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Work on character animation
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@@ -5,7 +5,7 @@ namespace urde
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{
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CInt32POINode::CInt32POINode()
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: CPOINode("root", 2, CCharAnimTime(), -1, false, 1.f, -1, 0), x38_val(0), x3c_locatorName("root") {}
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: CPOINode("root", EPOIType::EmptyInt32, CCharAnimTime(), -1, false, 1.f, -1, 0), x38_val(0), x3c_locatorName("root") {}
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CInt32POINode::CInt32POINode(CInputStream& in)
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: CPOINode(in), x38_val(in.readUint32Big()), x3c_locatorName(in.readString()) {}
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