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Work on character animation
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@@ -615,7 +615,7 @@ void CBooRenderer::DrawXRayOutline(const zeus::CAABox& aabb)
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if (bitmap[c] & (1 << b))
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{
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CBooModel* model = item.x10_models[c * 32 + b];
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model->UpdateUniformData(flags);
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model->UpdateUniformData(flags, nullptr, nullptr);
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const CBooSurface* surf = model->x38_firstUnsortedSurface;
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while (surf)
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{
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