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Add CPOINode family of classes
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12
Runtime/Character/CBoolPOINode.cpp
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12
Runtime/Character/CBoolPOINode.cpp
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#include "CBoolPOINode.hpp"
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namespace urde
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{
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CBoolPOINode::CBoolPOINode()
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: CPOINode("root", 1, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
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CBoolPOINode::CBoolPOINode(CInputStream& in)
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: CPOINode(in), x38_val(in.readBool()) {}
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}
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