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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:47:42 +00:00

Finish CInterpolationCamera

This commit is contained in:
Jack Andersen
2018-06-27 15:17:01 -10:00
parent 8df333b29a
commit 680cb7b353
13 changed files with 225 additions and 57 deletions

View File

@@ -72,10 +72,11 @@ void CInterpolationCamera::Think(float dt, CStateManager& mgr)
}
bool deactivate = false;
if (x1d8_24_)
deactivate = sub802654d8(xf, targetOrigin, ballLookPos, x190_maxTime, x18c_time);
if (x1d8_24_sinusoidal)
deactivate = InterpolateSinusoidal(xf, targetOrigin, ballLookPos, x190_maxTime, x18c_time);
else
deactivate = sub802658c0(xf, targetOrigin, ballLookPos, x1d0_, x1d4_, x190_maxTime, x18c_time);
deactivate = InterpolateWithDistance(xf, targetOrigin, ballLookPos,
x1d0_positionSpeed, x1d4_rotationSpeed, dt, x190_maxTime, x18c_time);
SetTransform(xf);
if (deactivate)
@@ -86,16 +87,19 @@ void CInterpolationCamera::Think(float dt, CStateManager& mgr)
}
void CInterpolationCamera::SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos,
float f1, float f2, float f3, TUniqueId camId, bool b1, CStateManager& mgr)
float maxTime, float positionSpeed, float rotationSpeed,
TUniqueId camId, bool sinusoidal, CStateManager& mgr)
{
SetActive(true);
SetTransform(xf);
x1c4_lookPos = lookPos;
x188_targetId = camId;
x1d8_24_ = b1;
x190_maxTime = f1;
x1d0_ = f2;
x1d4_ = f3;
x1d8_24_sinusoidal = sinusoidal;
x190_maxTime = maxTime;
x1d0_positionSpeed = positionSpeed;
x1d4_rotationSpeed = rotationSpeed;
x1dc_closeInAngle = 2.f * M_PIF;
x18c_time = 0.f;
if (TCastToConstPtr<CGameCamera> cam = (mgr.GetObjectById(camId)))
{
@@ -111,14 +115,126 @@ void CInterpolationCamera::DeactivateInterpCamera(CStateManager& mgr)
mgr.GetCameraManager()->SetCurrentCameraId(x188_targetId, mgr);
}
bool CInterpolationCamera::sub802654d8(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos, float maxTime, float curTime)
bool CInterpolationCamera::InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
const zeus::CVector3f& lookPos, float maxTime, float curTime)
{
return false;
if (curTime > maxTime)
curTime = maxTime;
float t = zeus::clamp(-1.f, curTime / maxTime, 1.f);
float sinT = std::sin(t * (M_PIF / 2.f));
t *= 2.f;
zeus::CVector3f interpOrigin = (1.f - (t - sinT)) * (GetTranslation() - targetOrigin) + targetOrigin;
zeus::CVector3f lookDir = lookPos - interpOrigin;
if (lookDir.canBeNormalized())
lookDir.normalize();
else
lookDir = x34_transform.basis[1];
zeus::CVector3f lookDirFlat = lookDir;
lookDirFlat.z = 0.f;
if (lookDirFlat.canBeNormalized())
{
t = zeus::clamp(-1.f, t, 1.f);
float lookProj = zeus::clamp(-1.f, x34_transform.basis[1].dot(lookDir), 1.f);
float ang = (1.f - t) * std::acos(lookProj);
if (ang > x1dc_closeInAngle)
ang = x1dc_closeInAngle;
else
x1dc_closeInAngle = ang;
zeus::CTransform lookXf = zeus::lookAt(interpOrigin, interpOrigin + lookDir);
if (std::fabs(lookProj) < 0.999999f)
{
zeus::CVector3f xfLookDir =
zeus::CQuaternion::lookAt(lookDir, x34_transform.basis[1], ang).transform(lookDir);
lookXf = zeus::lookAt(interpOrigin, interpOrigin + xfLookDir);
}
xf = lookXf;
}
else
{
xf = x34_transform;
xf.origin = interpOrigin;
}
return curTime >= maxTime;
}
bool CInterpolationCamera::sub802658c0(zeus::CTransform &, const zeus::CVector3f &, const zeus::CVector3f &, float, float, float, float)
bool CInterpolationCamera::InterpolateWithDistance(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
const zeus::CVector3f& lookPos, float positionSpeed,
float rotationSpeed, float dt, float maxTime, float curTime)
{
return false;
zeus::CVector3f interpOrigin = xf.origin;
zeus::CVector3f originDir = targetOrigin - interpOrigin;
float sdt = positionSpeed * dt;
bool ret = false;
bool positionFail = false;
if (originDir.canBeNormalized() && originDir.magnitude() > sdt)
{
float lookDist = originDir.magnitude();
originDir.normalize();
float scale = zeus::clamp(-1.f, lookDist / 0.5f, 1.f) * sdt;
interpOrigin += originDir * scale;
if (lookDist < scale)
{
interpOrigin = targetOrigin;
positionFail = true;
}
}
else
{
interpOrigin = targetOrigin;
positionFail = true;
}
zeus::CVector3f lookPosDelta = lookPos - x1c4_lookPos;
if (lookPosDelta.magnitude() > sdt)
{
float deltaMag = lookPosDelta.magnitude();
lookPosDelta.normalize();
float scale = zeus::clamp(-1.f, deltaMag / 0.5f, 1.f) * sdt;
x1c4_lookPos += lookPosDelta * scale;
}
else
{
x1c4_lookPos = lookPos;
}
zeus::CVector3f lookDir = x1c4_lookPos - interpOrigin;
if (lookDir.canBeNormalized())
lookDir.normalize();
else
lookDir = x34_transform.basis[1];
float lookProj = zeus::clamp(-1.f, xf.basis[1].dot(lookDir), 1.f);
float ang = zeus::clamp(-1.f, std::acos(lookProj) / (M_PIF / 6.f), 1.f) * rotationSpeed * dt;
zeus::CVector3f lookDirFlat = lookDir;
lookDirFlat.z = 0.f;
bool rotationFail = false;
if (lookDirFlat.canBeNormalized())
{
zeus::CTransform lookXf = zeus::lookAt(interpOrigin, interpOrigin + lookDir);
if (lookProj < 0.999999f)
lookXf = zeus::CQuaternion::lookAt(xf.basis[1], lookDir, ang).toTransform() * xf.getRotation();
else
rotationFail = true;
lookXf.origin = interpOrigin;
xf = lookXf;
}
else
{
xf = x34_transform;
xf.origin = interpOrigin;
rotationFail = true;
}
if (positionFail && rotationFail)
ret = true;
if (curTime >= maxTime && lookProj >= 0.9999f)
ret = true;
return ret;
}
}