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More work on CBallCamera

This commit is contained in:
Jack Andersen
2017-10-09 17:50:48 -10:00
parent 4c83f521a8
commit 651d0a27c2
23 changed files with 734 additions and 315 deletions

View File

@@ -308,10 +308,10 @@ public:
bool TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
const rstl::reserved_vector<TUniqueId, 1024>& nearList) const;
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
const CMaterialFilter& filter, const CActor& damagee) const;
const CMaterialFilter& filter, const CActor* damagee) const;
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CMaterialFilter& filter, const CActor& damagee) const;
const CMaterialFilter& filter, const CActor* damagee) const;
bool RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
const CMaterialFilter& filter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,