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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 23:47:43 +00:00

Codebase refactor

This commit is contained in:
Jack Andersen
2015-08-18 12:51:54 -10:00
parent d17f2a5e78
commit 6809fcc4a4
94 changed files with 217 additions and 275 deletions

View File

@@ -1,4 +1,5 @@
#include <memory>
#include <boo/boo.hpp>
#include "COsContext.hpp"
#include "CBasics.hpp"
#include "CTweaks.hpp"
@@ -26,8 +27,6 @@
namespace Retro
{
namespace Common
{
CMemoryCardSys* g_MemoryCardSys = nullptr;
CResFactory* g_ResFactory = nullptr;
CSimplePool* g_SimplePool = nullptr;
@@ -36,21 +35,20 @@ CAiFuncMap* g_AiFuncMap = nullptr;
CGameState* g_GameState = nullptr;
CInGameTweakManager* g_TweakManager = nullptr;
CBooRenderer* g_Renderer = nullptr;
}
namespace MP1
{
class CGameGlobalObjects
{
Common::CMemoryCardSys m_memoryCardSys;
Common::CResFactory m_resFactory;
Common::CSimplePool m_simplePool;
Common::CCharacterFactoryBuilder m_charFactoryBuilder;
Common::CAiFuncMap m_aiFuncMap;
Common::CGameState m_gameState;
Common::CInGameTweakManager m_tweakManager;
std::unique_ptr<Common::CBooRenderer> m_renderer;
CMemoryCardSys m_memoryCardSys;
CResFactory m_resFactory;
CSimplePool m_simplePool;
CCharacterFactoryBuilder m_charFactoryBuilder;
CAiFuncMap m_aiFuncMap;
CGameState m_gameState;
CInGameTweakManager m_tweakManager;
std::unique_ptr<CBooRenderer> m_renderer;
void AddPaksAndFactories()
{
@@ -58,28 +56,28 @@ class CGameGlobalObjects
void LoadStringTable()
{
}
static Common::CBooRenderer*
AllocateRenderer(Common::IObjectStore& store, Common::COsContext& osctx,
Common::CMemorySys& memSys, Common::CResFactory& resFactory)
static CBooRenderer*
AllocateRenderer(IObjectStore& store, COsContext& osctx,
CMemorySys& memSys, CResFactory& resFactory)
{
Common::g_Renderer = new Common::CBooRenderer(store, osctx, memSys, resFactory);
return Common::g_Renderer;
g_Renderer = new CBooRenderer(store, osctx, memSys, resFactory);
return g_Renderer;
}
public:
CGameGlobalObjects()
: m_simplePool(m_resFactory)
{
Common::g_MemoryCardSys = &m_memoryCardSys;
Common::g_ResFactory = &m_resFactory;
Common::g_SimplePool = &m_simplePool;
Common::g_CharFactoryBuilder = &m_charFactoryBuilder;
Common::g_AiFuncMap = &m_aiFuncMap;
Common::g_GameState = &m_gameState;
Common::g_TweakManager = &m_tweakManager;
g_MemoryCardSys = &m_memoryCardSys;
g_ResFactory = &m_resFactory;
g_SimplePool = &m_simplePool;
g_CharFactoryBuilder = &m_charFactoryBuilder;
g_AiFuncMap = &m_aiFuncMap;
g_GameState = &m_gameState;
g_TweakManager = &m_tweakManager;
}
void PostInitialize(Common::COsContext& osctx, Common::CMemorySys& memSys)
void PostInitialize(COsContext& osctx, CMemorySys& memSys)
{
AddPaksAndFactories();
LoadStringTable();
@@ -89,37 +87,37 @@ public:
class CGameArchitectureSupport
{
Common::CAudioSys m_audioSys;
Common::CInputGenerator m_inputGenerator;
Common::CGuiSys m_guiSys;
Common::CIOWinManager m_ioWinManager;
Common::CSplashScreen m_splashScreen;
Common::CMainFlow m_mainFlow;
Common::CConsoleOutputWindow m_consoleWindow;
Common::CAudioStateWin m_audioStateWin;
CAudioSys m_audioSys;
CInputGenerator m_inputGenerator;
CGuiSys m_guiSys;
CIOWinManager m_ioWinManager;
CSplashScreen m_splashScreen;
CMainFlow m_mainFlow;
CConsoleOutputWindow m_consoleWindow;
CAudioStateWin m_audioStateWin;
public:
CGameArchitectureSupport(Common::COsContext& osctx)
CGameArchitectureSupport(COsContext& osctx)
: m_audioSys(0,0,0,0,0)
{
}
};
class CMain : public Common::COsContext
class CMain : public COsContext
{
Common::CMemorySys m_memSys;
Common::CTweaks m_tweaks;
CMemorySys m_memSys;
CTweaks m_tweaks;
bool m_run = true;
public:
CMain()
: m_memSys(*this, Common::CMemorySys::GetGameAllocator())
: m_memSys(*this, CMemorySys::GetGameAllocator())
{
OpenWindow("", 0, 0, 640, 480);
}
void InitializeSubsystems()
{
Common::CElementGen::Initialize();
