mirror of https://github.com/AxioDL/metaforce.git
Fix fixed position camera hint
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ef1f9d564c
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67197621a1
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@ -3,7 +3,7 @@
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#include "CDvdFile.hpp"
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#include "CDvdRequest.hpp"
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#include "Audio/CAudioSys.hpp"
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#include "amuse/DSPCodec.h"
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#include "amuse/DSPCodec.hpp"
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#include <memory>
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namespace urde
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@ -2285,6 +2285,7 @@ void CBallCamera::UpdateLookAtPosition(float dt, CStateManager& mgr)
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lookAtOffsetAhead = moveXf * lookAtOffsetAhead;
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zeus::CVector3f lookAtPosAhead = ballPos + lookAtOffsetAhead;
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x1c0_lookPosAhead = lookAtPosAhead;
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x1cc_fixedLookPos = ballPos + zeus::CVector3f(0.f, 0.f, lookAtOffsetAhead.z);
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zeus::CVector3f aheadToCurrentLookDelta = x1d8_lookPos - lookAtPosAhead;
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float aheadToCurrentLookMag = aheadToCurrentLookDelta.magnitude();
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if (aheadToCurrentLookDelta.canBeNormalized())
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@ -3,7 +3,7 @@
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#include "specter/View.hpp"
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#include "CGraphics.hpp"
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#include "Audio/g721.h"
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#include "amuse/DSPCodec.h"
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#include "amuse/DSPCodec.hpp"
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#include "CDvdRequest.hpp"
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#include <turbojpeg.h>
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@ -2006,7 +2006,7 @@ CFrontEndUI::CFrontEndUI()
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m->ResetGameState();
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g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
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g_GameState->CurrentWorldState().SetAreaId(26);
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g_GameState->CurrentWorldState().SetAreaId(7);
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g_GameState->GameOptions().ResetToDefaults();
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g_GameState->WriteBackupBuf();
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2
amuse
2
amuse
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@ -1 +1 @@
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Subproject commit 1e8ce19b167c80706ed396d32d1cc573c2b2a7ee
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Subproject commit cdc720b8a7b7cade5f3ca22d98ee9c8aec16b8a8
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