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New code style refactor
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@@ -3,23 +3,21 @@
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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namespace urde {
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class CAnimData;
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class CStateManager;
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class CGSFidget
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{
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std::vector<CToken> x0_anims;
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s32 x10_ = -1;
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s32 x14_gunId = -1;
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s32 x18_animSet = -1;
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class CGSFidget {
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std::vector<CToken> x0_anims;
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s32 x10_ = -1;
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s32 x14_gunId = -1;
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s32 x18_animSet = -1;
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public:
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bool Update(CAnimData& data, float dt, CStateManager& mgr);
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s32 SetAnim(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
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void LoadAnimAsync(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
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void UnLoadAnim();
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bool IsAnimLoaded() const;
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bool Update(CAnimData& data, float dt, CStateManager& mgr);
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s32 SetAnim(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
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void LoadAnimAsync(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
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void UnLoadAnim();
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bool IsAnimLoaded() const;
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};
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}
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} // namespace urde
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