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More work on CBallCamera
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@@ -25,18 +25,18 @@ struct CTweakBall final : public ITweakBall
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Value<float> x88_ballCameraMaxSpeedDistance;
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Value<float> x8c_ballCameraBackwardsDistance;
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Value<float> x90_;
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Value<float> x94_ballCameraSpringTardis;
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Value<float> x94_ballCameraSpringConstant;
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Value<float> x98_ballCameraSpringMax;
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Value<float> x9c_ballCameraSpringConstant;
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Value<float> xa0_ballCameraCentroidSpringTardis;
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Value<float> x9c_ballCameraSpringTardis;
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Value<float> xa0_ballCameraCentroidSpringConstant;
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Value<float> xa4_ballCameraCentroidSpringMax;
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Value<float> xa8_ballCameraCentroidSpringConstant;
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Value<float> xac_ballCameraCentroidDistanceSpringTardis;
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Value<float> xa8_ballCameraCentroidSpringTardis;
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Value<float> xac_ballCameraCentroidDistanceSpringConstant;
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Value<float> xb0_ballCameraCentroidDistanceSpringMax;
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Value<float> xb4_ballCameraCentroidDistanceSpringConstant;
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Value<float> xb8_ballCameraLookAtSpringTardis;
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Value<float> xb4_ballCameraCentroidDistanceSpringTardis;
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Value<float> xb8_ballCameraLookAtSpringConstant;
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Value<float> xbc_ballCameraLookAtSpringMax;
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Value<float> xc0_ballCameraLookAtSpringConstant;
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Value<float> xc0_ballCameraLookAtSpringTardis;
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Value<float> xc4_ballForwardBrakingAcceleration[8];
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Value<float> xe4_ballGravity;
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Value<float> xe8_ballWaterGravity;
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@@ -74,18 +74,18 @@ struct CTweakBall final : public ITweakBall
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Value<float> x184_ballCameraChaseYawSpeed;
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Value<float> x188_ballCameraChaseAnglePerSecond;
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Value<zeus::CVector3f> x18c_ballCameraChaseLookAtOffset;
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Value<float> x198_ballCameraChaseSpringTardis;
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Value<float> x198_ballCameraChaseSpringConstant;
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Value<float> x19c_ballCameraChaseSpringMax;
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Value<float> x1a0_ballCameraChaseSpringConstant;
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Value<float> x1a0_ballCameraChaseSpringTardis;
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Value<float> x1a4_ballCameraBoostElevation;
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Value<float> x1a8_ballCameraBoostDampenAngle;
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Value<float> x1ac_ballCameraBoostDistance;
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Value<float> x1b0_ballCameraBoostYawSpeed;
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Value<float> x1b4_ballCameraBoostAnglePerSecond;
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Value<zeus::CVector3f> x1b8_ballCameraBoostLookAtOffset;
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Value<float> x1c4_ballCameraBoostSpringTardis;
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Value<float> x1c4_ballCameraBoostSpringConstant;
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Value<float> x1c8_ballCameraBoostSpringMax;
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Value<float> x1cc_ballCameraBoostSpringConstant;
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Value<float> x1cc_ballCameraBoostSpringTardis;
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Value<float> x1d0_ballCameraControlDistance;
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Value<float> x1d4_;
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Value<float> x1d8_;
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@@ -139,18 +139,18 @@ struct CTweakBall final : public ITweakBall
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float GetBallCameraMinSpeedDistance() const { return x84_ballCameraMinSpeedDistance; }
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float GetBallCameraMaxSpeedDistance() const { return x88_ballCameraMaxSpeedDistance; }
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float GetBallCameraBackwardsDistance() const { return x8c_ballCameraBackwardsDistance; }
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float GetBallCameraSpringTardis() const { return x94_ballCameraSpringTardis; }
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float GetBallCameraSpringConstant() const { return x94_ballCameraSpringConstant; }
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float GetBallCameraSpringMax() const { return x98_ballCameraSpringMax; }
