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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 15:44:56 +00:00

Work on character animation

This commit is contained in:
Jack Andersen
2016-08-21 10:39:18 -10:00
parent d125b4769e
commit 670eb998d4
35 changed files with 460 additions and 102 deletions

View File

@@ -26,7 +26,7 @@ namespace urde
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{
#if 0
#if 1
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
@@ -93,6 +93,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
if (m_vm.m_modelTest.IsLoaded())
{
#if 0
CModelFlags flags;
flags.m_extendedShaderIdx = 0;
@@ -131,6 +132,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
//g_Renderer->DoThermalBlendHot();
//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
#endif
}
if (m_vm.m_partGen)
{
@@ -167,6 +170,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
m_vm.m_moviePlayer->Update(1.f / 60.f);
m_vm.m_moviePlayer->DrawFrame();
}
g_GameState->GetWorldTransitionManager()->Draw();
}
specter::View* ViewManager::BuildSpaceViews()