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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -3,23 +3,21 @@
#include "RetroTypes.hpp"
#include "CToken.hpp"
namespace urde
{
namespace urde {
class CAnimData;
class CStateManager;
class CGSFidget
{
std::vector<CToken> x0_anims;
s32 x10_ = -1;
s32 x14_gunId = -1;
s32 x18_animSet = -1;
class CGSFidget {
std::vector<CToken> x0_anims;
s32 x10_ = -1;
s32 x14_gunId = -1;
s32 x18_animSet = -1;
public:
bool Update(CAnimData& data, float dt, CStateManager& mgr);
s32 SetAnim(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
void LoadAnimAsync(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
void UnLoadAnim();
bool IsAnimLoaded() const;
bool Update(CAnimData& data, float dt, CStateManager& mgr);
s32 SetAnim(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
void LoadAnimAsync(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr);
void UnLoadAnim();
bool IsAnimLoaded() const;
};
}
} // namespace urde