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Various fixes and tweaks, Implement CExplosion, Add cheats
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@@ -19,6 +19,7 @@ public:
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{
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virtual boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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EFilterType type, ShaderImp& filter)=0;
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virtual ~IDataBindingFactory() = default;
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};
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static std::unique_ptr<IDataBindingFactory> m_bindFactory;
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