Common::CAnimData::InitializeCache();
Common::CDecalManager::Initialize();
CElementGen::Initialize();
CAnimData::InitializeCache();
CDecalManager::Initialize();
}
void AddWorldPaks()
{
@@ -129,14 +127,14 @@ public:
}
int RsMain(int argc, const char* argv[])
{
Common::TOneStatic<CGameGlobalObjects> globalObjs;
TOneStatic<CGameGlobalObjects> globalObjs;
InitializeSubsystems();
globalObjs->PostInitialize(*this, m_memSys);
m_tweaks.RegisterTweaks();
AddWorldPaks();
Common::g_TweakManager->ReadFromMemoryCard("AudioTweaks");
g_TweakManager->ReadFromMemoryCard("AudioTweaks");
FillInAssetIDs();
Common::TOneStatic<CGameArchitectureSupport> archSupport(*this);
TOneStatic<CGameArchitectureSupport> archSupport(*this);
while (m_run)
{
@@ -148,8 +146,138 @@ public:
}
}
struct WindowCallback : boo::IWindowCallback
{
void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{
fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
}
void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{
fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
}
void mouseMove(const SWindowCoord& coord)
{
//fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
}
void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
{
fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
}
void touchDown(const STouchCoord& coord, uintptr_t tid)
{
//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
}
void touchUp(const STouchCoord& coord, uintptr_t tid)
{
//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
}
void touchMove(const STouchCoord& coord, uintptr_t tid)
{
//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
}
void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
{
}
void charKeyUp(unsigned long charCode, EModifierKey mods)
{
}
void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
{
}
void specialKeyUp(ESpecialKey key, EModifierKey mods)
{
}
void modKeyDown(EModifierKey mod, bool isRepeat)
{
}
void modKeyUp(EModifierKey mod)
{
}
};
struct DolphinSmashAdapterCallback : boo::IDolphinSmashAdapterCallback
{
void controllerConnected(unsigned idx, boo::EDolphinControllerType)
{
printf("CONTROLLER %u CONNECTED\n", idx);
}
void controllerDisconnected(unsigned idx, boo::EDolphinControllerType)
{
printf("CONTROLLER %u DISCONNECTED\n", idx);
}
void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
const boo::DolphinControllerState& state)
{
printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
}
};
class ApplicationDeviceFinder : public boo::DeviceFinder
{
std::unique_ptr<boo::DolphinSmashAdapter> smashAdapter = NULL;
DolphinSmashAdapterCallback m_cb;
public:
ApplicationDeviceFinder()
: boo::DeviceFinder({typeid(boo::DolphinSmashAdapter)})
{}
void deviceConnected(boo::DeviceToken& tok)
{
if (!smashAdapter)
{
smashAdapter.reset(dynamic_cast<boo::DolphinSmashAdapter*>(tok.openAndGetDevice()));
smashAdapter->setCallback(&m_cb);
smashAdapter->startRumble(0);
}
}
void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device)
{
if (smashAdapter.get() == device)
smashAdapter.reset(nullptr);
}
};
struct ApplicationCallback : boo::IApplicationCallback
{
boo::IWindow* mainWindow = NULL;
ApplicationDeviceFinder devFinder;
WindowCallback windowCallback;
void appLaunched(boo::IApplication* app)
{
mainWindow = app->newWindow("YAY!");
mainWindow->setCallback(&windowCallback);
mainWindow->showWindow();
devFinder.startScanning();
}
void appQuitting(boo::IApplication*)
{
delete mainWindow;
}
void appFilesOpen(boo::IApplication*, const std::vector<std::string>& paths)
{
fprintf(stderr, "OPENING: ");
for (const std::string& path : paths)
fprintf(stderr, "%s ", path.c_str());
fprintf(stderr, "\n");
}
};
int main(int argc, const char* argv[])
{
ApplicationCallback appCB;
std::unique_ptr<boo::IApplication> app =
boo::ApplicationBootstrap(boo::IApplication::PLAT_AUTO, appCB,
"mp1", "MP1", argc, argv);
Retro::MP1::CMain main;
return main.RsMain(argc, argv);
}