lots of includes to make MSVC happy

This commit is contained in:
Jack Andersen 2016-02-16 19:20:34 -10:00
parent 8c659f9fb8
commit 6cabf3d3e7
11 changed files with 37 additions and 0 deletions

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@ -2,6 +2,10 @@
#include "Runtime/IOStreams.hpp"
#include "Runtime/Particle/CParticleDataFactory.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/CModel.hpp"
#include "Runtime/CTexture.hpp"
namespace URDE

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@ -6,6 +6,10 @@
#include "locale/locale.hpp"
#include "ResourceBrowser.hpp"
#include "icons/icons.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/CModel.hpp"
#include <cstdio>
using YAMLNode = Athena::io::YAMLNode;

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@ -1,6 +1,10 @@
#include "CCollisionResponseData.hpp"
#include "CParticleDataFactory.hpp"
#include "CDecalDescription.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp"
#include "CGenDescription.hpp"
#include "CModel.hpp"
#include "CSimplePool.hpp"
#include "CRandom16.hpp"

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@ -1,5 +1,7 @@
#include "CElementGen.hpp"
#include "CGenDescription.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp"
#include "CParticleGlobals.hpp"
#include "CParticleSwoosh.hpp"
#include "CParticleElectric.hpp"

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@ -1,6 +1,9 @@
#include "CElementGenShaders.hpp"
#include "CElementGen.hpp"
#include "CGenDescription.hpp"
#include "CElectricDescription.hpp"
#include "CSwooshDescription.hpp"
#include "CModel.hpp"
namespace pshag
{

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@ -1,6 +1,9 @@
#include "CElementGenShaders.hpp"
#include "CElementGen.hpp"
#include "CGenDescription.hpp"
#include "CElectricDescription.hpp"
#include "CSwooshDescription.hpp"
#include "CModel.hpp"
namespace pshag
{

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@ -3,6 +3,9 @@
#include "CSimplePool.hpp"
#include "CGenDescription.hpp"
#include "CRandom16.hpp"
#include "CModel.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp"
namespace pshag
{

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@ -1,5 +1,8 @@
#include "CParticleElectricDataFactory.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp"
#include "CGenDescription.hpp"
#include "CModel.hpp"
#include "CToken.hpp"
#include "CSimplePool.hpp"
#include "CRandom16.hpp"

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@ -1,5 +1,8 @@
#include "CParticleSwooshDataFactory.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp"
#include "CGenDescription.hpp"
#include "CModel.hpp"
#include "CRandom16.hpp"
#include "CSimplePool.hpp"

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@ -1,6 +1,10 @@
#include "CProjectileWeaponDataFactory.hpp"
#include "CWeaponDescription.hpp"
#include "CCollisionResponseData.hpp"
#include "CElectricDescription.hpp"
#include "CSwooshDescription.hpp"
#include "CGenDescription.hpp"
#include "CModel.hpp"
#include "CRandom16.hpp"
#include "CSimplePool.hpp"

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@ -1,4 +1,8 @@
#include "CSpawnSystemKeyframeData.hpp"
#include "CGenDescription.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp"
#include "CModel.hpp"
#include "CSimplePool.hpp"
namespace pshag