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Metal extension shader fix
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@@ -83,9 +83,9 @@ static const char* SolidPostMetal =
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"\n";
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"\n";
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static const char* MBShadowPostMetal =
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static const char* MBShadowPostMetal =
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"UBINDING2 uniform MBShadowUniform\n"
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"struct MBShadowUniform\n"
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"{\n"
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"{\n"
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" vec4 shadowUp;\n"
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" float4 shadowUp;\n"
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" float shadowId;\n"
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" float shadowId;\n"
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"};\n"
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"};\n"
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"static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"
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"static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"
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2
hecl
2
hecl
Submodule hecl updated: f1a75980dc...d45a50ed51
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