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New code style refactor
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@@ -1,17 +1,10 @@
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#include "shader_CFluidPlaneShader.hpp"
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const boo::VertexElementDescriptor Shader_CFluidPlaneShader::VtxFmtElems[5] =
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{
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{boo::VertexSemantic::Position4},
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{boo::VertexSemantic::Normal4, 0},
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{boo::VertexSemantic::Normal4, 1},
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{boo::VertexSemantic::Normal4, 2},
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{boo::VertexSemantic::Color}
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};
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const boo::VertexElementDescriptor Shader_CFluidPlaneShader::VtxFmtElems[5] = {{boo::VertexSemantic::Position4},
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{boo::VertexSemantic::Normal4, 0},
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{boo::VertexSemantic::Normal4, 1},
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{boo::VertexSemantic::Normal4, 2},
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{boo::VertexSemantic::Color}};
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const boo::VertexElementDescriptor Shader_CFluidPlaneShader::TessVtxFmtElems[3] =
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{
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{boo::VertexSemantic::Position4},
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{boo::VertexSemantic::UV4, 0},
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{boo::VertexSemantic::UV4, 1}
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};
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const boo::VertexElementDescriptor Shader_CFluidPlaneShader::TessVtxFmtElems[3] = {
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{boo::VertexSemantic::Position4}, {boo::VertexSemantic::UV4, 0}, {boo::VertexSemantic::UV4, 1}};
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