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Work on character animation
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@@ -26,7 +26,7 @@ namespace urde
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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#if 0
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#if 1
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SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
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SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
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SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
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@@ -93,6 +93,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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if (m_vm.m_modelTest.IsLoaded())
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{
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#if 0
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CModelFlags flags;
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flags.m_extendedShaderIdx = 0;
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@@ -131,6 +132,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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//g_Renderer->DoThermalBlendHot();
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//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
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//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
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#endif
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}
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if (m_vm.m_partGen)
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{
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@@ -167,6 +170,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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m_vm.m_moviePlayer->Update(1.f / 60.f);
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m_vm.m_moviePlayer->DrawFrame();
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}
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g_GameState->GetWorldTransitionManager()->Draw();
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}
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specter::View* ViewManager::BuildSpaceViews()
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