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New code style refactor
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@@ -3,29 +3,25 @@
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#include "CEntity.hpp"
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#include "Input/ControlMapper.hpp"
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namespace urde
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{
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namespace urde {
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class CScriptControllerAction : public CEntity
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{
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ControlMapper::ECommands x34_command;
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u32 x38_mapScreenSubaction;
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union
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{
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struct
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{
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bool x3c_24_mapScreenResponse : 1;
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bool x3c_25_deactivateOnClose : 1;
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bool x3c_26_pressed : 1;
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};
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u8 _dummy = 0;
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class CScriptControllerAction : public CEntity {
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ControlMapper::ECommands x34_command;
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u32 x38_mapScreenSubaction;
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union {
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struct {
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bool x3c_24_mapScreenResponse : 1;
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bool x3c_25_deactivateOnClose : 1;
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bool x3c_26_pressed : 1;
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};
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u8 _dummy = 0;
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};
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public:
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CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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bool active, ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
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ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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};
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}
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} // namespace urde
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