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Finish CInterpolationCamera
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@@ -31,7 +31,7 @@ struct CameraHint : IScriptObject
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Value<bool> hintDistanceSelection; // 0x80
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Value<bool> hintDistanceSelfPos; // 0x100
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Value<bool> controlInterpolation; // 0x200
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Value<bool> unknown11; // 0x400
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Value<bool> sinusoidalInterpolation; // 0x400
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Value<bool> unknown12; // 0x800
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Value<bool> clampVelocity; // 0x1000
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Value<bool> skipCinematic; // 0x2000
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@@ -60,9 +60,9 @@ struct CameraHint : IScriptObject
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Value<atVec3f> ballToCam;
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BoolFloat fov, attitudeRange, azimuthRange, anglePerSecond; // 0x8000000, 0x10000000, 0x20000000, 0x40000000
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Value<float> clampVelRange;
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Value<float> unknown6;
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Value<float> clampRotRange;
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BoolFloat elevation; // 0x80000000
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Value<float> unknown7;
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Value<float> interpolateTime;
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Value<float> clampVelTime;
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Value<float> controlInterpDur;
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};
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