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Various fixes and tweaks, Implement CExplosion, Add cheats
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@@ -180,6 +180,7 @@ void CHudMissileInterface::Update(float dt, const CStateManager& mgr)
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{
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case EInventoryStatus::Warning:
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string = g_MainStringTable->GetString(12); // Missiles Low
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break;
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case EInventoryStatus::Depleted:
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string = g_MainStringTable->GetString(13); // Depleted
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default: break;
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