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Work on character animation

This commit is contained in:
Jack Andersen
2016-08-21 10:39:18 -10:00
parent d125b4769e
commit 670eb998d4
35 changed files with 460 additions and 102 deletions

View File

@@ -31,14 +31,14 @@ CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
charInfo.GetModelId(),
charInfo.GetSkinRulesId(),
charInfo.GetCharLayoutInfoId(),
CSkinnedModel::EDataOwnership::One));
0));
case 1:
return TToken<CSkinnedModel>::GetIObjObjectFor(
std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
charInfo.GetIceModelId(),
charInfo.GetIceSkinRulesId(),
charInfo.GetCharLayoutInfoId(),
CSkinnedModel::EDataOwnership::One));
0));
default:
break;
}