visorSfx, sendCollideMsg)
, x3d8_auxData(auxData) {}
}
}
} // namespace urde::MP1