mirror of https://github.com/AxioDL/metaforce.git
Initial CInterpolationCamera Imps
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@ -253,6 +253,7 @@ public:
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void ProcessInput(const CFinalInput& input, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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void Render(const CStateManager& mgr) const;
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EBallCameraBehaviour GetBehaviour() const { return x188_behaviour; }
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EBallCameraState GetState() const { return x400_state; }
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void SetState(EBallCameraState state, CStateManager& mgr);
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void Think(float dt, CStateManager& mgr);
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@ -78,7 +78,6 @@ class CCameraManager
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void RestoreHintlessCamera(CStateManager& mgr);
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void InterpolateToBallCamera(const zeus::CTransform& xf, TUniqueId camId, const zeus::CVector3f& lookPos,
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float f1, float f2, float f3, bool b1, CStateManager& mgr);
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static constexpr bool ShouldBypassInterpolation() { return false; }
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void SkipBallCameraCinematic(CStateManager& mgr);
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void ApplyCameraHint(const CScriptCameraHint& hint, CStateManager& mgr);
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@ -157,6 +156,8 @@ public:
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const CScriptCameraHint* GetCameraHint(CStateManager& mgr) const;
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bool HasCameraHint(CStateManager& mgr) const;
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bool IsInterpolationCameraActive() const;
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bool ShouldBypassInterpolation() { return false; }
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};
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}
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@ -1,5 +1,9 @@
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#include "CInterpolationCamera.hpp"
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#include "CCameraManager.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CBallCamera.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CScriptSpindleCamera.hpp"
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#include "TCastTo.hpp"
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namespace urde
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@ -11,7 +15,6 @@ CInterpolationCamera::CInterpolationCamera(TUniqueId uid, const zeus::CTransform
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xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
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CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
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{
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}
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void CInterpolationCamera::Accept(IVisitor& visitor)
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@ -39,15 +42,83 @@ void CInterpolationCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
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// Empty
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}
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void CInterpolationCamera::Think(float, CStateManager& mgr)
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void CInterpolationCamera::Think(float dt, CStateManager& mgr)
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{
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if (!GetActive())
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return;
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x15c_currentFov = mgr.GetCameraManager()->GetBallCamera()->GetFov();
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x170_24_perspDirty = true;
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing)
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DeactivateInterpCamera(mgr);
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x18c_time += dt;
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if (x18c_time > x190_maxTime)
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x18c_time = x190_maxTime;
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zeus::CTransform xf = GetTransform();
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if (TCastToConstPtr<CGameCamera> cam = mgr.GetObjectById(x188_targetId))
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{
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zeus::CVector3f targetOrigin = cam->GetTranslation();
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zeus::CVector3f ballLookPos = mgr.GetCameraManager()->GetBallCamera()->GetLookPos();
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if (mgr.GetCameraManager()->GetBallCamera()->GetBehaviour() == CBallCamera::EBallCameraBehaviour::SpindleCamera)
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{
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if (TCastToConstPtr<CScriptSpindleCamera> spindle = mgr.GetObjectById(mgr.GetCameraManager()->GetSpindleCameraId()))
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{
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float mag = (mgr.GetPlayer().GetTranslation() - spindle->GetTranslation()).magnitude();
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ballLookPos = spindle->GetTranslation() + (mag * spindle->GetTransform().frontVector());
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}
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}
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bool deactivate = false;
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if (x1d8_24_)
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deactivate = sub802654d8(xf, targetOrigin, ballLookPos, x190_maxTime, x18c_time);
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else
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deactivate = sub802658c0(xf, targetOrigin, ballLookPos, x1d0_, x1d4_, x190_maxTime, x18c_time);
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SetTransform(xf);
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if (deactivate)
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DeactivateInterpCamera(mgr);
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}
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else
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DeactivateInterpCamera(mgr);
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}
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void CInterpolationCamera::SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos,
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float f1, float f2, float f3, TUniqueId camId, bool b1, CStateManager& mgr)
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{
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SetActive(true);
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SetTransform(xf);
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x1c4_lookPos = lookPos;
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x188_targetId = camId;
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x1d8_24_ = b1;
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x190_maxTime = f1;
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x1d0_ = f2;
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x1d4_ = f3;
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if (TCastToConstPtr<CGameCamera> cam = (mgr.GetObjectById(camId)))
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{
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x15c_currentFov = cam->GetFov();
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x170_24_perspDirty = true;
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}
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}
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void CInterpolationCamera::DeactivateInterpCamera(CStateManager& mgr)
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{
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SetActive(false);
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if (!mgr.GetCameraManager()->ShouldBypassInterpolation())
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mgr.GetCameraManager()->SetCurrentCameraId(x188_targetId, mgr);
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}
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bool CInterpolationCamera::sub802654d8(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos, float maxTime, float curTime)
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{
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return false;
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}
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bool CInterpolationCamera::sub802658c0(zeus::CTransform &, const zeus::CVector3f &, const zeus::CVector3f &, float, float, float, float)
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{
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return false;
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}
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}
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@ -8,6 +8,16 @@ namespace urde
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class CInterpolationCamera : public CGameCamera
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{
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TUniqueId x188_targetId = kInvalidUniqueId;
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float x18c_time = 0.f;
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float x190_maxTime = 0.f;
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zeus::CTransform x194_;
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zeus::CVector3f x1c4_lookPos;
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float x1d0_ = 0.f;
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float x1d4_ = 0.f;
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float x1d8_ = 0.f;
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bool x1d8_24_ : 1;
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float x1dc_ = M_PIF * 2.f;
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public:
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CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
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void Accept(IVisitor& visitor);
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@ -18,6 +28,9 @@ public:
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void Think(float, CStateManager &);
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void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos,
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float f1, float f2, float f3, TUniqueId camId, bool b1, CStateManager& mgr);
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void DeactivateInterpCamera(CStateManager&);
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bool sub802654d8(zeus::CTransform&, const zeus::CVector3f&, const zeus::CVector3f&, float, float);
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bool sub802658c0(zeus::CTransform&, const zeus::CVector3f&, const zeus::CVector3f&, float, float, float, float);
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};
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}
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