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Work on character animation
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@@ -197,6 +197,7 @@ void CWorldTransManager::DrawFirstPass()
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360.f + 180.f - 90.f));
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CGraphics::SetViewPointMatrix(rotateXf * translateXf);
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DrawAllModels();
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m_camblur.draw(x4_modelData->x1c8_blurResult);
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}
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void CWorldTransManager::DrawSecondPass()
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