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Fix fixed position camera hint
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@@ -305,7 +305,7 @@ void CNESShader::Initialize()
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break;
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#endif
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D11:
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Initialize(static_cast<boo::D3DDataFactory::Context&>(ctx));
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break;
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#endif
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@@ -315,7 +315,7 @@ void CNESShader::Initialize()
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break;
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx));
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break;
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#endif
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