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New code style refactor
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@@ -6,20 +6,17 @@
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#include "CToken.hpp"
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#include "IOStreams.hpp"
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namespace urde
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{
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namespace urde {
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class CWeaponDescription;
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class CSimplePool;
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class CProjectileWeaponDataFactory
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{
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static CWeaponDescription* CreateGeneratorDescription(CInputStream& in, CSimplePool* resPool);
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static bool CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool);
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class CProjectileWeaponDataFactory {
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static CWeaponDescription* CreateGeneratorDescription(CInputStream& in, CSimplePool* resPool);
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static bool CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool);
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public:
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static CWeaponDescription* GetGeneratorDesc(CInputStream& in, CSimplePool* resPool);
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static CWeaponDescription* GetGeneratorDesc(CInputStream& in, CSimplePool* resPool);
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};
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CFactoryFnReturn FProjectileWeaponDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
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CObjectReference*);
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}
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} // namespace urde
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