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Work on character animation
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@@ -31,14 +31,14 @@ CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
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charInfo.GetModelId(),
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charInfo.GetSkinRulesId(),
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charInfo.GetCharLayoutInfoId(),
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CSkinnedModel::EDataOwnership::One));
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0));
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case 1:
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return TToken<CSkinnedModel>::GetIObjObjectFor(
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std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
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charInfo.GetIceModelId(),
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charInfo.GetIceSkinRulesId(),
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charInfo.GetCharLayoutInfoId(),
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CSkinnedModel::EDataOwnership::One));
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0));
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default:
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break;
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}
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