2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 06:27:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -4,29 +4,26 @@
#include "zeus/CTransform.hpp"
#include "zeus/CAABox.hpp"
namespace urde
{
namespace urde {
class CStateManager;
class CModelData;
class CProjectedShadow
{
CTexture x0_texture;
zeus::CAABox x68_ = zeus::CAABox::skInvertedBox;
bool x80_;
bool x81_persistent;
float x84_ = 1.f;
zeus::CVector3f x88_ = zeus::CVector3f::skZero;
float x94_zDistanceAdjust = 0.f;
float x98_ = 1.f;
class CProjectedShadow {
CTexture x0_texture;
zeus::CAABox x68_ = zeus::CAABox::skInvertedBox;
bool x80_;
bool x81_persistent;
float x84_ = 1.f;
zeus::CVector3f x88_ = zeus::CVector3f::skZero;
float x94_zDistanceAdjust = 0.f;
float x98_ = 1.f;
public:
CProjectedShadow() = default;
CProjectedShadow(u32, u32, bool);
CProjectedShadow() = default;
CProjectedShadow(u32, u32, bool);
zeus::CAABox CalculateRenderBounds();
void Render(const CStateManager& mgr);
void RenderShadowBuffer(const CStateManager&, const CModelData&,
const zeus::CTransform&, s32,
const zeus::CVector3f&, float, float);
zeus::CAABox CalculateRenderBounds();
void Render(const CStateManager& mgr);
void RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32, const zeus::CVector3f&,
float, float);
};
}
} // namespace urde