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float GetBallCameraSpringConstant() const { return x9c_ballCameraSpringConstant; }
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float GetBallCameraCentroidSpringTardis() const { return xa0_ballCameraCentroidSpringTardis; }
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float GetBallCameraSpringTardis() const { return x9c_ballCameraSpringTardis; }
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float GetBallCameraCentroidSpringConstant() const { return xa0_ballCameraCentroidSpringConstant; }
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float GetBallCameraCentroidSpringMax() const { return xa4_ballCameraCentroidSpringMax; }
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float GetBallCameraCentroidSpringConstant() const { return xa8_ballCameraCentroidSpringConstant; }
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float GetBallCameraCentroidDistanceSpringTardis() const { return xac_ballCameraCentroidDistanceSpringTardis; }
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float GetBallCameraCentroidSpringTardis() const { return xa8_ballCameraCentroidSpringTardis; }
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float GetBallCameraCentroidDistanceSpringConstant() const { return xac_ballCameraCentroidDistanceSpringConstant; }
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float GetBallCameraCentroidDistanceSpringMax() const { return xb0_ballCameraCentroidDistanceSpringMax; }
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float GetBallCameraCentroidDistanceSpringConstant() const { return xb4_ballCameraCentroidDistanceSpringConstant; }
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float GetBallCameraLookAtSpringTardis() const { return xb8_ballCameraLookAtSpringTardis; }
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float GetBallCameraCentroidDistanceSpringTardis() const { return xb4_ballCameraCentroidDistanceSpringTardis; }
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float GetBallCameraLookAtSpringConstant() const { return xb8_ballCameraLookAtSpringConstant; }
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float GetBallCameraLookAtSpringMax() const { return xbc_ballCameraLookAtSpringMax; }
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float GetBallCameraLookAtSpringConstant() const { return xc0_ballCameraLookAtSpringConstant; }
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float GetBallCameraLookAtSpringTardis() const { return xc0_ballCameraLookAtSpringTardis; }
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float GetBallForwardBrakingAcceleration(int s) const { return xc4_ballForwardBrakingAcceleration[s]; }
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float GetBallGravity() const { return xe4_ballGravity; }
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float GetBallWaterGravity() const { return xe8_ballWaterGravity; }
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@@ -161,18 +161,18 @@ struct CTweakBall final : public ITweakBall
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float GetBallCameraChaseYawSpeed() const { return x184_ballCameraChaseYawSpeed; }
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float GetBallCameraChaseAnglePerSecond() const { return x188_ballCameraChaseAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const { return x18c_ballCameraChaseLookAtOffset; }
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float GetBallCameraChaseSpringTardis() const { return x198_ballCameraChaseSpringTardis; }
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float GetBallCameraChaseSpringConstant() const { return x198_ballCameraChaseSpringConstant; }
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float GetBallCameraChaseSpringMax() const { return x19c_ballCameraChaseSpringMax; }
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float GetBallCameraChaseSpringConstant() const { return x1a0_ballCameraChaseSpringConstant; }
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float GetBallCameraChaseSpringTardis() const { return x1a0_ballCameraChaseSpringTardis; }
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float GetBallCameraBoostElevation() const { return x1a4_ballCameraBoostElevation; }
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float GetBallCameraBoostDampenAngle() const { return x1a8_ballCameraBoostDampenAngle; }
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float GetBallCameraBoostDistance() const { return x1ac_ballCameraBoostDistance; }
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float GetBallCameraBoostYawSpeed() const { return x1b0_ballCameraBoostYawSpeed; }
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float GetBallCameraBoostAnglePerSecond() const { return x1b4_ballCameraBoostAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const { return x1b8_ballCameraBoostLookAtOffset; }
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float GetBallCameraBoostSpringTardis() const { return x1c4_ballCameraBoostSpringTardis; }
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float GetBallCameraBoostSpringConstant() const { return x1c4_ballCameraBoostSpringConstant; }
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float GetBallCameraBoostSpringMax() const { return x1c8_ballCameraBoostSpringMax; }
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float GetBallCameraBoostSpringConstant() const { return x1cc_ballCameraBoostSpringConstant; }
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float GetBallCameraBoostSpringTardis() const { return x1cc_ballCameraBoostSpringTardis; }
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float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
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float GetMinimumAlignmentSpeed() const { return x1dc_minimumAlignmentSpeed; }
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float GetTireness() const { return x1e0_tireness; }
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