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New code style refactor
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@@ -3,39 +3,38 @@
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#include "IOStreams.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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namespace urde {
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class CSimplePool;
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class CGenDescription;
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class CSpawnSystemKeyframeData
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{
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class CSpawnSystemKeyframeData {
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public:
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class CSpawnSystemKeyframeInfo
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{
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friend class CSpawnSystemKeyframeData;
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u32 x0_id;
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u32 x4;
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u32 x8;
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u32 xc;
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TLockedToken<CGenDescription> x10_token;
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bool x18_found = false;
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void LoadToken(CSimplePool* pool);
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public:
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CSpawnSystemKeyframeInfo(CInputStream& in);
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TLockedToken<CGenDescription>& GetToken() {return x10_token;}
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};
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private:
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u32 x0;
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class CSpawnSystemKeyframeInfo {
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friend class CSpawnSystemKeyframeData;
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u32 x0_id;
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u32 x4;
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u32 x8_endFrame;
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u32 x8;
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u32 xc;
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std::vector<std::pair<u32, std::vector<CSpawnSystemKeyframeInfo>>> x10_spawns;
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TLockedToken<CGenDescription> x10_token;
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bool x18_found = false;
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void LoadToken(CSimplePool* pool);
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public:
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CSpawnSystemKeyframeInfo(CInputStream& in);
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TLockedToken<CGenDescription>& GetToken() { return x10_token; }
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};
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private:
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u32 x0;
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u32 x4;
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u32 x8_endFrame;
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u32 xc;
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std::vector<std::pair<u32, std::vector<CSpawnSystemKeyframeInfo>>> x10_spawns;
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public:
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CSpawnSystemKeyframeData(CInputStream& in);
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void LoadAllSpawnedSystemTokens(CSimplePool* pool);
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std::vector<CSpawnSystemKeyframeInfo>& GetSpawnedSystemsAtFrame(u32 frame);
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CSpawnSystemKeyframeData(CInputStream& in);
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void LoadAllSpawnedSystemTokens(CSimplePool* pool);
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std::vector<CSpawnSystemKeyframeInfo>& GetSpawnedSystemsAtFrame(u32 frame);
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};
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}
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} // namespace urde
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