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Metal extension shader fix

This commit is contained in:
Jack Andersen
2017-03-05 13:35:50 -10:00
parent 64250d57b2
commit 67293caba1
2 changed files with 3 additions and 3 deletions

View File

@@ -83,9 +83,9 @@ static const char* SolidPostMetal =
"\n"; "\n";
static const char* MBShadowPostMetal = static const char* MBShadowPostMetal =
"UBINDING2 uniform MBShadowUniform\n" "struct MBShadowUniform\n"
"{\n" "{\n"
" vec4 shadowUp;\n" " float4 shadowUp;\n"
" float shadowId;\n" " float shadowId;\n"
"};\n" "};\n"
"static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n" "static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"

2
hecl

Submodule hecl updated: f1a75980dc...d45a50ed51