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Work on character animation
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@@ -14,6 +14,9 @@ class CParticleDatabase
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public:
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void CacheParticleDesc(const CCharacterInfo::CParticleResData& desc);
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void SetModulationColorAllActiveEffects(const zeus::CColor& color);
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void SuspendAllActiveEffects(CStateManager& stateMgr);
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void StartEffect(const std::string& name, u32 flags, const CParticleData& data,
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const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, u32 unk1);
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};
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}
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